▲ 16 r/love+5 crossposts

Deep Deck is about to launch it's Kickstarter. It's come a long way. Thank you for all your amazing feedback!

Recently I posted the preview link for Deep Deck's preview Kickstarter, and I received some high quality feedback from r/cardgames, so I tool some time to reach out to playtesters, film new content and tell the story better. Thank you all. Here is a link to the pre-launch kickstarter if you'd like to take a look or get notified. Pledging will open September 1st.

u/ExtensionCaterpillar — 14 hours ago

(Need tips) My first time launching a game on kickstarter as a small business.

I played Deep Deck in the park with a stranger. It was a lot of fun.

Hey, I am launching a product on Kickstarter for the first time, and I'd love for any and all feedback. Here is the preview link to the Kickstarter.

I'm going for a very transparent approach, showing peeks into the process etc. All of my playtesters are giving really positive feedback so I feel confident that it's time to launch. Would really appreciate feedback.

If you are someone who has successfully funded project(s), is my preview missing anything that's key to a successful?

If you are someone that buys games, what do you think of how I'm presenting my game? Would you buy it?

What do you think about the stretch goal?

Thank you in advance!

reddit.com
u/ExtensionCaterpillar — 13 days ago

Looking for feedback on my connection game before I publish the kickstarter

Hi all, I have been working on a game for a couple years now, and my playtesters have been giving all positive responses on the latest round so I'm confident it's time to launch.

I would appreciate any and all feedback on my kickstarter preview: Link

To those of you who have bought games through crowdfunding, what do you think about how I'm presenting the game? Would you be interested from this page alone?

Looking forward to your feedback. Thank you in advance!

reddit.com
u/ExtensionCaterpillar — 15 days ago

(Need tips) My first time launching a game on kickstarter as a small business.

Hey, I am launching a product on Kickstarter for the first time, and I'd love for any and all feedback. Here is the link to the Kickstarter preview.

I'm going for a very transparent approach, showing peeks into the process etc. All of my playtesters are giving really positive feedback so I feel confident that it's time to launch. Would really appreciate feedback.

If you are someone who has successfully funded project(s) on Kickstarter, is my preview missing anything that's key to a successful?

If you are someone that buys kickstarter projects, what do you think of how I'm presenting my game? Would you buy it?

I do have a question for those of you with more Kickstarter experience: I am uncertain about funding goal. I set it based on the cost of production and shipping for my first production run of the game, but to be honest have already sunk a decent amount of money into this. Should I include that in the funding goal? What do you recommend? Should fulfillment cost/time be baked in as well?

Thank you in advance!

reddit.com
u/ExtensionCaterpillar — 15 days ago

Unable to commit with code changes.

I have been seeing this issue for many months. When making custom code changes, Flutterflow does not allow me to commit until I make a manual change in the UI. This is bizarre especially with FF CLI and the ability to edit custom flutter files. We should be able to commit after only making a code change.

u/ExtensionCaterpillar — 16 days ago

HUGE BUG: "Show in UI Builder" for conditional visibility elements does not work.

My whole project depends on many conditional elements, and as of yesterday they often do not display in the visual builder.

Edit: The FF did a hot fix for this. Thanks y'all.

u/ExtensionCaterpillar — 28 days ago
▲ 8 r/NoCo+1 crossposts

This weekend: salsa/bachata basanoco festival

A couple years back some locals started hosting a dance festival in Loveland called Basanoco, and it has grown to be a fantastic event with a range of classes for all sorts of dance styles, and then social partner dance parties late into the night both days,

and it's coming up this Friday and Saturday!

All details are here if you're interested in coming.

It's perfect for brand new dancers and experienced dancers alike.

Last year there was a latin body movement class by Jesus Munoz, as well as classes related to mixing dance styles like country two-step and bachata.

Who's in?

u/ExtensionCaterpillar — 29 days ago

Successful small businesses who launched a product on kickstarter: What were the key elements that set your kickstarter up for success?

Hi all, hoping from some advice from successful kickstarted small businesses.

  1. I have a physical card game product. The pre-production sample is looking good and I have only a few small changes I need to tell the factory for the production run.
  2. People I've had test the game love it, and after some revisions I'm only getting positive reviews.
  3. I have mostly set up my kickstarter page, but...

...how do I set my kickstarter campaign up to do well, knowing it will only last 30-60 days?

I'd love any and all advice from successfully kickstarter'd businesses, especially physical products! Thank you.

reddit.com
u/ExtensionCaterpillar — 2 months ago
▲ 50 r/NoCo+3 crossposts

Bachata and salsa Basanoco festival in Loveland July 24th & 25th

A couple years back my buddy started hosting a dance festival up north called Basanoco, and it has grown to be a fantastic event with a range of classes for all sorts of dance styles, and then social partner dance parties late into the night both days.

All details are here if you're interested in coming.

It's perfect for brand new dancers and experienced dancers alike.

Last year there was a latin body movement class by Jesus Munoz, as well as classes related to mixing dance styles like country two-step and bachata.

Let me know if you have any q's.

u/ExtensionCaterpillar — 2 months ago

starting an "anxiety cafe" get-together

If anyone's interested I'm starting a get-together where we as a community can share our challenges with stress and anxiety, and talk ways to manage it moving into the future etc. No charge we'll just be meeting over tea to get started a couple times per month. More info here you're interested.

u/ExtensionCaterpillar — 3 months ago

This Fri: Come learn tongue drum

Learn how to play the tongue drum and create awesome recordings! We will meet outside of the library.

Sign up and add to your calendar + all details here.

u/ExtensionCaterpillar — 3 months ago

FlutterFlow MCP/CLI blocks tiny page edit because existing working custom widgets fail size validation

I’m trying to use the new FlutterFlow AI MCP/CLI flow to make a small UI change to an existing working FlutterFlow project, but flutterflow ai run refuses to push because it revalidates existing custom widgets that I am not editing.

Environment:

FlutterFlow AI SDK: 0.2.0
FlutterFlow CLI package: flutterflow_cli 0.0.35
Dart: 3.11.6

Command shape:

flutterflow ai run dsl/edit.dart \
  --project-id <project-id> \
  --commit-message "Add small page UI controls"

The edit validates locally:

dart analyze dsl/edit.dart
# No issues found!

dart test
# All tests passed!

flutterflow ai validate dsl/edit.dart --project-id <project-id>
# [OK] compileDslApp
# Dry run succeeded for project <project-id>.

But the actual push fails:

Error: Custom code validation failed:
Custom widget "ConversationsListWidget" exceeds the 65536-byte limit (got 170952 bytes).;
Custom widget "DiscoverFeed" exceeds the 65536-byte limit (got 229704 bytes).;
Custom widget "ComposeConversation" exceeds the 65536-byte limit (got 287534 bytes).;
Custom widget "Conversation" exceeds the 65536-byte limit (got 201520 bytes).;
Custom widget "EventsClusterMapFM" exceeds the 65536-byte limit (got 128194 bytes).;
Custom widget "DiscoverFeedWeb" exceeds the 65536-byte limit (got 67858 bytes).

The frustrating part: I’m not editing those custom widgets. The project already exists and works in FlutterFlow. I’m only trying to apply a small page-level UI change.

The dry-run trace says the MCP edit itself is valid:

Status: OK
Task: compileDslApp passed
Change Summary:
  Modified pages: 1
  Added pages: 0
  Modified components: 0

I also tried using the SDK validationFilter hook to suppress only the oversized custom-widget errors. Validation still passes, but the server-side push rejects anyway, so this appears to be enforced by sdkPushProject, not just local validation.

Question for the FlutterFlow team: is there a supported way for MCP/CLI to apply a scoped page edit without revalidating untouched existing custom widgets? If not, MCP is effectively blocked on existing projects that work in the visual builder but contain legacy/custom widgets over the current AI push size limit.

reddit.com
u/ExtensionCaterpillar — 3 months ago
▲ 7 r/cursor

My API credits are being eaten up by subagents being triggered that use models that I disabled days ago in my cursor settings. They are still disabled and yet subagents get triggered that use those models.

Claude models are getting triggered as subagents even though I have disabled all of the Claude models in the Cursor settings.

My API tokens are almost completely gone 6 days into my billing cycle.

u/ExtensionCaterpillar — 4 months ago