"Sir" Pietro Eriss
▲ 11 r/ImaginarySoldiers+1 crossposts

"Sir" Pietro Eriss

Colonel "Sir" Pietro Eriss OTPR

Gender: Male

Home World: Aradin Cylinder (Kadar)

Age: 43 Solar Years

Height: 178 cm

Weight: 61kg

Phenotype: Kadarian Spacer- Imperial mix

Occupations: Power Station Technician, Void Auxillary, Voidsman, Master Gunner, Warlord

Children: none

Spouses: none

Lovers: Major Lana Carrie

Allegiance: Tronarian People's Republic

Pietro was born to a decently prosperous spacer family serving the Imperial Governor of Kadar in his fleets and in managing his space infrastructure. His mother was a Low Imperial biologist and his father was Tronarian Spacer who's family was deported to Kadar before he was born.

He thus was a hybrid, and was throughly raised in Imperial culture by his mother and both sides of his extended family, as his father was busy doing jobs for the governor across the system.

He got a very good education, and due to his family's connections, got a job working on the ground end of a power beam system to run an antimatter factory at 17. Alas, the Imperial Periphery Viceroy needed more certified or semi-certified spacers in combat, not the economy, so he was drafted to serve in a House Dranith fleet aboard the *Demilune-Class* Light Leap Carrier *IVS Infante Arlo Dranith " Steadfast"* as a Void Auxiliary.
He worked his way up the ranks though firefights, landing parties, and missile duels, soon becoming a full Voidsman, and then becoming the Master Gunner of the "Steadfast"

He served loyally until the last days of the Liberation War, but by that point, the fleet was exhausted and felt like they would be getting a better life working for the new states in the Periphery than in the Imperial Heartlands. Pietro was the ring leader of this conspiracy, and a few days after the war officially ended, the mutineers rose up in a mostly bloodless mutiny, seizing the entire fleet and at Pietro's suggestion, offering their service to his ancestral homeland of the new Tronarian People's Republic.

It was at this point that he purged the other leaders of the mutiny, gave himself the unearned title of "Sir" and started his best career yet.

He helped build up the Tronarian People's Defense Fleet, calling in former buddies from the Viceroy's fleets to come to Tronar, and to bring whatever warships they could with them.

He led his newly enlarged personal fleet to help the Tronarians expand and solidfy control over many sights of interest, defeating the nascent Aurumite Royal Navy for control over the Tarsis Whalefall.

In the modern day, however, he has fallen out of favor with the Tronarian government and has lost much of his former power as the TPDF poached a lot of ships and crews out from under their warlords as the state became more powerful.

Right now, he is going back to his roots and is leading a first response element called Pietro's Panthers ( 1st Rapid Mobilization Demi-Division) to the Aurumite Kingdom's intervention on Gal'Haidan. His force is mostly former Imperials and Spacers, with a large helping of Tronarian Commando units thrown into the mix to stop the Aurumite dogs from mauling another democratizing state.

u/Fine_Ad_1918 — 7 days ago

Nezango-Class Corvette/Missile Boat | Necessity is the mother of invention

Any questions, comments, and/or feedback is welcome

This also features its most common missile options In Marill Republican service. Other missiles can be used, so long as they fit within the cells

u/Fine_Ad_1918 — 21 days ago

The Falx-Class Autonomous Kill Vehicle

Addendum: As the Falx is so beloved in the Periphery, It also features in a lot of propaganda as it was such an important weapon in their liberation. Pictured is a Scrambles-Era propaganda poster to get members of the intelligentsia to join the Tronarian Defense Fleet.

This is from my Tales of the Periphery setting, a hardish sci-fi setting in the aftermath of the collapse of imperial rule in their border regions.

u/Fine_Ad_1918 — 1 month ago

The Falx-Class AKV | An oldie but a very goodie

Addendum: As the Falx is so beloved in the Periphery, It also features in a lot of propaganda as it was such an important weapon in their liberation. Pictured is a Scrambles-Era propaganda poster to get members of the intelligentsia to join the Tronarian Defense Fleet

u/Fine_Ad_1918 — 1 month ago

The Falx-Class AKV | An oldie but a very goodie

Addendum: As the Falx is so beloved in the Periphery, It also features in a lot of propaganda as it was such an important weapon in their liberation. Pictured is a Scrambles-Era propaganda poster to get members of the intelligentsia to join the Tronarian Defense Fleet

u/Fine_Ad_1918 — 1 month ago

The Falx-Class AKV | An oldie but a very goodie

Addendum: As the Falx is so beloved in the Periphery, It also features in a lot of propaganda as it was such an important weapon in their liberation. Pictured is a Scrambles-Era propaganda poster to get members of the intelligentsia to join the Tronarian Defense Fleet.

u/Fine_Ad_1918 — 1 month ago
▲ 34 r/ImaginaryWeaponry+1 crossposts

CAL-89 "Canary" Light Strike-Fighter with AA loadout

The Canary is a single seat light strike-fighter built by Aster Aerospace in 2689 for equipping Periphery colonial defense forces and local strongmen. It is capable of both ground attack and air combat, and is quite prolific compared to its peers.

Its cheapness and reputation of being easily maintainable comes from the fact that it uses electric ducted fans instead of plasma-arc or nuclear thermal engines. This makes it a less capable air combatant than more expensive jets, but it also makes it super easy to maintain, allowing them to easily be dispersed to hidden airfields in cities, roads, or in improvised areas to fulfill its secondary role as a light ASAT carrier to keep orbital foes on their toes. It uses a lot of high end missiles to make up for its faults in regards to air combat. It also has a high magazine depth coilgun and laser for dealing with ground or more marginal targets.
Its piloting equipment is also pretty good, with very user-friendly controls, and the pilot seat is equipped with 4 injectors loaded with Modafinil and ICS-92 in a 2:2 ratio. It also has the plug-ins and gel for a semi-immersion pilot, should they have the requisite augments.

This also makes it a lot less noticeable, as the very efficient engines produce a lot less waste heat. This makes IRST and IR seeking missiles less effective against the rear and side aspects. This additional stealth capability gave the plane a reputation of being surprisingly hard to hit for a second line fighter.

It was used by both sides throughout the Liberation War, with the Imperials using them especially for striking out against supply depots with stand off weapons and as a QRF breaker of Union advances with small bombs, AGMs, rockets and copious amounts of napalm and mines.

towards the end of the war, the Union started using them to hurl ballistic missiles in "assassination" missions against Imperial political targets. This level of overkill is only marginally justified by the fact that one cannot be revived from this.

Even after the war, these planes were super common across the periphery, making up the backbone of many state's aerial forces, and in some of the poorest Warlordships, they are an integral part of their defenses against enemy orbital and expeditionary attacks.

u/Fine_Ad_1918 — 1 month ago

CAL-89 "Canary" Light Strike-Fighter with AA loadout

The Canary is a single seat light strike-fighter built by Aster Aerospace in 2689 for equipping Periphery colonial defense forces and local strongmen. It is capable of both ground attack and air combat, and is quite prolific compared to its peers.

Its cheapness and reputation of being easily maintainable comes from the fact that it uses electric ducted fans instead of plasma-arc or nuclear thermal engines. This makes it a less capable air combatant than more expensive jets, but it also makes it super easy to maintain, allowing them to easily be dispersed to hidden airfields in cities, roads, or in improvised areas to fulfill its secondary role as a light ASAT carrier to keep orbital foes on their toes. It uses a lot of high end missiles to make up for its faults in regards to air combat. It also has a high magazine depth coilgun and laser for dealing with ground or more marginal targets.
Its piloting equipment is also pretty good, with very user-friendly controls, and the pilot seat is equipped with 4 injectors loaded with Modafinil and ICS-92 in a 2:2 ratio. It also has the plug-ins and gel for a semi-immersion pilot, should they have the requisite augments.

This also makes it a lot less noticeable, as the very efficient engines produce a lot less waste heat. This makes IRST and IR seeking missiles less effective against the rear and side aspects. This additional stealth capability gave the plane a reputation of being surprisingly hard to hit for a second line fighter.

It was used by both sides throughout the Liberation War, with the Imperials using them especially for striking out against supply depots with stand off weapons and as a QRF breaker of Union advances with small bombs, AGMs, rockets and copious amounts of napalm and mines.

towards the end of the war, the Union started using them to hurl ballistic missiles in "assassination" missions against Imperial political targets. This level of overkill is only marginally justified by the fact that one cannot be revived from this.

Even after the war, these planes were super common across the periphery, making up the backbone of many state's aerial forces, and in some of the poorest Warlordships, they are an integral part of their defenses against enemy orbital and expeditionary attacks.

u/Fine_Ad_1918 — 2 months ago

An introduction to the Tales of the Periphery setting, Any questions, comments and/or feedback is most welcome

Tales of the Periphery is a relatively hard transhumanist science fiction setting I have been working on for a few years now, this is the basic introduction to the setting and I am just wondering what people think about the concept.

It is focused on a region of space ( The Periphery) that has just got independence from their former colonial overlords ( the Eternal Empire) after a 4 decade war with foreign support. This war exhausted and bankrupted the rebels, and led to a large diaspora of Imperial soldiers, warforms, administrators, and other skilled workers being stuck in the Periphery, integrating themselves into the new nations.

After getting their independence, the rebel factions ( who were made out of a mix of direct imperial holdings and semi-autonomous vassals) united together into the Periphery Union, a confederation of various newly minted nations. This confederation didn't last long, as the various nations started to grow apart from one another on different issues. This strife came to a head when the beloved by all president of the Union died in a terrorist attack, leading to all the various nations to point fingers at each other for her murder. Violence rocked the Union, and it dissolved, leaving only a Union Rump State that the others wouldn't touch, as they justify their wars with one another as trying to protect the Union's cohesion.

after the collapse of the Union, a series of wars known as The Scrambles began, as former Imperial and Union infastructure and equipment was up for grabs, and desperately needed by the nations of the Periphery. WhaleFalls were also found, the remains of fleet battles from the Liberation war that are immensely rich in expensive alloys, hardware and electronics.

From without, other powers are muscling into the Periphery. For now that the Imperial colonial authorities no longer hold the region under their iron fist, their is plenty of oppertunity for other powers to get in on the value that could be extracted from the Periphery.
Former rebels turned Warlords with a veneer of Union legitimacy are a great inroads for any company or polity who wants to start making a lot of money and human misery.

Imperial control left a lasting mark on the Periphery, cultures and languges need to be rebuilt, histories need to be rewrited, nations need to be assembled from scratch, or integrate Imperial administration within themselves. The Imperial Word is still the most popular religion. For even though it was imposed by force, it does offer some comfort that is sorely needed in these times.
People speak Trade Imperial, Pray in High Imperial, get sent to the battlefield by way of Imperial Leap carriers or Interstellar Gates, shoot each other with Imperial guns, and die to control Imperial factories.

The main Great Powers are:

The Eternal Empire was the last colonial overlord, licking its wounds after fighting the Directorate and the Liberation War. It has armies without number and fleets able to stretch their influence endlessly. But their political will has atrophied, and they have turned inward to politic and fight amongst themselves

The Directorate is the only real rival to the Empire, a smaller socialist state that is still able to fight on a similar level to them. They helped the Periphery during the Liberation War, but now their intentions aren't so benign.

The Free World Compact is the third great power, and the weakest of them all. They too helped the Periphery, and now are trying to get some advantages out of that so that they can bulk themselves up to deal with the other two.

The Periphery Powers are weaker, but are a far cry from the various petty kings and warlords who have made statelets after the Union's collapse.

The Kingdom of Kader is small, poorly governed, weak, and politically fragmented. However, they have a lot of factories for antimatter left over from the Imperial days, and mines rich in rare elements integral to making FTL drives and ship spines. Thus, everyone has a hand in their civil war, hoping that it turns in their favor so that they have a easy foothold and resourcing opperations.

The Tronarian People's Republic is one of the greatest Periphery Powers, a revolutionary socialist state with lots of support from the Directorate. They have a very strong fleet, and control part of the Tarsis WhaleFall.

The Aurumite Kingdom is the largest Periphery Power, and likely the largest state in the entire region. They might have a frankly backwards fuedal political system, but they do have massive military power, which is not to be trifled with. They and the Tronarians don't really like each other, since the Aurumites have Imperial support.

The Marill Republic is a very rare thing, a truly democratic state. They are mostly defensively minded, but have been engaging in on and off raids and campaigns to seize remaining military shipyards left from the Imperial days. They have a lot of Compact guns and gear, but no formal support.

The Principalities of Yorina are a mess of various small princely states that have banded together. They aren't doing so hot in the Periphery, with only a little support from the Compact. The Aurumites keep eating their territory, and they can't really amass a huge force to stop them. However, they do have a lot of money stashed up, maybe they have a plan to change their fortunes.

The Periphery Union is a shadow of its former self. But not all is lost, they still control the most industrialized worlds in the Periphery, and have an entire whalefall to themselves. Their fleet and influence is growing once again, but they are still small. They have a chance to rise again, should they play their cards right.

Their are a lot more smaller ones, but these are the largest of them

reddit.com
u/Fine_Ad_1918 — 2 months ago

An introduction to the Tales of the Periphery setting, Any questions, comments and/or feedback is most welcome

Tales of the Periphery is a relatively hard transhumanist science fiction setting I have been working on for a few years now, this is the basic introduction to the setting and I am just wondering what people think about the concepts.

It is focused on a region of space ( The Periphery) that has just got independence from their former colonial overlords ( the Eternal Empire) after a 4 decade war with foreign support. This war exhausted and bankrupted the rebels, and led to a large diaspora of Imperial soldiers, warforms, administrators, and other skilled workers being stuck in the Periphery, integrating themselves into the new nations.

After getting their independence, the rebel factions ( who were made out of a mix of direct imperial holdings and semi-autonomous vassals) united together into the Periphery Union, a confederation of various newly minted nations. This confederation didn't last long, as the various nations started to grow apart from one another on different issues. This strife came to a head when the beloved by all president of the Union died in a terrorist attack, leading to all the various nations to point fingers at each other for her murder. Violence rocked the Union, and it dissolved, leaving only a Union Rump State that the others wouldn't touch, as they justify their wars with one another as trying to protect the Union's cohesion.

after the collapse of the Union, a series of wars known as The Scrambles began, as former Imperial and Union infastructure and equipment was up for grabs, and desperately needed by the nations of the Periphery. WhaleFalls were also found, the remains of fleet battles from the Liberation war that are immensely rich in expensive alloys, hardware and electronics.

From without, other powers are muscling into the Periphery. For now that the Imperial colonial authorities no longer hold the region under their iron fist, their is plenty of oppertunity for other powers to get in on the value that could be extracted from the Periphery.
Former rebels turned Warlords with a veneer of Union legitimacy are a great inroads for any company or polity who wants to start making a lot of money and human misery.

Imperial control left a lasting mark on the Periphery, cultures and languges need to be rebuilt, histories need to be rewrited, nations need to be assembled from scratch, or integrate Imperial administration within themselves. The Imperial Word is still the most popular religion. For even though it was imposed by force, it does offer some comfort that is sorely needed in these times.
People speak Trade Imperial, Pray in High Imperial, get sent to the battlefield by way of Imperial Leap carriers or Interstellar Gates, shoot each other with Imperial guns, and die to control Imperial factories.

The main Great Powers are:

The Eternal Empire was the last colonial overlord, licking its wounds after fighting the Directorate and the Liberation War. It has armies without number and fleets able to stretch their influence endlessly. But their political will has atrophied, and they have turned inward to politic and fight amongst themselves

The Directorate is the only real rival to the Empire, a smaller socialist state that is still able to fight on a similar level to them. They helped the Periphery during the Liberation War, but now their intentions aren't so benign.

The Free World Compact is the third great power, and the weakest of them all. They too helped the Periphery, and now are trying to get some advantages out of that so that they can bulk themselves up to deal with the other two.

The Periphery Powers are weaker, but are a far cry from the various petty kings and warlords who have made statelets after the Union's collapse.

The Kingdom of Kader is small, poorly governed, weak, and politically fragmented. However, they have a lot of factories for antimatter left over from the Imperial days, and mines rich in rare elements integral to making FTL drives and ship spines. Thus, everyone has a hand in their civil war, hoping that it turns in their favor so that they have a easy foothold and resourcing opperations.

The Tronarian People's Republic is one of the greatest Periphery Powers, a revolutionary socialist state with lots of support from the Directorate. They have a very strong fleet, and control part of the Tarsis WhaleFall.

The Aurumite Kingdom is the largest Periphery Power, and likely the largest state in the entire region. They might have a frankly backwards fuedal political system, but they do have massive military power, which is not to be trifled with. They and the Tronarians don't really like each other, since the Aurumites have Imperial support.

The Marill Republic is a very rare thing, a truly democratic state. They are mostly defensively minded, but have been engaging in on and off raids and campaigns to seize remaining military shipyards left from the Imperial days. They have a lot of Compact guns and gear, but no formal support.

The Principalities of Yorina are a mess of various small princely states that have banded together. They aren't doing so hot in the Periphery, with only a little support from the Compact. The Aurumites keep eating their territory, and they can't really amass a huge force to stop them. However, they do have a lot of money stashed up, maybe they have a plan to change their fortunes.

The Periphery Union is a shadow of its former self. But not all is lost, they still control the most industrialized worlds in the Periphery, and have an entire whalefall to themselves. Their fleet and influence is growing once again, but they are still small. They have a chance to rise again, should they play their cards right.

Their are a lot more smaller ones, but these are the largest of them

reddit.com
u/Fine_Ad_1918 — 2 months ago

Pattern 2741 Union Dirk and Blade set In Spacer and Territorial Guard variations (Tales of The Periphery)

As the Periphery Union is/was a breakaway state from the Eternal Empire, they inherited their former colonial overlord's love of bladed weapons. In 2741, they finally decided to deal with the issue that was proving to be a bit more than a slight annoyance.

Their was no standardization in the bladed sidearms of their military and police force. At first, it wasn't a big deal, cold steel was an incredibly niche weapon anyway. Handheld induction and electromagnetic weapons were just plain better for almost all military applications short of shocking militiamen or protesters, foraging in inhabited areas, and being carried into fancy dress parties.

But soon, the Union procurement bureau wanted their spacers to look a bit more professional, and not like a bunch of maruaders who raided a comic-con sword seller's stand. So they ordered the Pattern 2741, which entered full service in 2743.

This set consisted of a 16 inch long Dirk with an 11.2 inch long single- edged blade, and a 32 inch long "Blade" with a 24.5 inch partially double-edge blade to improve its ability to stab.

Both weapons have blued Ship-Steel ( a type of steel that sees usage in the construction of warship spines) blades and reinforced spines, and have their handles wrapped in light grey and dark red synthetic leather strands that improve retention over other materials. The fittings of the weapons are brass, and the Blade has a regular darkened steel handguard. Synth leather and steel sheaths are available, with officers getting laquered real wood sheaths for their dirks.

The Territorial Guard (TG) saw these weapons, and wanted them for their own. This led to the creation of the Pattern 2741-G in 2744, which was a major cost cutting measure. The blades of this version were just regular, unblued steel, the brass fittings were replaced with aluminum painted in dark colors, and the grips were just grey synth leather.
Swords of this pattern often had low quality control, as producers were greatly rushed by the Territorial Guard's extremely unrealistic timeframe.

These weapons were always secondary to any guns, and were often used with Dirk in the offhand and Blade in main hand, or Blade in the offhand and a service pistol or other light firearm in the main hand. These blades are designed to be able to slash through anything without armor, and to stab through the gaps of a light Imperial era EVA suit worn by most Periphery spacers. Despite this, rarely have these been the cause of a spacer dying.

Yet, when you hear some overeager TG officer yell out "Swords, Swords, Swords, Leave None", It is probably time to leave whatever protest you were at, since while guns may kill some people in a crowd, Territorials make sure that everyone around goes home in a dozen peices when they are told to use swords.

The Union did itself collapse in 2754 after the Red Day and the chaos that ensued, but their set of swords outlived them, as the massive stockpiles of Territorial Guard swords found their way into every new polity's and warlord's arsenals. New versions of the Pattern 2741 also sprung up, but none of them had the same shade of blued steel on their swords. Original sets are now collecter's items, perfect gifts to get a warlord on your side, rather than that of your foes.

u/Fine_Ad_1918 — 2 months ago

Some ideas on Combat Attendent Structure and "Culture": Any feedback, comments or criticism is welcome.

For an example of an Attendant, see this Koremi Form Attendant

Combat Attendants are divided into large clan like structures called Hosts, which contain many types of Attendants, which themselves are divided into Demi-Hosts, which have been historically made up by only one type ( like the Koremi) and whatever attachments they get. The entire Host is like a community, while the Demi-Host is like an extended family. Hosts split into smaller hosts when they get too many members to control, and the new hosts attach themselves to their old host or to a new host until they are big enough to be their own host.

Each Demi-Host is made up of many Cadres, which are the base family unit for Attendants, since they have been together since just after birth. Each cadre is led by a group of older Attendants who fill a sort of parental role to the cadre.

A cadre starts without any host affiliation, but after their general training is done, the Hosts bid upon the new crop in order of need, then battle honors.

Hosts may also adopt subunits from other hosts that were broken by combat or were traded as part of the bidding on cadres. They can also adopt allied soldiers or sometimes enemies who they feel showed exceptional skill.

Attendants possess a sort of genetic memory that allows each future generation of Attendant to be a much better soldier than the ones before them, this leads to them seeking out anyone who can make them to fight better, be it friend or enemy, and only allowing their best to add to the genetic mix that grows new Attendants. Some Attendants are elevated to Imperial status

As few Attendants are actually born in the normal sense, all Attendants in a cadre choose a feast day of a Saint as their collective birthday, and that becomes their patron saint. To add on, Attendants are quite religious, having been indoctrinated very hard since birth, and because they themselves are a creation of the divine spark of the Imperial Family. They are also biologically loyal to their Imperial masters, which makes the few "Rogue Hosts" that exist in the Periphery very strange.

Attendant names go Honorifics, Given name, Sainted name, Hero name (sometimes), name of Host.
Ex: Master of Eighty, Herman Talire (Stalwart-Shield) Asna

reddit.com
u/Fine_Ad_1918 — 2 months ago

ARS Righteous Frenzy | Hunter of the Void, Reaver of Gal'Haidan, Bane of Darmire ( Tales of the Periphery)

ARS Rightous Frenzy is a concept first thought up before the end of the Liberation War as a method to ambush and raid Imperial shipping before fading away without needing a Gate or Leap Carrier.
It wasn't economical at the time, due to the lack of drives in rebel possession. But, in the years after the war when a bunch of low grade drives were available, the Aurumites started making a line of Cruiser-Raiding Torches to control their vast territories and attack those who stand against their King.

Each Raiding Torch of this type is uniquely designed to the specification of its commander, and the crews are hand picked by their superiors ( general spacers are picked by junior officers, senior officers pick junior officers, commander picks the senior officers) for their loyalty and ruthlessness.
These ships are not as combat effective compared to non-FTL craft of the same displacement, as they dedicate a lot of mass, power and heat removal to their FTL infastructure. This does give them some benefits, like a lot of power that can be shunted to sensors or even heavy-duty shielding like BattleScreens that its peers cannot do, but the mass dedicated and high cost isn't considered worth it in many cases.

Conditions are pretty nice onboard, and the pay is really high for them, since they get prize, plunder, and resale money. But it is infinitely more risky than being on a normal, supported torchship.

Righteous Frenzy is commanded by Fyodor Adina, a former Imperial spacer for whom atrocities seem to be his bread and butter. He plundered hundreds of ships throughout his career, bombed a dozen worlds back into compliance, and has the distinction for killing the only Union’s Pride-class Battleship ever destroyed in combat with torpedos while it was orbiting Gal'Haidan providing fire support to provisional government forces. He was ennobled for that, and his crew supposedly made enough money that they didn't leave Obeld Station's pleasure quarters for a week.

u/Fine_Ad_1918 — 2 months ago

ARS Righteous Frenzy | Hunter of the Void, Reaver of Gal'Haidan, Bane of Darmire ( Tales of the Periphery)

ARS Rightous Frenzy is a concept first thought up before the end of the Liberation War as a method to ambush and raid Imperial shipping before fading away without needing a Gate or Leap Carrier.
It wasn't economical at the time, due to the lack of drives in rebel possession. But, in the years after the war when a bunch of low grade drives were available, the Aurumites started making a line of Cruiser-Raiding Torches to control their vast territories and attack those who stand against their King.

Each Raiding Torch of this type is uniquely designed to the specification of its commander, and the crews are hand picked by their superiors ( general spacers are picked by junior officers, senior officers pick junior officers, commander picks the senior officers) for their loyalty and ruthlessness.
These ships are not as combat effective compared to non-FTL craft of the same displacement, as they dedicate a lot of mass, power and heat removal to their FTL infastructure. This does give them some benefits, like a lot of power that can be shunted to sensors or even heavy-duty shielding like BattleScreens that its peers cannot do, but the mass dedicated and high cost isn't considered worth it in many cases.

Conditions are pretty nice onboard, and the pay is really high for them, since they get prize, plunder, and resale money. But it is infinitely more risky than being on a normal, supported torchship.

Righteous Frenzy is commanded by Fyodor Adina, a former Imperial spacer for whom atrocities seem to be his bread and butter. He plundered hundreds of ships throughout his career, bombed a dozen worlds back into compliance, and has the distinction for killing the only Union’s Pride-class Battleship ever destroyed in combat with torpedos while it was orbiting Gal'Haidan providing fire support to provisional government forces. He was ennobled for that, and his crew supposedly made enough money that they didn't leave Obeld Station's pleasure quarters for a week.

u/Fine_Ad_1918 — 2 months ago

ARS Righteous Frenzy | Hunter of the Void, Reaver of Gal'Haidan, Bane of Darmire ( Tales of the Periphery)

ARS Rightous Frenzy is a concept first thought up before the end of the Liberation War as a method to ambush and raid Imperial shipping before fading away without needing a Gate or Leap Carrier.
It wasn't economical at the time, due to the lack of drives in rebel possession. But, in the years after the war when a bunch of low grade drives were available, the Aurumites started making a line of Cruiser-Raiding Torches to control their vast territories and attack those who stand against their King.

Each Raiding Torch of this type is uniquely designed to the specification of its commander, and the crews are hand picked by their superiors ( general spacers are picked by junior officers, senior officers pick junior officers, commander picks the senior officers) for their loyalty and ruthlessness.
These ships are not as combat effective compared to non-FTL craft of the same displacement, as they dedicate a lot of mass, power and heat removal to their FTL infastructure. This does give them some benefits, like a lot of power that can be shunted to sensors or even heavy-duty shielding like BattleScreens that its peers cannot do, but the mass dedicated and high cost isn't considered worth it in many cases.

Conditions are pretty nice onboard, and the pay is really high for them, since they get prize, plunder, and resale money. But it is infinitely more risky than being on a normal, supported torchship.

Righteous Frenzy is commanded by Fyodor Adina, a former Imperial spacer for whom atrocities seem to be his bread and butter. He plundered hundreds of ships throughout his career, bombed a dozen worlds back into compliance, and has the distinction for killing the only Union’s Pride-class Battleship ever destroyed in combat with torpedos while it was orbiting Gal'Haidan providing fire support to provisional government forces. He was ennobled for that, and his crew supposedly made enough money that they didn't leave Obeld Station's pleasure quarters for a week.

u/Fine_Ad_1918 — 2 months ago