
My friend made this based after that one quote in the messy translation
by @porcelaincat on tumblr

by @porcelaincat on tumblr
Portraits made by rick himself
I think in his salvage description, it says he "causes an audio disturbance" yet i didn't notice anything that major when he was in the office. Audio isnt a factor in this game like temperature or power, so it would be really weird if it was only for this one character, and even so, it didnt affect me that much.
Does his rambling like, increase animatronic speed because they easily know you're there? Or Is he just a Rodney like character, where his purpose is to simply annoy you, slightly obscure your vision, and to (most importantly) make you miss out on important sound ques? Cause i think that would make the most sense.
Except that first point though. I quite enjoy mr hippos company
Edit: i meant to clarify that i thought Audio was more of a percentage like how it was in UCN
So it's weird how Lefty and the Puppet can coexist, right? (I know its just multiple models, but i mean them as characters) How multiple Puppets can appear at different Fazbears locations at different times. And how the Puppet is the narrator for all of your action, even when you haven't even stepped foot into the pizzeria. (I think if you have a custom character)
I think the best possible explanation for this is that Charlie is able to possess multiple puppet animatronics simultaneously or exist at all points in time.
But that also begs the question: Why was Lefty created in this universe to capture THE Puppet that she died near if Charlie can possess like 5 more anyway?
Is there any cause or way to fix the lag spikes ive been getting lately? I dont know what did it, because it was running as smooth as butter the day i downloaded it, and now it takes like a full second to pull up the monitor. Is it the amount of mods I had? The nightguards? Something else entirely from the game? What is the most common cause and how to get rid of it is my question
Both
-innitailly presented as caring guides at the start of the game with greater motives
-are self aware of repeat playthroughs
-said motives are only done out of a refusal to accept reality
-Interupts an important moment of the game to put you in his own purgatory
-have a true form that completely deviates from the established artstyle
-are able to mess with you in meta ways such as the title screen changing
-have unique dialog for everytime you die (i think?)
There HAS to be some inspiration here. Especially sinxe the freddles/mini fredbears make a flowey noise anyway
Dont know the og artist, unfortunately
I know they didnt invent this artstyle but the resemblance is so obvious
Image semi related but idk.
Theres been some discourse revolving on whether characters like Scraptrap, Ennard and Glamrock Freddy should be added and I find it interesting. One one hand the roster should have little to no filler that fits in with this established timeline, but on the other, with this game being such a tribute to classic FNAF (or just FNAF in general) would it be worth it to write them off as non canon for the sake of fun? Then again, im not sure if that would just make the game UCN 2, nor do i know if the game wants to be that.
Im not the developer, and i dont speak for the entire community, but I do feel as if there is SO much potential for this game to go even farther. Hell, maybe one day Rick will use the characters he left out of this update (ones he mostly did for fun before) to use in the one after THIS one!
But still, If they were confused on what Springbonnie would do in the (spoilers) Fredbear fight, not everyone will be included and thats their decision
I just REALLY wanna see the game become the absolute best it can be, and i wouldn't want all that talent and creativity to go untapped