Future suggestions for HOTA to buff magic class heroes?
I play PVE so I might not make the most informed recommendations. But I kinda feel that the game favours might more than magic heroes.
might heroes dominate in the late game compared to magic heroes - attack and defence scale very well while spell damage becomes obsolete in the late game and knowledge isn’t impactful then
might heroes roll for better secondary skills - offence, armory, logistics while magic heroes roll for less useful secondary skills - scholar, mysticism, learning etc. Might heroes are also guaranteed to roll for magic schools and wisdom
RNG nature of obtaining good spells - magic heroes are dependent on obtaining good spells as part of their playstyle
some might say that magic heroes have an edge in the earlier stages of the game in clearing neutrals and snowballing but the issue lies also in having sufficient spell points to keep up.
I think HOTA has done a good job in closing the gap between might and magic heroes such as buffing sorcery, reworking useless secondaries that magic heroes tend to roll like first aid, spell research (though it can still be expensive), nerfing logistics and removing artificers like orb of inhibition. But kinda feel that might heroes can still do everything that magic heroes can but not vice versa. I can’t see any reason at present on how magic heroes have an edge over might ones.
Some possible suggestions on my end, though I’m not sure if it might break the balance of the game:
remove the guarantee for might heroes to roll for wisdom or school of magic secondary skills
allow for damage spells to scale better with spell power
allow for magic heroes to use spells twice per round?
allow for magic heroes to have better chance to roll for important adventure based secondaries like logistics
classes that tend to gain knowledge like wizards should have higher chances to gain spell power instead