Image 1 — [For Hire] 3D Artist
Image 2 — [For Hire] 3D Artist
Image 3 — [For Hire] 3D Artist
Image 4 — [For Hire] 3D Artist
Image 5 — [For Hire] 3D Artist
Image 6 — [For Hire] 3D Artist
Image 7 — [For Hire] 3D Artist

[For Hire] 3D Artist

Hey there! I'm a 3D artist specialized in 3D modeling, texturing, rigging and animating, mostly for video games. Also, I have a programming background and have solid knowledge of Unreal Engine, Unity and familiar with basics of github.

I'll always give an estimate price based on time and quailty level before I start the work. I'm open to working on long term projects or one time collabs.

If you are interested in collaboration contact me here or via email: tomislavtomljenovic253@gmail.com

For more details check my artstation:

https://lordofkulen.artstation.com/

Cheers!

u/Strict-Protection865 — 3 days ago

[For Hire] 3D Character/creature artist

Hi there, I'm a 3D artist from Croatia looking for additional work.

I've been using Blender for 8 years for modelling, sculpting, rigging and animating and Substance painter for texturing. I have experience working in Unity, Unreal Engine and godot.

My hourly rate is 20 euros and will always give a rough estimate before starting the work.

Portfolio: https://lordofkulen.artstation.com/

DM me if interested, cheers

u/Strict-Protection865 — 5 days ago

Metahuman rigg breaks when playing GAS animations

Hi guys, I made clothes and boots for my character and I want to replace the metahuman body with that in my metahuman blueprint. I exported it's body and used it's rigg to rigg the clothes. I deleted corrective bones and left only the major ones like spine, clavicles, upperarm etc., applied automatic weight paint and manually fixed troublesome areas. When imported back in UE 5 the GAS animations don't work properly and the character looks broken (the upper and lower arm look a bit separated and the foot and ball have an offset), even the metahuman head doesn't sit properly on it despite the neck_01 bones of head and body rigg being in the same place. I have tested the rigg in blender and in UE5 skeleton view and it performs well.

reddit.com
u/Strict-Protection865 — 7 days ago
▲ 20 r/capice

Kud s mačkom dok smo mi na moru/putu?

Pozdrav ljudi, imamo mačku staru godinu ipo koja je po prirodi jako plaha i navikla je samo na naš stan, ne ide van ni nigdje. Djevojka i ja smo otišli na more i rekli smo njenima (živimo kod njenih trenutno na katu) da ju pripaze. Oni dvaput dnevno odu tamo nahraniti i očistiti pijesak, no brinem se za nju pošto je većinu vremena sama. Je li ovo po vama okej? Razmišljam kako opcija da ju povedemo sa sobom nije baš najbolja jer bi joj novi prostor bio ultra stresan (stavili smo ju u curiju staru sobu dok smo imali majstore na jedan dan i cijelu dan je bila u kutu sobe i panično dahtala).

reddit.com
u/Strict-Protection865 — 8 days ago

Metahuman - how to edit teeth?

Hi, I want to give my metahuman a vampire teeth but don't know how. I tried exporting SK_mesh in blender, editing the teeth there and conforming the metahuman but it fails to do so. What would be the correct way of doing that?

reddit.com
u/Strict-Protection865 — 17 days ago
▲ 1 r/INAT

[ForHire] 3D Character Artist/Animator

Hello, I'm a 3D Character artist specialized in 3D modeling, texturing, rigging and animating, mostly for video games. I'm open to long term collaboration or one time gigs.

My hourly rate is 15 euros and if you need more assets made I can offer discounts.

If you are interested in collaboration contact me here or via email: tomislavtomljenovic253@gmail.com

For more details check my artstation:

https://lordofkulen.artstation.com/

Cheers!

u/Strict-Protection865 — 27 days ago