Image 1 — My personal Headcanons for in what way the Icons would be Queer for funzies
Image 2 — My personal Headcanons for in what way the Icons would be Queer for funzies
Image 3 — My personal Headcanons for in what way the Icons would be Queer for funzies
Image 4 — My personal Headcanons for in what way the Icons would be Queer for funzies
Image 5 — My personal Headcanons for in what way the Icons would be Queer for funzies

My personal Headcanons for in what way the Icons would be Queer for funzies

(Please don't hate, this is just my personal "opinion". I don't believe any of this is canon and don't even want any of it to BE canon if not to the betterment of the game)
As for my "reasoning" (if you call it that - it's just vibes I guess):

Dex (Bisexual): He seems to me like the guy who will always tell you he's strictly gay/straight and seemingly doesn't want to face the fact he likes both (also I like to believe he has a crush on both Rori and Charlie because it'd be funny)

Prophet (Straight/Ally): Maybe gay (due to the origin of rap music) but I kept it at straight because of quota I guess

Rori (Asexual/Straight): I mean she's a robot so she ain't having much smooching I guess

Hemlock (Pansexual): (In a mean voice/raging): "FUCK EVERYONE!!!"

Charlie (Aroace): Bro is too locked into music for ANY sorta romance related stuff. He came to kick ass and kick ass only. (Also I have to think of the meme where there are a pan and an aroace person and both say "fuck everyone" just with Hemlock and Charlie)

Now that Mizuki has canonically joined Overwatch, what are your thoughts on the future of Mizuyang?

Personally I would really enjoy it. Not only in terms of representation, but also in story as they're both quite new and Wuyang is such a big character contrast to Mizuki, which could really make their interactions quite cute but also character revealing.

(I just want my Yaoi Blizzard, please)

u/Lego_Lukas_Creations — 5 days ago
▲ 35 r/writing

Mid-Point Writing Block

Ok, I can't be the only one who has this:

You start writing your book or saga and you start out LOVING IT. You think about it every day, love writing it, adore the characters, all that.

And then, suddenly, towards the Mid-Point or maybe exactly at that point you stop because you've hit a roadblock.

I personally have encountered that problem 3 times now. Once with a planned Duology, that I can't seem to write the second book of, then with a Stand-Alone Novel and now with a Quadrology, with two books already written.

For the Duology and Quadrology I might say it's because I planned to do a sort of timeskip/new location to not make it feel stale, but this can't be it since with my stand-alone Novel it's the same problem! (Though MAYBE it's because at the Mid-Point I have a fight scene I can't seem to wrap my head around, but then again I probably could but for some reason, I just can't seem to get back my passion for the project.)

I've been in this slump now for half a year and I hate it as someone who wrote about 21.000 Words a MONTH for about two years because I do want to finish these stories and I have plans for everything but I just can't seem to get a hold of all of it and write it!

What would you say, can one do to fix that issue or get back into the motivation for writing?

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u/Lego_Lukas_Creations — 8 days ago

Searching for a Vergil cloak Design JPG/PNG

As the title says I'm trying to find a picture of the Design DMC5 Vergils Cloak has on the cloak (more closely the shoulders and the front of his cloak) for a jacket I am making.

Anybody got one? I can’t find a good one on Google.

reddit.com
u/Lego_Lukas_Creations — 8 days ago

Searching for a mod where monsters don't spawn, unless summoned

As the title says, I'm searching for a mod that makes Monsters spawning not the norm but an occurence you yourself have to trigger.

For Background: I'm aiming to make a modpack that focuses on the non-combat aspect of Minecraft (Farming, Building, Exploration, etc.) with the help of mods like Create and such. I do however still want to keep around a certain level of combat meaning I want mobs to spawn, but nights still to be safe.

So for short, at best, I'm searching for a mod that has monsters spawing off generally but if you craft a certain item, you can envoke it and make monster spawn for the night or for a certain duration of your liking.

(Yes, before you say it that can be done by just toggeling the difficulty, but I'd like to have an organic in-game way to do this, if possible)

And mods come to mind?

reddit.com
u/Lego_Lukas_Creations — 11 days ago

I know it's a nitpick and it WILL possibly be changed some day but...

...I can't be the only one who thinks its pretty funny how the whole band just remains posing on the stage like that. I know the point is that their back as a band together, but it just looks really funny. Especially with someone like Dex whose REALLY leaning into that rock aesthetic but it just looks funny when there is no crowd and he doesn't move at all. Honestly I kinda prefered them standing around the encore so...

...I had an idea. What if, everytime you start the game and enter the Encore all the characters can do random stuff, possibly interacting with eachother. I imagine Hemlock and Arora sitting together and talking or Prophet leaning on the bar and talking to Stix. And everytime they do something you as the player can go up to them and interact with them and chime in on the talk to learn some lore. I think it would really liven up the place and be quite nice seeing characters like Dex and Arora or Prophet and Hemlock interact - characters we don't really know how they are with eachother since the only one talking to them is Charlie himself and the only connection we know from the are Hemlock and Arora I think. So yeah, I just think it would be neat to see them come more to live. MAYBE and this is a big MAYBE you could even have minigames with them on the right occurences. Like a Rap Battle with Prophet where you play a classic Rythm game or Arm Wrestling with Hemlock where you have to spam certain buttons or something like that.

I'm saying all this as an appreciation of the characters because despite not having seen too much of them I LOVE all of them. They're all SUPER unique with AMAZING designs (really, these I couldn't gush enough about how much I adore these designs). They also have great characteristics and even somewhat comment on the genre they represent (Like Arora being robotic due to the often times inhumane industry behind K-Pop), so I would really love it if we could interact with them more and see each one of the band members express themselves more (If you're a developer reading this, pat yourself and the others on the shoulder, you are doing an AMAZING job with this game :)

What do you think? Would you like something like this?

reddit.com
u/Lego_Lukas_Creations — 13 days ago

I know this is a nitpick but...

...can we please have the Windmill ability have an easier way to use it? I get the idea but having to press w a s d so quickly after another can get really tideous and sometimes doesn't even work, which I guess is a bug but still. In general the charge up mechanic is fine but I wish it was more in the direction of combined inputs and not the weird spin.

What's your opinion?

reddit.com
u/Lego_Lukas_Creations — 14 days ago

Imagine them meeting

Today I woke up and just thought about that meme template so here we are. But seriously, imagine IF they met for some reason. What do you think would they think of eachother and how would they interact? And with Yoshiki at that.

u/Lego_Lukas_Creations — 15 days ago

Lifeweaver Rework Post Nr.28176 (a collection)

I know it's a topic discussed very often in this sub, but still I want to kind of "collect" all the ideas I've seen, to maybe manifest Blizzard into making him better. So here are the changes I'd give him

General:

  • Projectile Speed increased by 10% (this goes for his thorns, heal blossom and petal meaning you can throw it further and place it down slightly faster)
  • Rejuvenating Dash can now be put onto any button without needing to switch to legacy controls

Dashing Escape - Minor Perk

  • Removed

Lifweaving - Minor Perk

  • New - When using Rejuvenating Dash Lifeweaver charges 20 healing instant and whoever receives that heal gets a 10% movement speed increase for 1.5 seconds (numbers can be adjusted but you get the idea)

Superbloom – Major Perk

  • Moved to base kit.

Arboreal Affliction – Major Perk

  • New - Enemies who are stuck with Superbloom explosions now receive 20% less healing for 1 second.

Thorn Volley

  • Reload time reduced from 1.5s to 0.75s.

Petal Platform

  • Can now be controlled by allies riding the platform by pressing Interact.

Lifegrip

  • Can now be cancelled by both Lifeweaver (Press E) and pulled Ally (Press F)
  • When the target is over half HP, the amount of HP the player had left above that when getting pulled will be cut from the cooldown of Lifegrip down to, at most, 6 seconds
  • If Lifeweaver moves during the Lifegrip animation, the teammate will get pulled behind unless cancelled, the ally reaches Lifeweaver or the pull taking more than 3 seconds (excluding teleporter)

Tree of Life

  • Pulses of healing now also reduce allied cooldowns by 2 seconds per pulse and increase enemy cooldowns by 2 seconds. Only abilities which are on cooldown are affected.

I personally think all these changes would make Lifeweaver not only more dynamic to play but also fit more into a supportive "flanker support" role, while keeping his identity fully intact only building onto his personality and playstyle. For the cooldown/percentage changes you can suggest other numbers.

What my goal with this rework was to make Lifweaver viable in higher tier games. Imagine a pro lifweaver zooming around the map, repositioning teammates left and right, all the while he sprinkles in bursts of heal and has an ult that can really make a meaningful impact.

What do you think of the changes?

EDIT: Another change someone commented was for reload being able to be used while Life Gripping or throwing Platform. Real good idea!

reddit.com
u/Lego_Lukas_Creations — 20 days ago

Wtf are these control settings man

So I tried legacy controls because people told me their better (mostly just because dash is a button instead of double jump which can be quite helpful) only to discover the mouse buttons are AWFUL there? I wanted to put the dash on shift and the platform on a mouse button which would have all been perfect, if there wasn't the lock on the controls. Either you can only dash with a double jump which sucks because of for example Ramattra OR you can have that but your shooting mecanicns will be shit. Can we please fix this in a rework so that both is possible? Dash on a button AND the fluid shooting mechanics?

reddit.com
u/Lego_Lukas_Creations — 20 days ago

We NEED this perk to come back

Ok, I can't for the life of me find a picture of this perk, but I had loved it so much. When I starting maining Lifeweaver a few months back there was a minor perk he had, that gave him instant 30 healing charge upon using his dash. I NEED this perk to come back or be added to his base kit (or make Superbloom basekit and then this perk a major perk where it adds like 50 heal or smth). My reason for that being that, after this perk was removed, dash could sometimes just feel useless. It isn't, mobility is always a treat, but Lifeweaver isn't a flanker or something. Due to his healing range and abilites he often remains a bit further away, meaning his dash - while useful for an escape - sometimes just sat there despite only having a 5 second cooldown.

This perk I felt made the ability more useful by being able to just use the dash and get these extra healing that honestly did help sometimes very much.

If it were up to me I'd just make Superbloom part of the standard kit and do as the new major perk:

"Lifeweaving: Upon using dash you instantly charge 20 - 40 healing (balancing I dunno). This next burst of heal will be able to give overhealth if HP is already full and/or give a little speed boost". This would then also replace sow the seed but we could get a better perk there anyway as NO ONE uses it.

Do you think this idea is good?

reddit.com
u/Lego_Lukas_Creations — 1 month ago

What twist(s) did you see comming?

SPOILER WARNING FOR ALL 8 CURRENTLY RELEASED MISTBORN NOVELS (INCLUDING SECRET HISTORY)

As we all know, this book series is littered with twists and turns many of us don't see comming, but some of them I saw comming before the reveal so I'm curious as to know which twists, if any, other people have seen comming.

For my personal list of twists I saw comming, and why, I have:

  1. (On a technicality) Sazed being the one writing the epigraphs in HoA I was sure but I also knew there was this third god called Harmony that I wondered when would come into play. Guess how my mind was blown once I got the FULL reveal

  2. Bleeder being Lessie. That one was kinda obvious to me due to the fact the Prolog drew SPECIFIC attention to Lessie and Bleeder was (aside from MeLaan) the only real new character so putting 2 and 2 together...

  3. Wayne dying. I think most people saw that comming once, again, the Prolog drew specific attention to this character. Most people having an "oh we're so fucked" reaction to that.

Me only having 2 to 3 guesses right honestly just goes to show how good the twists in these books tend to be.

(And because I wanted to let that out that, especially as an author, the OreSeur twist is still SO FUCKING GOOD AND GENIUS to me as it made SO MUCH SENSE once you have it all laid out in front of you. That twist was like the "it’s beautiful. I looked at this for five hours now" meme to me)

reddit.com
u/Lego_Lukas_Creations — 1 month ago

For the germans in this sub: Should I read Stormlight in german or english?

At first I thought "well obviously english because it’s the original language" but then I remembered, when reading Mistborn, I really liked the translation for Era 1 as in how it sounded and made the world come alive. (Era 2 stumbles after AOL as they switched the translator)

What would you say?

reddit.com
u/Lego_Lukas_Creations — 1 month ago

No hate, just constructive criticism: What would you say should/could be improved about the game in general?

DISCLAIMER: I am aware this game is in Early Access and some of these points WILL get adressed or improved, if not all of them. This post is simply meant to be a place for the fans to show their ideas maybe even for the dev's to see

The answer/s can span from gameplay to UI, cosmetics, anything. Small changes or big ones, suggestions as a whole. As someone who, while playing the game, often tries to think of ideas how to improve it I'm pretty curious about what the general community has to say. For the only "big" 2 of my personal "criticism" of the game:

The Combat:

Even though it is the main component (including with the on-beat style) this part is the bread and butter of the game and so I find it valid to suggest a few "fixes" from my own experiences. As something small, it has often happend to me that multiple red attacks have charged at me only one of two beats away from eachother, meaning it was impossible to escape with both which messed with my score big time. Something far bigger however, is, that the combat DESPERATLY needs to get more expansive. Personally I am a HUGE fan of Devil May Cry 5 and I could really see their style be implemented into Dead as Disco. Combos, Air attacks, a little more ranged attacks, perhaps even "style switching" with the different Musican weapons. As of now, the special moves are bound to a ressource meter that not only goes out fairly quickly, which often times leads to one having to mindlessely spam the attack button. On that note, I've heard the idea that the option could be made for the beats to not be automatically hit anymore, but rather the button having to be pressed the exact beat (An example for this would be "Robobeat" - I really recommend the game for fans of Dead as Disco). So in general I'd say the combat will need to get FAR more creative so that players are motivated to learn combos and/or make seriously EPIC looking moves alongside the Banger Tracks this game provides.

The Progression:

This part will obviously overhauled as well, but it would be a shame to not mention it. As of now the "progression" only lies in replaying Missions over and over again to get Fans in order to spent them on the moves and decorations for the Encore (alongside the small stories we get for the characters). But I think there could be much more. Not just new Bosses (which to be fair are already pretty great) but also a whole new progression. To pull from the game "Robobeat" again, this game is a rouge-like which I thought to be a very nice extra to the game. I don't expect Dead as Disco to be a rouge-like (I wouldn't really like that I think) but maybe more "casual" missons where before the bosses would do the game good (I know there is the Arcade, but these missions are called somewhat "Free Roam" for a reason - they don't exactely carry weight for the overall Story of this game and I DO NOT mind them for it). Or a progression system where you go down into the city, meet new/other people. I haven't quite put my finger on it, but I'll give that up to you of course.

As said in the disclaimer, I DON'T fault anyone of the Dev's that these changes aren't there yet because DUH this is in Early Access. But as we don't know yet, what they've got cooking up this is the perfect time to voice these criticism or suggestions as a community as I am fairly sure, the Dev's are in fact listening.

What are your thoughts/suggestions/ideas?

reddit.com
u/Lego_Lukas_Creations — 1 month ago
▲ 903 r/Overwatch

Why did we stop getting these kinds of Origin Trailers?

With Shion having recently been released, I was confused as to why she didn't come with much lore except for her relation to Mizuki in a comic - with her true Origin Story being left out. I was shocked to see that her actual origin story, or at least the bare minimum of it, was revealed on a Blizzard/Overwatch Dev Log (or something akin to that, I can't quite remember)

I was pretty sad to see that for such in interesting character, her Lore was just "boringly" written down instead of actually shown in a trailer. And then I finally realised - wait a minute - we haven't been getting ANY Origin Trailers for the last few years. And I truly wonder why.

I mean Overwatch practically lives on it's characters, and these origin trailers often were a perfect opurtunity to not also show the charactes past, but also have them monologue about their believes, ideologies and wants in a somewhat diagetic way. But this is just gone now. Instead of the artistic origin Trailers (like with Lifeweaver, Ramattra or Iliari) we now at best get an animated Trailer that shows some event currently happening and at worst just some random Comic dubbed by only one person, which is honestly a little sad I think.

Remember when Overwatch got these sick 3D animated Trailers that MASSIVLY boosted its popularity? (Looking at you, Dragons). And even just some origin trailers like Sigmas were appreciated even by non Overwatch Players as they presented the character in an isolated but because of that isolation PERFECT way, giving us the necessary inside to them in order to connect to them. I mean we can kinda guess the new characters Mindsets (Mizuki, Domina, Anran, etc.) but seeing a REAL spotlight for their chracters to ravel in would have been very much appreciated.

Put this discussion into the "Overwatch has become more lazy" bucket alongside the Ultra Skins, Emote re-usage in Highlite intros and lack of personalised skins like in "Overwatch Classic" I guess.

But what are your thoughts?

u/Lego_Lukas_Creations — 2 months ago
▲ 552 r/Overwatch

How didn’t they give the INTI skin to the INTI character??? It was do obvious!

Like seriously she is a peruvian sun themed character why tf is her mythic skin a phoenix-divinity-slop instead of saving that for the actual phoenix themed character Anran and give the literal sun god mythic to the sun god inspired character. God Blizzard is fucking it up big time with these New mythics and the New "uLtRa SkInS" or wtf they are supposed to be

u/Lego_Lukas_Creations — 2 months ago

Problem I encountered when trying to set up a Server featuring Epic Fight, as well as various expansions

When I tried to boot up the server it crashed and showed me this in the log:

[02Jun2026 18:46:05.978] [main/FATAL] [net.neoforged.fml.ModLoader/CORE]: Error during pre-loading phase: Mod epicfight_edp requires slm_shaders 1.4 or above
Currently, slm_shaders is not installed

When I tried to find "SLM: Shader" on curseforge it was there, but on Aternos it wasn't. When I suggested it however, the Website said this mod isn't featured, due to it being client side. Here comes the question: Obviously it isn't just client side otherwise the mod wouldn't be needed for the server so how can I fix this issue?

Thanks in advance

reddit.com
u/Lego_Lukas_Creations — 3 months ago

What does that mean?

So I booted up the Server and tried to join, but then suddenly all this Text showed up. Can someone tell me how to fix this?

u/Lego_Lukas_Creations — 3 months ago