I wish more games were fully dedicated to what they are

I only recently got back into gaming and for once I entered gaming already having had experience in different genres. Upon spectating recent discussions about cinematics in games, tired of AAA games discussions etc, which come back every two years or so I've asked myself what makes a good game and why people seem to lean more and more towards a double standard.

On a fundamental level, games are limited by their medium, and every game out there is a combination of otherwise simple mechanics. And yet, it's about how you combine them - you cannot only discuss combat in a game on its own for example, because the way you experience it is directly tied to level design, camera and other aspects of the game. And yet, most "gamer voices" out there don't seem to acknowledge it. So, I ask, why are people fetishizing souls like games for their combat, when the unique experience the games are associated with is based on the environmental design instead? Why are cinematic games being criticizes for not having gameplay when arguably a quick time event is not significantly more of a gameplay than dodge and button mash - something ignored in games like the Arkham series, where combat is praised for fluidity *animation* whereas god of war is being criticised for too much animation during combat, souls games etc.

Why did people criticise Detroit but praise Shadow of the Collosus despite both games being stripped of much gameplay and mechanica or analytical complexity within them for example?

To me all of the above are just decent enough experiences because they often don't push themselves into the mechanics they are based on - Detroit for example didn't require the players to pay enough attention to the dialogue, environment or character body language especially beyond Connor's section. And Shadow of the Collosus didn't invest much into it's gameplay sections (climbing, running, etc) either.

Games have always been simple and bare bones, they have always been repetitive and unless multiplayer, by themselves, they are rarely hard and challenging. Good games are ones who understand their limits and try to Integrate that knowledge into something complete and centered around its identity. I'd say good examples are Resident Evil 4, Subnautica and This war of mine.

There are games like Days gone and the Witcher 3, which try to compensate by shifting the focus towards immersion via friction with the bike maintainance and bistriary.

Then there are games like Ghost of Tsushima and the last of us part 2. The latter is very much a story focused game, with a lot of cutscenes and gameplay limited to good sandbox level design with serviceable combat/stealth, however the fact that most of the time it is more interactive and easier to go through it by killing people which kind of contradicts the story that presents it as if Ellie struggles with killing people is a weird choice for a game in which the story is a focal point.

And Ghost of Tsushima tries to sell you a lot on the samurai concept, tying everything in the world to it with only two, arguably one mechanic to show for it (the combat and effectiveness of stealth which is appropriately tied to the story) but ignores its limitations and insists on a big, completely empty world just so you can grind upgrades.

And now we have Crimson desert, which seems like a mess and is the cheapest product I've seen since maybe Spiderman or ghost of Yotei.

Okay, so... This is my all over the place first train of thought since I got back into gaming. I am just now starting to develop an interest in critical analysis of game design itself.

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u/TaisDoubt — 8 hours ago

Looking for games + Control review

PS4. About Control first - I like stealth and thrilling sandbox level designs, I don't like weird magic in my games most of the time, I find some value in even the most surface level resource management, don't like office building environments or sci-fi or the (in my opinion) cheap and bare bones storytelling of souls games - all of that working against Control from what I understand and yet the story itself seems tense and thrilling and for that alone (maybe also the female protagonist and because I like Alan Wake well enough) I'd like to try the game, I'm trying to get out of my comfort zone anyway. So, would you recommend control?

That being said, I'm also looking for games in general. Indie, AAA, AA, whatever. I want something that is not thirst person RPG gun crafting shooter, they are fine, I like them well enough especially when the story and characters are good however I wish there would be at least one or two unique things to help with creating friction and immersion. I'd also like to feel like I'm buying a complete and coherent game instead of something like Crimson Desert or Ghost of Yotei.

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u/TaisDoubt — 2 days ago

Resistance/friction games recommendations

I've played a good amount of well acclaimed games and every time I ask for something harder I get a gun-crafting shooter or soulslikes and roguelikes because it seems people prefer many ways to look cool, over a slow "annoying homework".

I recently played This war of mine and it seems like not much has improved since its release. I liked how you are never given clean statistics in the game, you can't be sure what each description means and weather it matters. Enjoyed Project Zomboid and permadeath completed Days gone, but want to move towards something else now.

I am unfortunately stuck with a list of games I'd like to play due to finances, but I don't expect them to be an interesting challenge (The long dark, Pacific drive, A Plague's tale, Mad max, Alan Wake, Horizon zero, resident evil series, the order 1886, lost judgement etc.) they are my movie equivalent, don't really expect them to feel like games too much.

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u/TaisDoubt — 5 days ago

What's up with Anita Sarkeesian becoming a punching bag again?

I've seen at least 7 very recent videos about how she is responsible for gaming having been ruined. I was not there for gamergate (had a life), however I just went to check her videos and lo and behold, similarly to the IGN and Mixtape, people with less mental development than a highschooler are lying and twisting information with pretentious accents.

Is a big part of the "gaming community" really just a group of people who only think a game is good if it appeals to their stagnant taste?

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u/TaisDoubt — 6 days ago

Similar games story-wise.

Days gone is up there for me alongside the Witcher 3 when it comes to charters and story and I'm looking for something similar. And I'd like at let's one original thing within the RPG formula (days gone it's the bike and hordes, the Witcher has the journals, oils etc, thus I play both on hard/survival to enjoy them)

I also enjoyed dredge.

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u/TaisDoubt — 10 days ago
▲ 0 r/PS4

Weird PS4 controller defect?

Was playing a game when the triangle button of my controller refused to work, a bit later all buttons were unresponsive in game. I cannot press X to enter any game. They do work in the PS4 menu though. And if I enter a game with my second controller, then switch to the first one, the sticks and some buttons respond.

I've tried - restarting the controller, turning the PS4 completely off and on, plugging the controller via USB, disconnecting the controller completely. None of it has helped. Anybody who has solved this of their own?

edit: when in game, I held the ps button until the menu with sound/device came up, turned off the controller and then turned it on again. this now allows me to enter the game and I can use almost all of my buttons EXCEPT the triangle for some reason

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u/TaisDoubt — 11 days ago

Knife type and shape for self defense

Before anyone jumps in with "you shouldn't use a knife for self defense, you'd just be arming your opponent", I already know that but I'm from a country that doesn't allow sprays or guns and if in a dire situation I assume I'd be better to at least try and have one than not, considering you'd be getting beaten to death anyway.

No I cannot outrun or right hook a man or a group of teenage boys. So, anything that can be easily carried around and would be effective against clothed individuals? Would a hunter's skinning knife do since I already have practice with it on animals?

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u/TaisDoubt — 12 days ago

It's my first souls-like and the sewers of central Yharnam are torturing me

The long loading times and the fact I have to either fight or run past everybody, every single time I die is frying up my mind. That and I can't figure the spacing of R2 attacks, I always expect them to have a longer reach than they do.

Any advice for a completely new player?

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u/TaisDoubt — 14 days ago

Why do people seem to consider Garret to be charismatic?

Just started playing 2 days ago and I'm not finished yet, I'm a bit after the chemult horde part and am having to take a breather because the game has started to suffocate me intensely.

I've been on edge since the colonel was first mentioned. He is genuinely terrifying and I'm wishing way too often for Deacon to take him out. He has good reasons to do so, most glaringly - the colonel is a threat to Sarah, but that's besides the point.

I'm wondering what do people like about the militia and colonel at all? I'd rather deal with Tucker and Copeland over both Kouri and Matthew.

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u/TaisDoubt — 25 days ago

Games to play on a phone (not necessarily mobile games) and should I use GameHub? (It would be my first experience with it)

I've got a phone, a PS4 controller that I should be able to connect to it.

I just want something interactive, I don't know. I like playing Pubg, story focused games, survival strategy games (recently got "This war of mine", fun but only as a first time experience otherwise pretty grindy, repetitive and simplistic) etc.

I don't do well with the style of most "indie games" though.

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u/TaisDoubt — 1 month ago

Are the air nomads too idealised?

  1. They do have hirarchy as each temple has a council of elders who from what I remember can make one man decisions such as to exile somebody. And are shown to discipline through means of authority physically punishing and humiliating.
  2. A core idea of their culture is isolation and refusing to be part of the world's conflicts. This idea strips them of responsibility despite the fact that we know they travelled and relied on locals, mingled with higher authorities and sometimes inserted themselves as mediators and "peace keepers"
  3. They idolize absolute detachment and in a way that's kind of sociopathic.

Those arguments are not fully fleshed out, because I haven't personally experienced every avatar media and I don't plan to and my goal is not to make a stance against them. However I wish I and the fandom would be more critical of the air nomads. It seems like slapping "open minded, peace, conflict avoidant, anti violence" tag on them has led to them being idolised without considering the flaws of their culture

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u/TaisDoubt — 2 months ago

Being picky is a personal failure

You should not be bothered beyond your control by city noise, by people being on the phone on speaker, by smells, foods, textures, normal temperatures etc.

You should know that at any time you can make yourself eat the food you least like for someone else's sake, that you can wear harsh wool on skin etc. You should aim to be disciplined, you should be able to live not just survive, but live uncomfortably and know the cost of every comfort that you choose to be part of.

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u/TaisDoubt — 2 months ago

"i don't want to live in a world of red voters anyway" just means that you are a red voters at heart

There are understandable reasons to choose red. Blue voters think their choice is more logical, it may be, "I'd rather die than live in a world with people less rational than me" is a very self centered and selfish thing to say. "I'd rather die than live in an unpleasant world" is the same, it's antisocial, it's against humanitarianism, to think lesser of people for their fear and to not want to be there for them because it wouldn't suit you.

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u/TaisDoubt — 2 months ago

Children should be taught that -

Children should be taught in some way that their parents are individuals just as much as they are parents.

You can deny your child something that is not a necessity by saying that you are just not in the mood for it or don't see it as a priority (for example driving them to or from school, if they have a reasonable alternative of transport - busses, bicycle, their feet regardless of it is 10 km away or not)

Furthermore I don't think that a child is entitled to any sort of financial resources/freedom such as allowances.

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u/TaisDoubt — 3 months ago