

The Year 12 Infantry Combat Car "Vaseni" | My ass rides in 100% Aurumite composites. (OC)
Any comments or questions are most welcome about this vehicle from my Sci-fi setting
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The Year 12 Infantry Combat Car "Vaseni" is the pride and joy of the Aurumite Army for good reason. It serves as a tank when tanks are too heavy, as a scout vehicle when given some small modifications, and as an Infantry Carrier every other time.
It was designed by Anton Vaseni ( who was then given a Marquis title sans lands and a marriage into a powerful noble family for his service) during the 3rd decade of the Liberation War to simplfy the amount of infantry carriers in service with the Aurumite Princely State. It is debatable if he succeeded in that regard, but he did end up making a frankly impressive vehicle.
Firstly, it is very fast. It has a 188 km/s road speed, and a 100km/h off-road speed with its powerful gas turbine and 8 wheels.
Its armament is equally impressive. The turret has a quick firing and very high velocity 3.2-Inch gun for rapidly dispatching medium vehicles with Sabot and defensive positions with HE. These are backed up with a decent FCS, a sensor boom and nice thermal sights for the commander and gunner.
When things get hairy, it can use its RedBolt launchers to send either a pretty beefy conventional missile, or a real nasty kinetic energy missile that is sure to hurt even the most protected tanks. This, combined with the 150KW laser and the onboard ECM suites can allow it to fight against heavy vehicles like the Cataphract or Viscount which have quite effective defensive systems. For long range support, Peeker UAVs are onboard to guide in weapons or scout, and Obeyer loitering munitions for stand-off bombardment and search-destroy operations.
Its powerful countermeasures and decent APS suite allow it to shrug off enemy firepower that its pretty light hull would stand no chance against. Internal "quick-clot" mechanisms within the armor matrix can be used to patch damaged areas with amorphous metallic glass, and the automatic foam fire-extinguishers stop it from becoming an easy bake oven. The laser plays an important role here too, as it is good at swatting away missiles, UAVs, long range cannon fire and pesky forward observers.
The passenger section of the vehicle is decent, consisting of 2 benches facing inward and 2 backwards facing webbing "chairs" for any squad attachments. Above the benches and below them is storage space for extra kit, ammo, medicine, contraband, loot and whatever else a squad pleases.
The walls and door of this section are lined in boron doped HDPE sheeting, CNT aramids and sand packed fuel tanks to stop radiation and fragmentation. It isn't much, but it does statistically increase dismount survivability a bit.
Many times, squads flavor their sections to their own liking, often showing exactly how much command actually cares about the normal behavior of the "Serf" Soldier.
The insides are frequently plastered with propaganda, pinups, and religious messaging. Other entertainment is not uncommon, since remaining in positive pressure for extended periods is quite boring.
This vehicle will have to face that boredom head on, for it is painted in Model XXI Dust War Camouflage as a part of the Gal'Haidan Expeditionary Force. They will go straight into the worst of it, for the Rubble Belt's dust can kill a man in no time at all should it be kicked up heavily.
It is serving with the 25th Heavy Dragoons, a royal regiment known for their bravery and performance in the face of enemy fire. Their bravery led to their demise at the battle of the Marget Roads, where overeagerness to meet and destroy the enemy led to the leading elements getting cut off and destroyed by Marget Clique troops in concealed positions behind mines and obstacle belts directly in-front of them.
What stopped the situation from worsening was the concerted efforts to suppress and destroy these positions, something that high velocity 3.2 inch programable HE is certainly suited for.
The major issues, however, with the vehicles are that they have barely any armor for the weapons they face. Small shrapnel and small arms can be resisted, sometimes even light autocannon fire against the frontal arc at range. However any fire heavier than that against the sides and back rip it apart, for even infantry small arms at their highest power and with saboted rounds can do damage.
The other issue is that the Aurumites are kinda cheap, so their electronics aren't amazing compared to those of their rivals. They don't have the same camera networks that Imperial or Directorate vehicles have, reducing their situational awareness. They also don't have universal advanced brain-matter FCS, or the "Mastermind" tactical VIs.
The ammo in service with the 3.2 inch are:
APFSDS (HM)- Grey Paint: a 3.2 kg 20mm tungsten dart in a conductive sabot intended to put holes in the sides of heavy vehicles, and through smaller vehicles frontally. 3.45 Km/s max velocity
APFSDS (AA)- Light Blue Paint: a 2.18 kg 20mm sintered steel and magnesium dart in a conductive sabot fired at higher speeds to create a pretty horrific postpen effect on a soft skinned vehicle like a helicopter. It also is pretty nasty against powersuits and light ground units. 3.66 Km/s max velocity
Area Defense Shell- Green Paint: a 7.4 kg shell with 160 g of a Octaazacubane based explosive and 850 6g tungsten darts, plus silicon oxide dust and incendiary powder mix. It is built to punch though light vehicles, light cover, and infantry with ease in a giant cone of death. Fired at 1.75 Km/s.
HEMP- Red Paint: a 6.2 Kg shell with 1.2 kg of a Octaazacubane based explosive with multiple fuse options. It can be deployed with point detonation, airbursting, and time/distance/ command fuses. Fired at 1.5 Km/s as standard
STOP- Red and Blue Paint: a 8 kg rocket assisted IR guided airbursting shell with 810 g of an Octaazacubane based explosive. Its payload consists of a mess of tungsten rings, cubes, and "Grist" for making life hellish for ground targets that ain't in heavy cover, and sending heavy and fast shrapnel though tank roofs. Velocity dialed as needed, for it is either used lobbed as a precision artillery shell or fired directly as a sort of shrapnel missile.
The Missiles are
RedBolt-Red Paint: 33kg fire and forget 6.4-inch missile built to smash open tank armor or buildings with ease with its 6.2 kg duel mode charge. It is fitted with an IIR guidance system with target recognition, ideal aiming and LOBL/LOAL capabilities. It has a max speed of 1120 m/s with maneuver capabilities and a 12.6km max range. It uses its fuel in a Boost, Cruise, Sprint format, saving a decent amount of fuel for a final rush through the enemy defensive curtain
Balearic- Blue Paint: 36.2kg SACLOS 6.4-inch missile designed all around speed. It has no warhead, instead having a tungsten penetrator and relying on its 2985 m/s max velocity to crumple armor. It has a relatively simple beam-riding system for guidance, and a 11km max range. It is much cheaper than RedBolt, but isn't able to do the sheer amount of things as RedBolt.
Obeyer: 10kg 3-inch loitering missile. It has a sprint motor and a 1.85 Kg payload allowance for multiple different missions, from tank killing to blowing up a certain person. They can loiter for 3 hours and are able hit targets out to 35 km. It has swarm guidance, and can be controlled by data link or by optical sensors.