I created a Mobile Puzzle Game; with Budu Dudu Island 🐻 🐼

I created a Mobile Puzzle Game; with Budu Dudu Island 🐻 🐼

Hi everyone! I've been building a cozy block-puzzle game called Bloom on the side. As you clear lines, you slowly grow little islands; and because I love Bubu and Dudu, I gave them their own.

It's a sunny clover meadow where the two of them lay out a picnic and wave you over. 🐻

It's totally chill. No timers, plays offline, and the scenery grows bit by bit as you play. Their island is one you unlock further in.

Honestly made this mostly out of love for the two of them. Would love to know what you all think!

Available on iOS or Google Play - I will leave links in the comments in case it is not allowed in the post itself

u/SnooDoodles5949 — 3 days ago
▲ 3 r/gta6game+2 crossposts

Made a GTA VI database, wiki-style, anyone can contribute. Looking for feedback

Been putting together a database for GTA VI. Vehicles, weapons, characters, map, that kind of thing. Works like a wiki: sign in, and you can add entries or suggest edits on anything already there.

Every fact is tagged as confirmed or unverified so you can tell what Rockstar actually showed vs what's just floating around.

Open to any suggestions and improvements - thanks in advance.

https://www.leonidadex.wiki/

P.S. Please note MAP is not working right now

u/SnooDoodles5949 — 13 days ago
▲ 5 r/MobileGameDiscoveries+4 crossposts

My take on the block puzzle genre: same 8×8 grid, but every line you clear builds a hand-drawn world. Free, offline, ad-free.

I've been playing block puzzles for years and always ran into the same thing: the games are genuinely relaxing, and then the app is full of ads, forced accounts, and a store screen. So I built the version I wanted.

Bloom is an 8×8 block puzzle — you drag three pieces at a time onto the board, fill a full row or column, it clears. Standard, familiar, no tutorial needed.

The difference is what clearing a line does. Instead of a number going up, a hand-drawn floating island grows. Trees, cottages, lighthouses, lanterns fill in as you play. There are 12 worlds to grow, each with its own art style, and a Collection tab so you can go back and look at the ones you finished. There's no timer and no pressure to beat anyone.

Some things I decided on early and stuck to:

  • No ads. Not "no ads for the first week." None.
  • No accounts. It doesn't ask who you are.
  • No tracking. Nothing analytics-y going out.
  • Fully offline. Airplane mode, subway, whatever — the daily puzzle works offline too.
  • Power-ups (Bomb, Swap, Undo) are earned with in-game tokens and can't be bought. I didn't want the game quietly nudging you toward a purchase.

There's also a daily puzzle — same hand-made board for everyone in the world that day.

App Store: https://apps.apple.com/app/id6780265946

Free to download.

If you'd rather not install anything to see what it looks like, there's a browser version at bloompuzzle.com/play.

Happy to answer anything about it. Also genuinely want to hear where it falls short — difficulty curve especially; I've played it so much I can't tell anymore.

u/SnooDoodles5949 — 22 days ago
▲ 8 r/GooglePlayDeveloper+1 crossposts

3rd production access rejection with 12+ active testers and regular updates

I've had my game rejected for Google Play production access three times now and I've run out of variables I know how to change.

What I have:

  • 12+ testers, opted in continuously, well past the 14-day minimum
  • Testers are genuinely playing and sending feedback, not install-and-forget accounts
  • I've shipped several updates during the closed test directly off what they reported

For context, the same game has been on the App Store about a month, gets steady downloads, and every update clears review within 24 hours. So I don't think the underlying issue is a broken or low-quality build — though I'm open to being told otherwise.

For anyone who got approved after multiple rejections: what did you change on the attempt that finally worked?

u/SnooDoodles5949 — 24 days ago

I created a Puzzle Game; with Budu Dudu Island

Hi everyone! I've been building a cozy block-puzzle game called Bloom on the side. As you clear lines, you slowly grow little islands; and because I love Bubu and Dudu, I gave them their own.

It's a sunny clover meadow where the two of them lay out a picnic and wave you over. 🐻 (screenshot below)

It's totally chill. No timers, plays offline, and the scenery grows bit by bit as you play. Their island is one you unlock further in.

Honestly made this mostly out of love for the two of them. Would love to know what you all think!
I don't want to put any links so if you are interested, just DM me or ask questions in the comments :)

https://preview.redd.it/l829iveov8bh1.png?width=446&format=png&auto=webp&s=d7feaa19c62b6c294f3f9448056454e3c11881d3

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u/SnooDoodles5949 — 2 months ago

I’ve lived with roommates a few times and the same issue always came up - it wasn’t rent itself, but everything around it.

Groceries, utilities, shared items, random “I paid this last time” situations… it slowly becomes messy even when everyone is trying to be fair.

Spreadsheets and notes worked at first, but they always fell apart over time because no one actually keeps them updated consistently.

So I ended up building a small app specifically for this problem — something focused only on roommates splitting and tracking shared expenses in a really simple way.

It’s called lunqoapp.com

I’m not trying to push it as a “perfect solution” - I’m genuinely trying to see if this is actually a problem others deal with in the same way, or if I’m just over-optimizing something small.

Would really appreciate honest feedback from people who’ve lived with roommates:

  • do you track shared expenses?
  • if yes, how?
  • if not, why not?
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u/SnooDoodles5949 — 4 months ago