
My concept for V3 AHA updated Sparxie innate trace buff.
Context:
Hello! I am a Sparxie main who has always played her with Silverwolf and pulled her E0S1 on release, i also plan on using her over Yao independently of how much value one has over the other in the final version of the team.
I was talking on a post i made, showcasing and testing different comps using AHA to compare Sparxie to Yao guang's value on a SW team, when a commenter asked me what i would do to improve on Sparxie's buff as of V3.
I decided to post the concept here aswell since i think it's really nice and it erases most of her problems.
What is Sparxie's biggest flaw as of AHA's V1:
As of now, i think the biggest problem that i have found the playing Sparxie in a team with AHA over Yao is that her SP economy isn't enough to sustain the amount of extra turns she's getting, both from her E2 in high cost setups and from Pearl's Extra turn at low cost.
If you want to have SP, you currently have to sacrifice possible AV from Pearl's ult when using Eagle or a skill from both SW or AHA which is... Not good.
In order to combat this, Sparxie's buff imo should focus on her SP issues for more punchline generation, which is a big part of her current AHA Buff and has always been in her kit.
My concept for Sparxie's buff overhaul:
Crit damage buff:
30/120% Solo Crit damage buff -> 20/60% teamwide Crit Damage buff.
Def ignore:
It's good enough, purposefully made to put SW at 100% Def ignore total.
Punchline generation:
Stays the same, that part of her buff is perfect and is what gives her most value)
New Buff:
Increase Skill points recovered from triggering "Straight fire" by 2/3.
New Buff:
While "Engagement Farming" is active, lets Sparxie hold and indefinite amount of Skill Points until the end of her turn.
When Sparxie's turn ends, if there is more than 1 Skill point left, takes away the additional skill points left in exchange for 5/10 punchline per Skill point remaining.
Maybe it's too broken? Idk tbh, i just want my Goat to thrive!