Apparently, they're uploading full episodes of The Venture Bros. to YouTube.

Apparently, they're uploading full episodes of The Venture Bros. to YouTube.

They seem to be going up weekly, on Saturdays. So, if you haven't seen it, you can do it as it was originally intended.

Note: Apparently the uploads region-locked. Have your VPN at the ready.

youtube.com
u/ProfDet529 — 1 day ago
▲ 77 r/nudism

WORLD NAKED BIKE TOUR - Adult Animation Short Film

A slapstick cartoon short about a conservative protester losing his mind trying to stop a nude bike ride.

youtube.com
u/ProfDet529 — 2 days ago
▲ 0 r/onednd

Why are Teleport and Plane Shift the Same Spell Level?

I look at the trio of long-range teleportation spells and see an obvious escalation of power between them.

Teleportation Circle: Reliable, but slow and limited. Requires a full round and a costed material component (50 GP of gem chalk/special ink) to cast and can only go to permanent circles you know the glyph sequence for (which you learn two of with the spell). But it will get you to that circle with no chance of mishaps.

Teleport: Less stable, but quicker and more free-form. It’s instantaneous, only has a verbal component, and can take you anywhere on the Material Plane (which could mean just your current world or ANY world in the universe or even most of the MULTIverse, depending on your definition of “Material Plane). But it’s more prone to error. You need either to be REALLY good at visualizing your destination, have an item from the destination taken in the last six months (eg: a stone, a piece of masonry, a knickknack off of a shelf, etc.), or the glyph sequence from a permanent teleportation circle at or near the destination. Otherwise, you’ll risk ending up somewhere completely off course.

Plane Shift: Powerful, but highly specialized: It’s still instantaneous, but now needs EVEN-HIGHER costed material components (250 GP tuning fork) and can only take you anywhere OTHER than the Material Plane. But it WILL get you there, as long as you have an exact location in mind. You can also aim at a permanent teleportation circle off-plane, if you know it’s glyph sequence.

The thing I find odd is that Teleport and Plane Shift are both 7th level, while Teleportation Circle is 5th Level. I feel like a caster should gain access to these spells at a steadier rate.

My solution would be to either bump Teleport down to 6th Level, so a caster gains new capabilities each spell level, or bump Plane Shift up to 8th Level, gaining those capabilities every other level.

But perhaps that would be unbalanced, somehow? What do everyone else think?

reddit.com
u/ProfDet529 — 4 days ago
▲ 85 r/dndnext

Why are Teleport and Plane Shift the Same Spell Level?

I look at the trio of long-range teleportation spells and see an obvious escalation of power between them.

Teleportation Circle: Reliable, but slow and limited. Requires a full round and a costed material component (50 GP of gem chalk/special ink) to cast and can only go to permanent circles you know the glyph sequence for (which you learn two of with the spell). But it will get you to that circle with no chance of mishaps.

Teleport: Less stable, but quicker and more free-form. It’s instantaneous, only has a verbal component, and can take you anywhere on the Material Plane (which could mean just your current world or ANY world in the universe or even most of the MULTIverse, depending on your definition of “Material Plane). But it’s more prone to error. You need either to be REALLY good at visualizing your destination, have an item from the destination taken in the last six months (eg: a stone, a piece of masonry, a knickknack off of a shelf, etc.), or the glyph sequence from a permanent teleportation circle at or near the destination. Otherwise, you’ll risk ending up somewhere completely off course.

Plane Shift: Powerful, but highly specialized: It’s still instantaneous, but now needs EVEN-HIGHER costed material components (250 GP tuning fork) and can only take you anywhere OTHER than the Material Plane. But it WILL get you there, as long as you have an exact location in mind. You can also aim at a permanent teleportation circle off-plane, if you know it’s glyph sequence.

The thing I find odd is that Teleport and Plane Shift are both 7th level, while Teleportation Circle is 5th Level. I feel like a caster should gain access to these spells at a steadier rate.

My solution would be to either bump Teleport down to 6th Level, so a caster gains new capabilities each spell level, or bump Plane Shift up to 8th Level, gaining those capabilities every other level.

But perhaps that would be unbalanced, somehow? What do everyone else think?

reddit.com
u/ProfDet529 — 4 days ago

In the weirdest move I have seen in a while, ArcSys apparently officially uploaded the entire Story Mode for Guilty Gear Strive to their Youtube channel about a month ago. (JP audio with ENG subs)

I don't if this was posted about back then, but I didn't find a post about it and felt like it needed to be shared here. I've never known a studio to do an "All Cutscenes 4K" upload of their own game, before.

Edit: Whoops, I just noticed. Warning! The official playlist is in REVERSE order! Spoilers ahead! Seriously, why can't anyone on YouTube sort their playlists by "Date Published (Oldest)"?

youtube.com
u/ProfDet529 — 1 month ago