DOOM!!! ???
I play a mash up of 5e, and I’m wanting to implement DOOM POINTS from ToV.
Can someone give me the quick rundown of the basic concept?
**And also.. what creative uses have you all come with?
I play a mash up of 5e, and I’m wanting to implement DOOM POINTS from ToV.
Can someone give me the quick rundown of the basic concept?
**And also.. what creative uses have you all come with?
If you could have anyone illustrate your TTRPG who would it be?
Frank Quitely fits the tone of my game. But who would you pick?
Interested in systems that have characters drop to zero, ‘then what?’, but interested in death and dying mechanics in general; houserules as well.
Cheers
Yup. Has anyone come up with cool uses for your heroic reactions?
Cheers
I have a player that always wants to squeeze blood out of a rock..
We’ve been chatting about how to handle bonus action Minor Illusion in combat.
Specifically, casting it as BA (a wall for example) then ducking behind it, to be out of sight, and *fool enemies.
Just curious if anyone has any specific rulings? If you handle it by raw, how has that worked? Any Hombrew?
Cheers
Edit: Illusionists can cast Minor Illusion as a bonus action.
Looking for easier reads. I enjoy magic, quests, sword and sorcery. But struggle with super complex world building; a ton of names and dates… GoTs is not for me.
Any recommendations much appreciated.
Cheers
How do I access The Drops.
Cheers
Player got fouled, traveled, then scored. This isn’t in debate.
So the defender called travel.
The player that scored said, I only traveled because you fouled me.
The defender said, than call the foul, or I’m calling the travel.
The player that scored said, nah, I’m taking the bucket, I don’t want to call a foul.
Whos right here?
This isn’t intended to rehash the tired ‘is Fudging bad’ debate. Just simply, why do DMs roll behind the screen….?
The World Cup is on (and lasts 5-6 weeks) 1 player wants to watch games while you play. What to do?
Reposted without spelling errors.
Genre doesn’t really matter. Just interested in checking out mechanics for Attack vs Defense rolls.
Cheers
Ever wanted to learn to play Dungeons and Dragons?! Well…Come join a 4 week mini campaign, Tuesday evenings, at The Board Bard Game Store in Montavilla. Head over to the shops Discord for more info.
Yeah… so after a year and a half campaign… I’d like to run a rules light, non fantasy game for the crew.
Ideally, a game that has easy solid/clear mechanics; as opposed to a narrative driven RPG w ambiguous ‘you make the call’ mechanics.
Cheers
Edit: thanks yall. I’ve got some homework to do!!!
Looking to have forearms in my next campaign, and just wanted to look through alternatives and expansive info; and implement the best of it all in my game.
Cheers.
Not so much, on the fly rulings, but.., *What houserules have we seen consistently implemented so far?
Off the top of my head…
*Rapiers seem to have the light property, or at least can be used w 2 weapon fighting?
*2014 grapple rules (and the old Counterspell?)
*Luck rolls, basically just roll a d20 test, to see how things are going.
*Augment Spells… not sure exactly how this works. But we’ve seen Augery, for example, require an Arcana check to manipulate the spell effect. ?
*on the spot, in game level ups.
What else ya got?
Did Azunes reveal his subclass? And how did he level up in the episode?
Cheers