The automaton AI is completely busted Part 2: Super Helldive

I previously made a post critiquing the automatons accuracy and I received many comments that claimed that this was only because I was on D5 and that it was not the case on the maximum difficulty (even though accuracy isn't affected). This was on a D10 city mission as host. These bots were not suppressed (maybe a couple but for the vast majority I walked straight into them and took my hands off my keyboard).

u/Grouchy_Mountain3656 — 8 days ago

Bot mission tweaks/ ideas (credit to Gunman.edits for the pic)

I really wish that on missions that take place on an islands that once you destroy all the outposts no more enemies would spawn - I want to feel like I have actually liberated even this small island.

Additionally I wish that after destroying all the outposts in a colony a dynamic ‘side mission’ would start where two waves of automatons will assault from random entrances in the perimeter, and once these are held off SEAF forces would be deployed via pelicans.

I hope this mechanic would also occur on ‘annex quarry’ and ‘raise the flag’ missions where 2-3 pelicans drop off SEAF forces which create a perimeter.

u/Grouchy_Mountain3656 — 25 days ago

AI changes

Here are a few AI changes that I hope incorporated:

  1. Squadrons/ cohesion.
    Instead of jets deploying individually it would be nice if they spawned in groups ranging from pairs to full squadrons of ~12 depending on map size/ resources.

  2. AWACS.
    It would be nice if a Medusa was reserved for purely AWACS duty, where it stayed in friendly territory with its radome.

  3. Defensive action.
    Right now the AI feels very reactionary and always attacking. It would be interesting to see the AI perform more defensive actions and perform CAP.

  4. Escorts.
    When a player or AI bomber is deployed it would be very cool if a couple of jets also appeared to escort it.
    This could also apply to the chicane escorting ibis/ turantula flights.

  5. Large helicopter assaults.
    Having multiple IBIS/ tarantulas assault positions would be great. Combining this with the aforementioned escorting chicanes and it would not only increase the chance of AI capturing airfields but also it would look very cool.

  6. High Altitude Bombing.
    Once radar is down it would be cool to see AI darkreaches/ alkyons perform high altitude bombing runs, potentially even carpet bombing.

  7. Jackknife transport.
    It would be great to see AI tarantulas’ and Ibis’ be able to repair damaged airbases by dropping jackknives.

reddit.com
u/Grouchy_Mountain3656 — 2 months ago

Best monster/ creature mods?

I’ve got a server with my friend and we thought it would be cool to have a few monsters/ creatures. Not so common or OP that they take away from the game but some mobs that are just rare enough to find sometimes (be in caves or like big sea creatures), what would the best mods be for this that aren’t too over the top or goofy.

Also I would like to find these critters dynamically too so please don’t reveal everything about them.

reddit.com
u/Grouchy_Mountain3656 — 2 months ago

Best monsters/ creatures mods?

I’ve got a server with my friend and we thought it would be cool to have a few monsters/ creatures. Not so common or OP that they take away from the game but some mobs that are just rare enough to find sometimes (be in caves or like big sea creatures), what would the best mods be for this that aren’t too over the top or goofy.

Also I would like to find these critters dynamically too so please don’t reveal everything about them.

reddit.com
u/Grouchy_Mountain3656 — 2 months ago