Grazie a tutti

Abbiamo raggiunto i 125 membri, grazie ancora a quelli che si sono uniti a r/Metalita e stanno contribuendo a far crescere questa community!

Spero che un giorno possa diventare un punto di riferimento per gli appassionati del genere in Italia. E chissà… magari questo subreddit è solo l'inizio.👀

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u/GreatInvite4861 — 16 days ago

Vorrei creare un canale youtube dedicato alla musica, più che altro su metal/rock e undergound

Come già detto nel titolo vorrei creare un canale in cui parlo di musica, avete qualche idea per il canale? (Ho 16 anni)

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u/GreatInvite4861 — 24 days ago

Band italiana alternative rock/metal e Post-hardcore

Vorrei consigliarvi i Sanlevigo, band romana. Secondo me sono un progetto molto interessante e meritano decisamente un ascolto.

u/GreatInvite4861 — 25 days ago

Which of these two horror game ideas sounds more fun to play?

Hey everyone! A friend and I are working on a first-person horror game in Godot, and we’re currently evaluating two different prototype concepts.

The first prototype is set in a small guard office where you complete maintenance tasks on a CRT monitor while checking a door and two windows. One window shows the present, while the second shows a distorted view previewing events 10 seconds into the future. If you spot an anomaly in the future window (like a shadow approaching or someone running), you have a few seconds to react in the present to stop it. The second prototype is set during a night shift at a hotel reception. A guest comes to your desk to complain that someone has been banging on his room door for a while. You check the security cameras, but there’s nobody there. As you investigate further, much more begins to unfold: paranormal events escalate, the power cuts out, and you have to venture through dark hallways with a flashlight to reset the generator while creepy stuff happens around you. Since both of these are early prototypes, which concept do you find more interesting and scary? We'd love to hear your thoughts!

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u/GreatInvite4861 — 2 months ago

Which of these two horror game prototypes sounds more fun to play?

Hey everyone! A friend and I are working on a first-person horror game in Godot, and we’re currently evaluating two different prototype concepts.

The first prototype is set in a small guard office where you complete maintenance tasks on a CRT monitor while checking a door and two windows. One window shows the present, while the second shows a distorted view previewing events 10 seconds into the future. If you spot an anomaly in the future window (like a shadow approaching or someone running), you have a few seconds to react in the present to stop it. The second prototype is set during a night shift at a hotel reception. A guest comes to your desk to complain that someone has been banging on his room door for a while. You check the security cameras, but there’s nobody there. As you investigate further, much more begins to unfold: paranormal events escalate, the power cuts out, and you have to venture through dark hallways with a flashlight to reset the generator while creepy stuff happens around you. Since both of these are early prototypes, which concept do you find more interesting and scary? We'd love to hear your thoughts!

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u/GreatInvite4861 — 2 months ago

Quale tra questi due prototipi di gioco horror vi sembra più stimolante da giocare?

Ciao a tutti! Io e un mio amico stiamo sviluppando un gioco horror in prima persona su Godot e al momento stiamo valutando due diversi prototipi.

Il primo prototipo è ambientato in una piccola guardiola dove devi completare delle task di manutenzione su un monitor CRT controllando una porta e due finestre. Una finestra mostra il presente, mentre la seconda mostra una visuale alterata che anticipa gli eventi di 10 secondi nel futuro. Se vedi un'anomalia nella finestra del futuro (come un'ombra che si avvicina o qualcuno che corre), hai pochi secondi per reagire nel presente e impedirlo. Il secondo prototipo è ambientato durante un turno di notte alla reception di un hotel. Un cliente si presenta al bancone per lamentarsi del fatto che qualcuno sta bussando forte alla porta della sua stanza da un po' di tempo. Tu vai a controllare le telecamere di sicurezza, ma non c'è nessuno. Man mano che indaghi, la situazione si evolve e accade anche molto altro: gli eventi paranormali aumentano, salta la corrente e sei costretto ad addentrarti nei corridoi bui con una torcia per riattivare il generatore mentre attorno a te succedono cose inquietanti. Essendo entrambi prototipi in fase iniziale, quale concept trovate più interessante e spaventoso? Ci farebbe molto piacere conoscere il vostro parere!

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u/GreatInvite4861 — 2 months ago

Which of these two horror game prototypes sounds more fun to play?

Hey everyone! A friend and I are working on a first-person horror game in Godot, and we’re currently evaluating two different prototype concepts.

The first prototype is set in a small guard office where you complete maintenance tasks on a CRT monitor while checking a door and two windows. One window shows the present, while the second shows a distorted view previewing events 10 seconds into the future. If you spot an anomaly in the future window (like a shadow approaching or someone running), you have a few seconds to react in the present to stop it. The second prototype is set during a night shift at a hotel reception. A guest comes to your desk to complain that someone has been banging on his room door for a while. You check the security cameras, but there’s nobody there. As you investigate further, much more begins to unfold: paranormal events escalate, the power cuts out, and you have to venture through dark hallways with a flashlight to reset the generator while creepy stuff happens around you. Since both of these are early prototypes, which concept do you find more interesting and scary? We'd love to hear your thoughts!

reddit.com
u/GreatInvite4861 — 2 months ago
▲ 3 r/IndieHorrorGaming+2 crossposts

Need fresh ideas for a single-room horror game

Hey everyone! I’m looking for fresh, creative ideas for a single-room horror game. What are the most unique monster entry points, player tasks, or defense mechanics you’ve seen or would love to see in games like this? Drop your coolest concepts below!

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u/GreatInvite4861 — 2 months ago
▲ 21 r/IndieHorrorGaming+2 crossposts

I started to make my horror game

This is the room where you are going to play (Like FNaF), can i have some sugestion? THX

u/GreatInvite4861 — 2 months ago