
Just need a little help
Currently working going thru a hardship but luckily just got hired on a great warehouse, just waiting background check !

Currently working going thru a hardship but luckily just got hired on a great warehouse, just waiting background check !
was barely able to get the web build working almost gave up as my chromebook was about to die i finally got the game working in web but it doesnt look right butler status rawptr/hexbound:html5 i had to use butler and port from odin to c https://rawptr.itch.io/hexbound
Switch nose manual pivot(revert)manual
if anyone sees the vision and wants to draw some spirits or characters for the game let me know new demo here [https://rawptr.itch.io/soulbinder\](https://rawptr.itch.io/soulbinder)
new demo https://rawptr.itch.io/soulbinder
if anyone sees the vision and wants to draw some spirits for the game let me know new demo here https://rawptr.itch.io/soulbinder
a link if anyone wants to work on something new \[https://github.com/timelesscode/SoulBinderV1\\\](https://github.com/timelesscode/SoulBinderV1)
a link if anyone wants to work on something new [https://github.com/timelesscode/SoulBinderV1\](https://github.com/timelesscode/SoulBinderV1)
a link if anyone wants to work on something new https://github.com/timelesscode/SoulBinderV1
I’ve been working on this game for three days now I’m really trying to master game programming. I’m thinking of storing all the abilities as it’s Odin file as a struct allowing me to add more and remove and tweak them on the fly and not be reliant on the fighter, now in my combat.Odin I was initially using pointers to the reference but I’m learning that maybe indexing is the better way to go for saving, loading and caching. Anyone have any experience with Odin rpg turn based combat systems?
In your games how have you learn to love or hate arrays, maybe you avoid them? I want to hear some clever solutions to a c basic. I know old school devs needed them more but those were the best games
using just plain c and raylib https://timelesscode.itch.io/aero
I’m pretty sure the compiler will not work on the native Debian crostini Linux for the aarch64 so the work around is to run a virtual environment like distrobox of Ubuntu and build the Odin compiler from source, if you want rendering libraries to work I had to link x11. Hope this helps anyone coding on a old cheap Chromebook like mine