
Sometimes you have to use the weapon of your enemy
haven't lost a single round. all tomb queen players share 1,5 braincells

haven't lost a single round. all tomb queen players share 1,5 braincells
Having 2 active Mage Wands at once curses only one enemy. They don't stack.
If the strongest troop has crowd control immunity (Juggernaut Helmet) it'll turn into a bunny but will still act as not cursed (so curse just gets blocked).
Got any more interactions?
it has many problems. it's useful only at 6/6 (mostly with tomb queen) and the fact that there's no limit makes the troops unfairly strong in late game
with this rework I hope it would be more useful at 2/6 and 4/6 while remaining not as strong as before at 6/6
what do you think? feel free to drop your opinions (cuz I'm curious)
I'm tired of facing sages and tomb queens every damn game that's just boring
Records this, map maker that... what about power levels 2-6?
This is the most pointless thing in the game. Long term players can usually afford instantly maxing out a brawler to power 11, costing 4k pp and 9k coins. Newer players often struggle with the resources and leave brawlers at p1 then upgrade to power 7, 9 or 11 when they want to play them. So what's the point of powers 2-6?
Here are my solutions:
- Reduce stat boost per level back to 5%, so you're no longer in such a big disadvantage just by being slightly underleveled
- Or remove powers 2-6, leaving only 5 levels to upgrade, each unlocking a new unlockable (gadgets, gears etc), and adjust the cost to keep the total price for p11
- Or rework the economy completely
what do you think?