u/Syrril
Apparently the motorbike's size scales with the player, but the NPCs doesn't, so changing your size over the limit have some funny effects.
"Damn he poisoned him self so we can't get any intel, wait he had a log that write everything down"
DIamond bullet + edge build is definitely a sleeper, stack STR and damage + red remembrance is nasty
reddit.com"Noooo you gotta levels ADP!!!!!"
Personally i think ADP is a bonus, not a requirement; all the talk about getting 100 Agi to get DS1 i-frame is stupid. I have never leveled ADP in this game for the i-frames but for cast speed or item use. Because I know that I didn't need the extra i-frames so that I can blame the game when i die because of a bad roll and positioning.
In this video yes i did die a few times, yes my vigor level is high; I do not feel like doing a new run just for this + I got into an argument over ADP so i decided to download the game again and did this in 6 tries. Plus i burned the bon fire again just to fight his buffed version and i'm rusty as hell because i haven't touch this game for ages.
Lasso not working for me!
This tool used to work for me on CSP when i was using Wacom One, but recently i bought Movink Pad 11 and this tool in specific behaves very weird, the lasso failed to close 90% of the time and it's pretty frustrating.
CSP version: 2.2.0
How to define sprite sheet max frames for columns and rows?
Is there really no other way to tell Aseprite specifically how many frames you want in a row or column when generating a sprite sheet other than tags? normally it seems fine doing this way but i am using blender to generate frames and it's so annoying having to tag them every time i re render
Momoi in Nakayama's art style (megaman artist)
Artist/Source: https://x.com/Einzeilhandery/status/2073824477348344253