


Preparing lowpoly models for printing - Fallout 4 Deathclaw
Hello everyone! I'm in the process of preparing some Fallout 4 models for printing (personal use, can't share) but I thought some people might be interested by the process.
Picture 1 is the final result, picture 2 is the low poly model subdivided, and picture 3 is the raw mesh.
I got the original mesh from the game sources, but it's really low-poly. So I got on a hunt for a method to restore it to a decent enough standard to send it to the printer. My method so far:
- import model in blender
- subdivide modifier, set to 5
- put the normal map through a program to transform it into a displacement map
- use a displacement modifier with the displacement map
There is some tweaking here and there, but so far it's pretty straightforward. The next step is a test print, to see how good it'll look and how well it takes paint, and figure out how to import the rig and animation th get cool poses out of him.
Hope you find it useful!