Why does the Mausoleum at Halicarnassus change so much between games?
I feel like most wonders spiritually keep the same general ability or at least the vibe of one between games. Terracotta Army usually gives you military units, Colosseum gives you Happiness/Amenities, even more abstract wonders like Colossus are always about trade.
I know it must be hard designating an ability to a wonder that doesn’t have a very distinctive ability on paper but I’m curious as to what the rationale is between each iteration.
Civ 5: Gold on Quarries and from Expending Great People.
This makes sense to my limited knowledge. The great person thing I’m assuming is because it represents those individuals passing, and the gold I assume represents the opulence afforded to their internment. As for the quarry I assume that just builds on that idea.
Civ 6: +1 Charge on Great Engineers and increased yields on coastal tiles.
Pretty big change. I know it’s one of the wonders of the world but I don’t know what designates this as the wonder representative of engineering. I’m assuming given that since it’s where we get the term mausoleum it was truly an engineering marvel. As for the coastal yields I’m assuming that’s because the ruins fell into the ocean? Feels weird though that a wonder would be defined by its fall.
Civ 7: Defeated cavalry units return to the capital once.
Yet another switch up. I’m assuming the tomb was built for someone known for their military feats? This one beats me.