Наближається плейтест нашого роглайк-бітемапу

Вітаємо спільното!
Тож після першого закритого плейтесту (і чималої роботи над фідбеком) ми відкрили запис на другий, що стартує вже цих вихідних.
Не стійте осторонь
https://store.steampowered.com/app/4244460/Sealbreakers/

youtu.be
u/Junior_Investment472 — 6 days ago

Awaken, Knight, and playtest your bare-fisted crusade against the darkness.

A settlement with a violent, troubled history, now overrun by demon-possessed warriors and villagers, with stranger things lurking at the edges. The combat is built around fast, crunchy, weighty brawling, with a deep set of moves and a system that rewards both aggression and patience. Request access on the Steam page

u/Junior_Investment472 — 9 days ago

The playtest for our new beat 'em up is open to everyone who wants in.

The time has come, beat-em-up lovers!

We're a small team making Sealbreakers — a top-down roguelite beat-em-up — and we're opening up a new playtest. If you're into the genre, we'd love your hands on it.

Why it might be your thing: it's built around fast, crunchy, weighty brawling where you actually feel every hit. Juggles and combos, grappling and throws, environmental chaos (grab a bench, hurl it, smash up the arena mid-fight), and elemental "disciplines" you pick up mid-run — lightning that chains and discharges, fire that launches crowds, shadow that traps enemies in chasms and summons companions. Lots of room to find your own flow.

Our first small playtest legitimately reshaped the game — people found combos we hadn't pulled off ourselves and helped us tune the combat into something we're much happier with. This round is that build, more polished with the rough edges sanded down.

Happy to talk shop in the comments — what you'd want from a beat-em-up like this, pet peeves from other games, whatever. 🤛

Steam page in comments

u/Junior_Investment472 — 12 days ago

Ми провели закритий плейтест нашої гри та отримали ось такі огляди

Ми були діже приємно важені тим, наскільки залученими виявились гравці під час плейтесту. Ми дуже вдячні тим, хто прийняв участь у цьому плейтесті, адже це нам не тільки допомогло отримати ранній фідбек, але і підсвітити потенційні проблеми у нашій грі (деякі х яких помітні навіть на цьому відео :).
Тож натхненні такими відгуками ми повертаємось до роботи та фокусуємось на виправленні виявлених проблем. А ще готуємось відкрити запис на відкритий плейтест незабаром.

youtu.be
u/Junior_Investment472 — 21 days ago

How we handle Roguelite rewards in our brawler

Hey Reddit! In Sealbreakers, clearing rooms or defeating tough enemies gives you a choice of a roguelite-style reward. This is a massive part of the game since your choices dictate your playstyle for the rest of the run.

Here is what you can choose from:

  • Specials: Active skills that cost Rage.
  • Autocasts: Abilities triggered by specific actions.
  • Passives: Raw stat boosts for your character.

And even more!

Huge shoutout to our friend DragonCH for putting together this showcase of every attack modifier available in the current build!

Let us know what you think

youtube.com
u/Junior_Investment472 — 24 days ago
▲ 61 r/BeatEmUps+1 crossposts

In our BeatEmUp game, the player has access to autocasts that are triggered by various attacks. It impacts the moveset and changes the playstyle. Do you have any favorite games with similar mechanics?

u/Junior_Investment472 — 1 month ago

In out game in addition to basic attacks, the player will have access to autocasts that modify the moveset and change the playstyle. Do you have any favorite games with similar mechanics?

youtu.be
u/Junior_Investment472 — 1 month ago
▲ 150 r/IndieDev

A look at the dynamic combat system in our game. Thoughts?

Hi Reddit,

As a trio of developers, we've spent a lot of time building a complex combat system where you can tweak your moveset on the fly. What do you guys think?

u/Junior_Investment472 — 1 month ago

New armor set for our game main character. What do you think about the silhouette?

Hey everyone!

We’ve been working on a new armor design for the main protagonist of our project. The goal was to balance the "tanky" knight aesthetic with a more agile, combat-ready look by keeping some areas less cluttered. We really focused on bold shapes and a bit chunky proportions to make it read well in a game environment (which is top-down/isometric). BTW model is sculpted entirely in ZBrush.

WDYT? Does the lack of upper-arm protection feel right for a "brawler" type character, or do you think it needs some more plating on the shoulders/biceps?

u/Junior_Investment472 — 2 months ago