▲ 100 r/warcraft3+1 crossposts

My bots fit in with the wc3 ai with minimal overlap with orders

I couldn't finish a playable version because I got called in for work on my only day off...

The bots will need way less work since the standard Wc3 basically just thinks they are normal units.

It will be something stupid to try out, not an actual game. It's basically a nutty attempt to put every childhood game of mine into one absolute monstrosity.

u/Jesus_Ghost25 — 5 days ago

Standard Wc3 RTS with WoW-like combat

It will basically be two players on the same team versus bots that play like WoW. The triggers are there to look at if you want them to. Mistweaver Monk is second part of the clip.

I still need to do some work with it. It will 100% be ready by Sunday afternoon..

If you're interested, add "wc3worldeditor" on discord and I'll remember to check my messages or will definitely look when I have a playable file that I'm happy with.

I used greed and warpten in the video, but there will be an early game period of farming creeps. Each base is defended by 3 buffed up towers so it's pointless to launch an early attack at their base - mostly - you will still be able to assassinate peons.

Only two characters for now. Player one will be the damage dealer and player two the Mistweaver monk.

This game will need good ping. You will have trouble over 50. And the game doesn't get low frames unless you have a 6 year old cheap laptop like mine.

u/Jesus_Ghost25 — 7 days ago

WoW/Star Wars Moba idea (adding my reworked movement heroes and bots to standard RTS)

(The Monkey King in the clip, definitely one of my favourites)

I realised a 3v3 WoW arena with lightsabers and Goku would be boring and repetitive pretty quick without different heroes and opponents, so I'm making a two player mode and thrown all my combat system, heroes and bots into a standard RTS mode played by computers. It will be you and your friend helping a RTS mode NPC defeat the one on the enemy team, which will be helped by my fancy bots - and they will be savagely op!

I nearly finished it tonight but I need to make sure of small things like you can't keep moving or auto attacking when in polymorph.. and a bunch of other things. I ran out of time.

I'll have something playable tomorrow and I'll give a description of what to expect. It will only be two heroes for now, player one melee damage with Dark Sethraliss and player 2 is healer Monk from Wow with all the animations included.

Edit: I should write "reworked combat," not movement.

u/Jesus_Ghost25 — 8 days ago

Wc3 KotoR/WoW RPG - Starfighter flight (similar to Asteroids by Atari)

I will make it so you can't shoot inside with the Starfighter, but it was definitely something I wanted to try. My laptop isn't the best with the recording on.

I keep myself focused by working on multiple things because it can be draining making the game itself catch up to everything, like making all the NPCs good, testing them.. and I work 6 days a week...

The flight will mimic asteroids from Atari in a way but it's still needs work and then balancing for a funny/fun PvP result. You will also be able to backflip and barrel roll just to make it a bit more unique than straight up Asteroids gameplay. Watching it more, already I think it needs a lower camera angle or something. Oh well, the weekend is coming slowly..

u/Jesus_Ghost25 — 9 days ago

Wc3 worldeditor - some of the cool/weird things it's capable of

I'm having a lot of fun with all these models. I can add one within 30 minutes but it's all using the same boring skillset. There's definitely potential for DK to have other abilities unique to himself that also fit in with my game and his background.

Edited: DK is making lightsaber noises with his punches.. my bad 🫪

u/Jesus_Ghost25 — 12 days ago
▲ 177 r/warcraft3+1 crossposts

Wc3 rpg - getting boarded by neutral hostile Jedi Satyrs (Mythra model)

The enemy player team will also be able to launch similar attacks or even hire mercenaries to do it. There will be lots of tactics to slow each others progress down along the way.

Edited: because I made the "mothership" idea, it has loads of potential. You'll be able to travel to different worlds that are more WoW/wc3-like and encounter space stations with different approaches - not only destruction. It won't text on screen or any voicing, but I have 12 free a ability slots that will change specifically for each interaction. Also limited to certain skill levels, such as persuasion being the main one to open more dialogue.

Additionally, I apologize for the repetitive skill set for each new character. I index the animations and then use the same template for melee characters. Everything is subject to change. Each character will have it's own unique difference even if 70% of melee/physical have the ability to jump or dash.

u/Jesus_Ghost25 — 13 days ago
▲ 16 r/warcraft3+1 crossposts

Sonic vs Shadow the Hedgehog with lightsabers

The never ending battle! They move so fast that they generate a tornado and laugh themselves over the moon.

I'm still working on the 3v3 arena with bots, I just had this idea yesterday and had to do it.

For the arena bots that you will be able to choose, I'm thinking of eventually making it so you can individualise each class with a few crucial talents to choose from and even having a different weapon model when choosing a weapon specialisation. For example, I have the whirlwind cleaver model from WoW, and that could be a weapon choice for a warrior bot on your team that grants him Blade storm and another reduced charge CD or something.

What do you think of the moon? 😆

Edit: I was so worn out I didn't realise Sonic wasn't actually doing damage with his autoattacks... Ez fix later 👍

u/Jesus_Ghost25 — 13 days ago
▲ 78 r/warcraft3+1 crossposts

WoW/KotoR hybrid RPG run down and what to expect (video rant)

Hey guys, I try to give an idea about what I'm officially making. I could go more into details, but hopefully you get the idea from the rant in my vid.

The health bars from the character select models is also temporary, you just can't put lightsabers on doodads and I didn't want to show the character select without them lol

What I'm basically saying is, the game will look really clean in the final product.

Edit: It will look more active when there's a few patrols walking around.

u/Jesus_Ghost25 — 17 days ago

WoW models in Wc3 - Madness of Deathwing, Tempest Keep and Darth Sethraliss??

This model looks amazing with lightsabers lol

I'm working on releasing the 3v3 arena mode. You will only have the same combination each time, including your hero. I want each bot to be pretty good and it takes a good day for each one. It doesn't take much effort to work on the scenery or other factors, it's just an arena with bots. Something realistic to give people without making some crazy role play stuff. So eventually it will have different bots to choose from and even another player to fight against who also picks 2 bots to fight on his team.

Edit: even though it's wc3 engine with its limitations, this hero mode could be implemented and balanced into the standard RTS mode. Imagine a standard RTS 2v2 or 3v3 with 2 or 3 people on each team playing hero mode like this alongside you. It would basically be moba/rts but literally.

u/Jesus_Ghost25 — 19 days ago
▲ 142 r/warcraft3+2 crossposts

If raid bosses were played by people like pvp, could it solve their balancing issue? - Baleroc the gatekeeper

I would definitely play as a raid boss.

Play as a raid boss and get raided by NPCs??

u/Jesus_Ghost25 — 20 days ago
▲ 213 r/warcraft3

The city of Lordaeron vs Sonic the hedgehog with lightsaber

Because why not?

Made it last night quickly for a laugh

u/Jesus_Ghost25 — 21 days ago
▲ 92 r/warcraft3+2 crossposts

WoW arena with Goku 3v3

The bots still need some work, especially Goku. And my laptop doesn't run 100% when recording.

I added Paralysis as a ranged skill shot to the Mistweaver monk and jade statue as the secondary heal. I tried to make it so you can see it stop the paladin from healing.

The balancing and everything is temporary, the abilities don't even cost mana really ATM.

Edit: I will show it with the alternate camera setting similar to standard Wc3, it looks much better and runs much smoother. I mostly use this view to try showcase the animations better.

u/Jesus_Ghost25 — 24 days ago
▲ 732 r/warcraft3+2 crossposts

WoW arena recreated on wc3 so far... Mistweaver/frost mage vs double warrior

The spinning kick animation looks hard to see watching on my phone...

The enemy NPCs only have charge, jump, and an internal passive heal ATM, but they will use a ranged stun when enemies try to cast a heal, saving it for only when at least one of their enemies is below 50% health. It will get more complex though, I threw this together today and now I gotta have a break haha.

I can release something that can at least be played offline for anyone who ever wants to mess around in it. I'd have to clean everything up first so you can access everything in the game without needing to change the triggers.

I never really played mistweaver. I can add 4 more abilities to him. Which would be the most quality for gameplay? Any mistweaver mains out there with any ideas???

u/Jesus_Ghost25 — 26 days ago
▲ 639 r/warcraft3+2 crossposts

Ruins of Lordaeron recreated in Wc3 map

I'm recreating my NPC bots with WoW models and giving them abilities based on their class. I'm making it a 3v3 with a healer on the enemy bots team in an attempt to make it look fully like WoW PvP while playing against my bots. They already have most of the stuff, I just need to spend a day making sure the animations look good, and a little bit of balancing which won't be hard to do with all bots. The player will be able to play as anything they choose, alongside two damage dealing friendly NPC bots... At some point, Sonic the hedgehog might fall from the sky as a friend of no one.

I added the slowmo at the end to show how I can manipulative animations - I added Sonic in one hour and the Tauren model this afternoon.

u/Jesus_Ghost25 — 28 days ago
▲ 127 r/warcraft3+1 crossposts

Sonic the hedgehog added to wc3 map project (reworked)

I have no words...

What do you think?

u/Jesus_Ghost25 — 29 days ago
▲ 187 r/warcraft3+2 crossposts

Lore accurate fishing

Reeling the fish in costs energy, the same for the fish when it "bursts" away (the red exclamation ‼️is a pre warning). The player will lose more energy if they are reeling the fish in at the same time the fish is "bursting" away. Player will lose the fish at 0 energy or if the fish gets too far. If both have zero energy, not reeling the fish will cause it to swim side to side with no distance change.

Eventually adding snags to get stuck on, diverse fish to catch with unique abilities, a "Yank" left/right ability to manually change the direction of the fish and also nudge in the chosen direction - to avoid snags.

u/Jesus_Ghost25 — 25 days ago
▲ 12 r/warcraft3+1 crossposts

Wc3 Dragonball - Nappa

The animations aren't too bad but the melee doesn't feel very impactful. I might have to download a good sound and slashing wind effect to emphasize it a bit.

Idk why, I just want to see my favourite games have a big brawl. Eventually I'll make a bunch more NPCs like the Jedi but for other characters. There won't be a point to the game for a while until I decide I have enough characters lol

u/Jesus_Ghost25 — 1 month ago
▲ 302 r/warcraft3+2 crossposts

World of Warcraft with lightsabers - Ruins of Lordaeron with WoW Gnome model

I just finished making an old school graphics night elf with amazing animations earlier today, but then I realised ported models are the genuine thing - here's a gnome with lightsabers in the Ruins of Lordaeron. I put it together in 2 hours so it still needs work, but I also have work tomorrow 🤧

u/Jesus_Ghost25 — 1 month ago
▲ 15 r/DotA2

The Monkey King, DotA 2 - added to project

Here's Sun Wukong from DotA 2 going crazy on warcraft 3 with reworked movement and awesome use of his animations.

Wc3 is the old engine that spawned him, really.

u/Jesus_Ghost25 — 1 month ago