▲ 4 r/aigamedev+1 crossposts

Vibe cooking a very deep football game

Would anyone play this?

https://hometownfc.app

Building it with Claude and Codex. I burned Fable's weekly session on two Max (20x) accounts auditing this. Fable's conslusion is that it's rock solid

I have 2000+ tests and they run when something has been changed in the code that affects it.

The lovely thing is that I can simulate 50+ seasons in minutes and see the outcome of every change.

Genuinely looking forward to releasing this soon.

P.S. the this video and the promo video on the website have been built with Remotion.

Just ask Claude to install it and vibe code the video for you.

u/No_Dentist_7426 — 1 day ago

Mostly-AI-built football tycoon sim where you own the club and grow the town. AI writes the code, runs the sims, and generates the art.

Solo dev. It's a mobile football management sim called Hometown FC, but the twist is you're the OWNER, not the manager.

You also build the town the club lives in from a village into a city, run your own personal life and wealth, and raise a family dynasty that eventually inherits the whole thing. The screenshot is a save about 20 seasons deep: Premier League, the owner sitting on $216M of personal cash, a "Billionaire Club" achievement, four kids in the legacy, the town up to 180k people.

Since this is the sub for it, how it's actually made: almost all the code is written by AI agents (Claude and Codex in one repo). What helped me a lot is that the AI also tests and simulates it. I've got agents that play the game headless for 20+ seasons, run chaos scenarios, and check the economy doesn't quietly break, then report back what went wrong. That's how one person balances a sim this deep with no QA team. The art is generative too (the player faces, the scene backgrounds, the in-game advisor character), made through Codex with an image-gen skill and then organized so a given player keeps a consistent face across saves. Even the trailers are built programmatically with Remotion from real in-game screens.

The honest bit for fellow AI builders: the hard part was never getting AI to write a feature. It was stopping it from quietly undoing decisions it couldn't remember making between sessions. A big running "rules file" the agents re-read every session, plus a wall of tests that lock what matters (a save has to reload byte-identical), is what keeps it from rotting.

It's launching soon and I'm building the waitlist at hometownfc.app if the owner-not-manager angle sounds like your thing. Genuinely curious whether other AI-built-game devs are leaning on agents for the testing and simulation side too, not just writing code. That's been the biggest unlock for me here.

u/No_Dentist_7426 — 8 days ago

Destroy my football tycoon trailer (solo dev, AI art for now, launching soon). Be brutal: first 10 sec — keep watching or scroll past? Does the art put you off, and where do I lose you?

u/No_Dentist_7426 — 13 days ago
▲ 257 r/newstarsoccer+10 crossposts

Building a football tycoon where you own the club and grow the whole town around it

I've always liked football management games, but every "tycoon" version I tried felt really shallow. Tap a button, number goes up, that's basically the whole loop. So I started making the one I actually wanted to play.

The main idea is that you're the owner, not the manager. You don't pick the team. Your coach and sporting director bring you proposals and you make the calls. What you actually spend your time on is building three things:

  • The club itself: squad, facilities, youth academy.
  • The town around it. You grow it from a small village into a metropolis, and a bigger town means better sponsors, more fans and a deeper youth pool, which all feeds back into the club.
  • Your own life: houses, cars, investments, a family, and eventually handing the whole thing to an heir.

It's a single-player mobile game and it's not out yet. Site's here if you want a look: https://hometownfc.app

Happy to answer anything about it.

AI disclosure (Rule 3): Yes, generative AI was used.

  • Code: built with heavy use of Claude (Anthropic) as a coding assistant, and Codex (OpenAI) was used to review/audit the code. The design, systems and balancing decisions are my own.
  • Art: most of the in-game art (player portraits, buildings, backgrounds, the in-game assistant character) was made with AI image generation. The club crests are partly that and partly procedural, code-drawn vector graphics.
u/No_Dentist_7426 — 7 days ago