It started with a test of Fable and ended up as a working multiplayer game
The last 1,5 week has been quite an eyeopener for me - I must say that Claude Code and the current frontier models are amazing.
A test of Fable (and later Opus 5) turned into a larger game. It’s very much inspired by the tank element of Battlefield 1942 and the round-by-round build system from Overwatch 2’s Stadium mode.
About the game: You join a game and enhance your tank, then you go out and destroy the enemy while hunting for salvage which is used to enhance your tank even further (balance patches pending). Some of the features:
- 6 different tanks (Tiger 1 is a beast)
- 3 maps (a desert, grass and snow map with destructible terrain)
- Round-by-round build system
- Customisation of tanks
- Matchmaking system, lag compensation system, ballistic shells (direct hits only), hit multiplier regions (many tanks fall on a single rear hit)
- Bots who backfill if theres not enough real players
- ELO ladder system
- Replay/clip system
- In-game power ups
- Career profiles
- Group system
- Friends system
- 3 layered chat system (global, match and team)
Feel free to try it out – I’ll personally greet you ingame: https://sweatypanzer.com/
I would love to hear what you think, and kindly report bugs if you find any. Its currently optimised for desktop, but should work on mobile too.