▲ 1 r/DeadbyDaylightQueens+1 crossposts

How would you buff these killers?

I’ve been thinking recently about a lot of killers I rarely see anymore due to what I can only assume is due to how bad they are, so how would you provide buffs to them to make them a lot better to play?

Onryo

Hag

Plague

Xenomorph

Chucky

Ghostface

reddit.com
u/AMoonMonkey — 3 days ago

New Event is too one sided so changes need to be made

A Survivor in the event has so much to do and interact with like the dishes give you buffs and allowing you to go invisable,teleport etc

And the Killer gets to throw a bottle at survivors.........

So in light of that i think they should add more to the killer side so both sides can equally can enjoy the event and have FUN!!!

I think just for now they need to add more abilities to the killer for the event like being able to teleport though the portals or get more of your power (Like for trapper he gets double the traps so he can place more) etc.

And this is not "Survivor op killer bad" its just wanting both killer and survivor roles to be fun during the event.

And i believe that if we make our voices loud enough we can get the devs to change the event.

u/Some-Web-1628 — 10 days ago

New Survivor Dropping on June 25th!!!

I wonder if it might be tommy Jarvis to go along with jason or someone similar

u/Some-Web-1628 — 1 month ago

If You Were in charge of a necromancer rework what would you do?

I would try and see if you could have multiple summons around 4.

Or be able to constantly buff a summon and make it your dmg.

And be able to summon a flesh atronach

But what do you guys want?

u/Some-Web-1628 — 1 month ago

Feedback request from a denied Verified Creator applicant what can I improve on my mods + portfolio?

Hey everyone,I’m Officetest (OFFICETEST on Bethesda Creations) and I’ve been modding for about a year now.

I just got denied for the Verified Creator Program and I’m looking for honest, constructive feedback on what I can improve to have a stronger shot next time (and to make my mods better overall).

Here’s my stuff:

I know my numbers aren’t huge yet (Rise of the Necromancers has 37k downloads and 750k plays across PC/Xbox), but I’m trying to figure out the gaps. Specifically:

  • What polish/bug/balance issues are holding the mods back?
  • How’s the presentation (thumbnails, descriptions, screenshots)?
  • Does the body-horror/necromancy style feel too niche or is there something else?
  • Any portfolio or marketing advice for someone trying to get into the Verified program?

I’m open to any criticism the tougher the better. Just want to get better and make stuff people actually love playing. Thanks in advance!

u/Some-Web-1628 — 2 months ago

Experienced Indie Modder & Content Creator Looking for Remote Game Industry Work (QA, Level Design, Community, Data)

Hi everyone,I’m OfficeTest, an indie game developer and mod creator with 3+ years of hands-on experience.I’ve released several successful mods (including the large-scale “Rise of the Necromancers” for Skyrim SE), completed paid freelance commissions, and built a small but engaged community. I’ve also produced and edited 450+ YouTube videos with custom thumbnails.
Skills:

  • 3D modeling & kitbashing (Blender)
  • Data balancing, stat systems, and bug tracking
  • Level design / gameplay systems work
  • Video editing & short-form content (CapCut)
  • Community management (Discord, Reddit, X)
  • Strong organization and documentation

I’m looking for remote entry/mid-level roles in:

  • QA / Game Testing
  • Level Design
  • Community Management
  • Data Entry / Game Systems
  • Content Creation / Video Editing

Fully open to contract or full-time remote positions.Portfolio & Links:

Happy to send my resume or jump on a quick call. Thanks for reading!

u/Some-Web-1628 — 2 months ago