10,000 wishlists on Steam for MegaGum ! Thanks to you !🎉

10,000 wishlists on Steam for MegaGum ! Thanks to you !🎉

A few months ago, MegaGum was still just an idea, a collection of concepts, prototypes, and countless hours of work behind the scenes.

Today, more than 10,000 of you have added the game to your Steam wishlist.

Every single wishlist reminds us that people believe in our project and are looking forward to discovering Uja's adventure inside the GUM Tower. It's an important milestone for the whole team, and we simply wanted to say thank you. ❤️

The journey is far from over. There are still plenty of surprises ahead, and we can't wait to show you what's next.

Thank you all for your support ! 🤩

👉 Join the first 10,000: https://store.steampowered.com/app/4111300/MegaGum/

u/NZone_Studio — 4 days ago
▲ 16 r/GameBoostOfficial+5 crossposts

10,000 wishlists on Steam ! Thanks to you !🎉

A few months ago, MegaGum was still just an idea, a collection of concepts, prototypes, and countless hours of work behind the scenes.

Today, more than 10,000 of you have added the game to your Steam wishlist.

Every single wishlist reminds us that people believe in our project and are looking forward to discovering Uja's adventure inside the GUM Tower. It's an important milestone for the whole team, and we simply wanted to say thank you. ❤️

The journey is far from over. There are still plenty of surprises ahead, and we can't wait to show you what's next.

Thank you all for your support ! 🤩

👉 Join the first 10,000: https://store.steampowered.com/app/4111300/MegaGum/

u/NZone_Studio — 4 days ago

Over the past few weeks, we've been working on the lighting of our environments #UE5

From Shadow to Light… Literally #DevDiary16

In this post, you're looking at the exact same room before and after our lighting pass. No changes to the models or textures, only adjustments to the light sources, their intensity, and their placement.

It's a highly technical part of game development, but the impact is immediate. The scene becomes easier to read, the atmosphere starts to take shape, and the environment feels much more believable. 😎

Which version do you prefer: before or after the lighting pass? 👀

And if you'd like to see how the rest of the project comes to light, don't forget to add MegaGum to your wishlist on Steam : https://store.steampowered.com/app/4111300/MegaGum/ !✨

u/NZone_Studio — 10 days ago

Over the past few weeks, we've been working on the lighting of our environments.

From Shadow to Light… Literally #DevDiary16

In this post, you're looking at the exact same room before and after our lighting pass. No changes to the models or textures, only adjustments to the light sources, their intensity, and their placement.

It's a highly technical part of game development, but the impact is immediate. The scene becomes easier to read, the atmosphere starts to take shape, and the environment feels much more believable. 😎

Which version do you prefer: before or after the lighting pass? 👀

And if you'd like to see how the rest of the project comes to light, don't forget to add MegaGum to your wishlist on Steam : https://store.steampowered.com/app/4111300/MegaGum/ !✨

u/NZone_Studio — 10 days ago

Over the past few weeks, we've been working on the lighting of our environments.

From Shadow to Light… Literally #DevDiary16

In this post, you're looking at the exact same room before and after our lighting pass. No changes to the models or textures, only adjustments to the light sources, their intensity, and their placement.

It's a highly technical part of game development, but the impact is immediate. The scene becomes easier to read, the atmosphere starts to take shape, and the environment feels much more believable. 😎

Which version do you prefer: before or after the lighting pass? 👀

And if you'd like to see how the rest of the project comes to light, don't forget to add MegaGum to your wishlist on Steam : https://store.steampowered.com/app/4111300/MegaGum/ !✨

u/NZone_Studio — 10 days ago

Over the past few weeks, we've been working on the lighting of our environments.

From Shadow to Light… Literally #DevDiary16

In this post, you're looking at the exact same room before and after our lighting pass. No changes to the models or textures, only adjustments to the light sources, their intensity, and their placement.

It's a highly technical part of game development, but the impact is immediate. The scene becomes easier to read, the atmosphere starts to take shape, and the environment feels much more believable. 😎

Which version do you prefer: before or after the lighting pass? 👀

And if you'd like to see how the rest of the project comes to light, don't forget to add MegaGum to your wishlist on Steam : https://store.steampowered.com/app/4111300/MegaGum/ !✨

u/NZone_Studio — 10 days ago

Over the past few weeks, we've been working on the lighting of our environments.

From Shadow to Light… Literally #DevDiary16

In this post, you're looking at the exact same room before and after our lighting pass. No changes to the models or textures, only adjustments to the light sources, their intensity, and their placement.

It's a highly technical part of game development, but the impact is immediate. The scene becomes easier to read, the atmosphere starts to take shape, and the environment feels much more believable. 😎

Which version do you prefer: before or after the lighting pass? 👀

And if you'd like to see how the rest of the project comes to light, don't forget to add MegaGum to your wishlist on Steam : https://store.steampowered.com/app/4111300/MegaGum/ !✨

u/NZone_Studio — 10 days ago

Over the past few weeks, we've been working on the lighting of our environments.

From Shadow to Light… Literally #DevDiary16

In this post, you're looking at the exact same room before and after our lighting pass. No changes to the models or textures, only adjustments to the light sources, their intensity, and their placement.

It's a highly technical part of game development, but the impact is immediate. The scene becomes easier to read, the atmosphere starts to take shape, and the environment feels much more believable. 😎

Which version do you prefer: before or after the lighting pass? 👀

And if you'd like to see how the rest of the project comes to light, don't forget to add MegaGum to your wishlist on Steam : https://store.steampowered.com/app/4111300/MegaGum/ !✨

u/NZone_Studio — 10 days ago

Over the past few weeks, we've been working on the lighting of our environments.

From Shadow to Light… Literally #DevDiary16

In this post, you're looking at the exact same room before and after our lighting pass. No changes to the models or textures, only adjustments to the light sources, their intensity, and their placement.

It's a highly technical part of game development, but the impact is immediate. The scene becomes easier to read, the atmosphere starts to take shape, and the environment feels much more believable. 😎

Which version do you prefer: before or after the lighting pass? 👀

And if you'd like to see how the rest of the project comes to light, don't forget to add MegaGum to your wishlist on Steam : https://store.steampowered.com/app/4111300/MegaGum/ !✨

u/NZone_Studio — 10 days ago

What do you think so far? Anything you'd like to see added or improved?

We’re building MegaGum’s factory… but how do we bring it to life? #DevDiary14

Wishlist MegaGum: https://store.steampowered.com/app/4111300/MegaGum/

Hi guys ! This week, we’re showing the level dressing process inside Mister Gum’s factory 👇

1️⃣ Blockout

We build the foundations: platforms, volumes, and player navigation. This stage defines the overall gameplay feel.

2️⃣ First pass

We start adding assets, props, and environmental details to give the factory its identity while keeping the level easy to read.

3️⃣ Final pass

More details, storytelling elements, and polish make the factory feel alive without sacrificing gameplay clarity.

What do you think so far? Anything you'd like to see added or improved?

u/NZone_Studio — 27 days ago

What do you think so far? Anything you'd like to see added or improved?

We’re building MegaGum’s factory… but how do we bring it to life? #DevDiary14

Wishlist MegaGum: https://store.steampowered.com/app/4111300/MegaGum/

Hi guys ! This week, we’re showing the level dressing process inside Mister Gum’s factory 👇

1️⃣ Blockout

We build the foundations: platforms, volumes, and player navigation. This stage defines the overall gameplay feel.

2️⃣ First pass

We start adding assets, props, and environmental details to give the factory its identity while keeping the level easy to read.

3️⃣ Final pass

More details, storytelling elements, and polish make the factory feel alive without sacrificing gameplay clarity.

What do you think so far? Anything you'd like to see added or improved?

-------------------

On construit l’usine de MegaGum… mais comment lui donne-t-on vie ? #DevDiary14

Ajoutez MegaGum à votre wishlist: https://store.steampowered.com/app/4111300/MegaGum/

Hello, cette semaine, on vous montre les différentes étapes du level dressing 👇

1️⃣ Blockout

On pose les bases : plateformes, volumes et navigation. Cette étape définit le feeling général du gameplay.

2️⃣ Première passe

On ajoute les premiers assets et éléments de décor pour donner une identité au niveau tout en gardant une lecture claire.

3️⃣ Passe finale

On enrichit l’environnement avec davantage de détails et d’éléments narratifs pour rendre l’usine plus vivante.

Alors, qu’en pensez-vous ? Des éléments que vous aimeriez voir ajoutés ou améliorés ?

#gamedev #indiedev #UE5 #devdiary #MegaGum

u/NZone_Studio — 28 days ago

Our new game MegaGum has finally its first trailer ! We hope you like the Gameplay !

Our team worked hard to bring MegaGum to life, a colorful bubble-punk 3D platformer filled with strange worlds, mysteries, and fast-paced Gameplay action !

MegaGum will be available on Steam.

Watch our trailer on youtube

youtube.com
u/NZone_Studio — 1 month ago
▲ 9 r/GameDevs+2 crossposts

Our very first MegaGum trailer is finally coming!

Hello guys !

We’re really happy to announce that MegaGum will be part of the Summer Mix Showcase 2026 from June 1st to June 5th!

During the event, we’ll officially reveal the game’s first trailer and give you a first real look at Uja, the Gummies, and the colorfull world of the GUM Tower. 👀

We’ve been working on this project for a long time, so being able to finally show more of it means a lot to our team.

👉To support us, wishlist MegaGum on Steam: https://store.steampowered.com/app/4111300/MegaGum/

u/NZone_Studio — 1 month ago

Which one is better? What can I improve in our description?

Here is the first one:

- Play as Uja in this 3D bubble-punk platformer blending action and adventure. Jump, glide, fight, and walk on walls using your Gum-powered abilities. Outsmart the traps of the mysterious Mister Gum and climb floor by floor through a factory filled with secrets, puzzles, and surprises.

Here is the second one:

- Play as Uja in this colorful 3D action-platformer set inside the twisted candy empire of Mister Gum, where chewing gum powers the world. Run on walls, glide across deadly factory floors, fight bizarre living Gummies, and uncover the dark secrets hidden inside the gigantic GUM Tower.

To see our steam page click here.

u/NZone_Studio — 2 months ago

Which one is better? What can I improve in our description?

Here is the first one:

- Play as Uja in this 3D bubble-punk platformer blending action and adventure. Jump, glide, fight, and walk on walls using your Gum-powered abilities. Outsmart the traps of the mysterious Mister Gum and climb floor by floor through a factory filled with secrets, puzzles, and surprises.

Here is the second one:

- Play as Uja in this colorful 3D action-platformer set inside the twisted candy empire of Mister Gum, where chewing gum powers the world. Run on walls, glide across deadly factory floors, fight bizarre living Gummies, and uncover the dark secrets hidden inside the gigantic GUM Tower.

To see our steam page click here.

u/NZone_Studio — 2 months ago

Which one is better? What can I improve in our steam description?

Here is the first one:

- Play as Uja in this 3D bubble-punk platformer blending action and adventure. Jump, glide, fight, and walk on walls using your Gum-powered abilities. Outsmart the traps of the mysterious Mister Gum and climb floor by floor through a factory filled with secrets, puzzles, and surprises.

Here is the second one:

- Play as Uja in this colorful 3D action-platformer set inside the twisted candy empire of Mister Gum, where chewing gum powers the world. Run on walls, glide across deadly factory floors, fight bizarre living Gummies, and uncover the dark secrets hidden inside the gigantic GUM Tower.

To see our steam page click here.

u/NZone_Studio — 2 months ago

What are your 10 best marketing advice for an indie game ?

We are currently working on our next game and looking for marketing advice. We’re a small team based in Belgium, aiming to launch the game in early 2027, and we’d like to build a real community around it before release. Our game si MegaGum

Here is our game pitch :

Play as Uja in this 3D bubble-punk platformer blending action and adventure. Jump, glide, fight, and walk on walls using your Gum-powered abilities. Outsmart the traps of the mysterious Mister Gum and climb floor by floor through a factory filled with secrets, puzzles, and surprises.

You can check our steam page if you want to.

u/NZone_Studio — 2 months ago

Climb the Factory and escape Mister Gum on our game MegaGum!

What are your 10 best marketing advice for an indie game ?

We are currently working on our next game and looking for marketing advice. We’re a small team based in Belgium, aiming to launch the game in early 2027, and we’d like to build a real community around it before release. Our game si MegaGum

Here is our game pitch :

Play as Uja in this 3D bubble-punk platformer blending action and adventure. Jump, glide, fight, and walk on walls using your Gum-powered abilities. Outsmart the traps of the mysterious Mister Gum and climb floor by floor through a factory filled with secrets, puzzles, and surprises.

You can check our steam page if you want to.

u/NZone_Studio — 2 months ago

What are you 10 best marketing advice for an indie game ?

We are currently working on our next game and looking for marketing advice. We’re a small team based in Belgium, aiming to launch the game in early 2027, and we’d like to build a real community around it before release.

Here is our game pitch :

Play as Uja in this 3D bubble-punk platformer blending action and adventure. Jump, glide, fight, and walk on walls using your Gum-powered abilities. Outsmart the traps of the mysterious Mister Gum and climb floor by floor through a factory filled with secrets, puzzles, and surprises.

You can check our steam page if you want to.

u/NZone_Studio — 2 months ago
▲ 9 r/IndoGamer+2 crossposts

Over the past few weeks, we’ve made solid progress on the project, and we wanted to share a concrete glimpse of that work with you.

Here’s a Gum in its “official presentation” version. A clean, controlled turn-around to establish the character and how it reads in-game.

At first glance, everything feels calm. It spins quietly, like everything is under control. But in MegaGum, we like when something this simple already starts telling a different story.

Because even here, behind that smooth pink look, they’re actually small balls of pure chaotic energy… and there’s always more than meets the eye.

And this is just the beginning. We can’t wait for you to discover more! ⚡

What do you think of this version?🤔

👉 Wishlist in bio

~~~~~~~~~~~~~~

Voici un Gum et il tourne Devdiary#13.

Ces dernières semaines, on a bien avancé sur le projet, et on voulait vous montrer un aperçu concret de ce travail.. Voici un Gum en version “présentation officielle”. Un simple turn-around, propre et maîtrisé, pour poser les bases du personnage et de son rendu en jeu.

À première vue, tout est calme. Il tourne tranquillement, comme si tout était sous contrôle. Mais dans MegaGum, on aime bien quand quelque chose d’aussi simple commence déjà à raconter autre chose

Parce que même ici, derrière ce look rose bien lisse, ce sont en réalité de petites boules d’énergie complètement folles… et il y a toujours un peu plus que ce qu’on voit.

Et ce n’est que le début. On a hâte que vous en découvriez plus !⚡

Que pensez-vous de notre travaille ? 🤔

👉 Wishlist en bio

u/NZone_Studio — 2 months ago