England ballots for the Oval

Just wondering if anyone knows if they still do the 2027 ballots for members and people who bought a ticket for a game this year.

If so any idea when they open?

I’ve been fortunate to be successful in the ballots 4 years running but getting concerned I may have missed the email.

I’m dying to see an Ashes match so just want to ask.

Go well. X

reddit.com
u/The-Decoy-91 — 9 hours ago

Why does season 3 get so much hate?

Yea the series clearly had an agenda, to talk about racism but honestly it really wasn’t that bad, it can’t be denied that some police have prejudice, when it was released it was a huge topic and it’s brave of a police to show to even tackle the subject, they could’ve been a lot more preachy then they where.

What did annoy me though was Jackson leaving at the end of the series, I’ve read he wasn’t going to appear in season 3 if he didn’t feel like the show addressed it well enough and then left straight after, that felt more preachy and self serving IMO.

Maybe it’s because I’m British that I’m not seeing what the hate is about, in America you may have had a lot more shows doing storylines around anti racism at the time so it may have been the straw that broke the camels back so to speak.

I’m not trying to stir trouble just want to understand the hate because if it’s story writing we hating on there are tons of silly plots and plot holes/general realism we can talk about….like how the same 4-6 main characters seem to do all the work swat would be doing or LAPD invading a sovereign country. Like as if America wouldn’t have gone in fully loaded if an agent was killed, cartels learned that lesson with KIKI in Mexico, don’t kill feds!

reddit.com
u/The-Decoy-91 — 3 days ago

How many watches is too many?

So my daughter had her 3rd birthday yesterday.

The first time I watched last kingdom she had just been born, ‘‘twas what i watched during my paternity leave with her.

I’m currently on season 3 episode 5. It’s my 8th watch in 3 years.

It’s also occurred to me that Uthred may be the reason my daughter loves a toy sword 😂 24hours old may have been a tad early to watch Last kingdom.

So yea if she becomes Viking and raids your town, that’s my bad.

reddit.com
u/The-Decoy-91 — 1 month ago

[kcd1] [kcd2] Dungeon diving

Something all RPG players enjoy, a bit of dungeon diving, in castles, forts, mines and caves, tis always fun.

But something about KCD mines is just so much more scarier, they don’t seem to have the obvious layout, the clear exit root, don’t do a convenient loop back to the entrance (looking at you elder scrolls)

Not sure what it is but they’ve done a great job of giving you the “chills” when exploring these dark places

And don’t even get me started on the rusty lunatic knight, that guy was a nightmare and without a torch Jesus it was hard to get around!

reddit.com
u/The-Decoy-91 — 1 month ago

The next title [other]

Am I the only one that is thinking the next title will not feature Henry, continue the story or even be related to the first two in any way?

I’m getting this vibe because Deliverance is dropped from the title.

Yea it’ll be medieval, maybe set closer to the end of the age, maybe an entirely new country, maybe (hopefully) a crusade setting (Teutonic order seems very apt).

A lot of post about it seem very convinced it will be Henry’s next chapter but I truly think he is retired now.

I’d happily continue his story but Id also be excited for something new.

reddit.com
u/The-Decoy-91 — 2 months ago

Which house preceded the House of Tudor?

In a recent pub quiz the question posed was;

Who preceded the House of Tudor, now I said Plantagenets but the answer was apparently house of Lancaster but to my understanding the Tudors ended the Plantagenet dynasty, I’m going for a moral victory here so would like to know the answer.

TIA

reddit.com
u/The-Decoy-91 — 2 months ago

My empire armies lore to explain my usage of Bret parts

I created the lore to explain the heavy use of bretonian helmets, shields and weapons I’ve used just because I love the them, my 2 units of state troops are bashed together with a men at arms kit, use Bret archers pieces in my missile troops and use Bret knights parts (helmets, horses and shields) for my empire knights and mounted general

The Birth of Marchend

Maric Holt was born under a copper sky with a stiff sea breeze, carrying the smell of the fishermen’s catch and the shouts of the harbour men. The first born son of a soldier who became a trader, one who learned that wielding steel wasn’t half as profitable as shoeing the beasts that carried it. His father swapped blade for hammer, working iron into crescent shapes for draft horses and selling them wholesale in Marienburg.

The business grew and so did the connections. From minor Nobles to Lords through to stable masters and quartermasters. All bought from him, and some owed more than just coin. By the time Maric came of age, there was more money than grit in the household, from warriors to merchants. Destined to count coin and live a life of luxury in the Lady of Marrienburg’s court.

Instead, Maric enlisted in the Westerland officer core. Not under pressure. Not out of rebellion but for ground away from accounts and expectations. The desire To build his own reputation.

Maric’s aptitude and experience with logistics showed early—he knew what goods weighed, how long they kept and which types of merchant were likely to cheat. Superiors moved him to caravan detail and depot oversight. His job was simple: ride the routes, protect the freight, collect the tolls, and make sure the books matched what rolled in.

He was good at it. Efficient. He knew when to shut the pass, when to rotate stock and how to spot forged papers. He observed everything and spoke little. When Maric was on shift the rules were followed and goods never went unaccounted for.

Then came the skirmish at the pass.

A convoy carrying Bretonnian goods and officials was ambushed crossing through the mountain pass—greenskins, quick and coordinated. Official response was delayed and Communications failed. Holt took the initiative. He mustered a handful of guards from a minor station and intercepted the Goblins. Losses were high. The assault was crude, But it worked. Most of convoy’s party survived, the cargo was salvaged and the problem was resolved without central command.

A battle report was filed. The Bretonnians attached their praise, for some young noble was saved, a nephew of the Duke of Gisoreux and sole heir to a Barony with its vast estate. In gratitude a land grant was offered, just inside Bretonnian territory, at the foot of the grey Mountains, near the Gisoreux gap

A small parcel, at the bottom of the mountain pass, alongside the road, with the permission and enough flat ground to build a fortified market with depots. Holt seized his reward and started building with his father’s gold.

Marchend —not poetic, not commemorative, just descriptive. It is the last proper stop before the mountain road turns unsteady. A choke point between traders coming south from the Empire and those drifting north out of Bretonnia. Holt built fast. Stone walls, a gatehouse, towers, Barracks, market square, A ledger hall, A weigh station. Nothing fancy. Just strong walls, clear sightlines and ground stable enough to load and unload freight.

Empire traders used it to pause and transfer goods. Bretonnians came for bulk purchase and safe passage. The toll system was strict—every cart logged, every crate weighed. Toll clerks stamped papers and moved them along. Smugglers were punished hard and fast. No exceptions.

Under the Owl banner of the Holt family, The market grew. Warehouses stacked goods high. Smithy’s stoked their flames. Depots stocked up for caravans pushing into colder ranges. Evermore Taverns and Bunkhouses were built. Everything at Marchend had one purpose, to earn coin and increase trade. No chapels, No ornate homes, No great hall. Just stone walls, metal gates and coin that flowed.

Marchend thrived. The tariffs, tolls and taxes collected are significant for The Empire, Bretonia and Marchend itself. Merchants flocked to the area bringing a boom in population, production and wealth. Marchend’s reputation throughout the realms of men grew, a haven for trade but with the strength to keep the gold it produced.

The roads stayed open through the power of the forces stationed there, constant patrols through the pass and lands surrounding the outpost. Skirmishes and battles with bands of Orcs and Goblins in the mountains, Beastmen in the forests and even helping to repel the seasonal incursions from the Norsemen along the coast and rivers.

The Fort of Marchend and its estate are governed as a fiefdom independent of both the Empire and Bretonia, in its own interests to promote its growth, protect its trade and to project its local power. Although Marchend is loyal to the Lady of Marrienburg, supporting her interests and claim to the imperial throne as well as supporting the interests of the empire as a whole.

The army of Marchend also fights as mercenaries for local Bretonnian Dukes and Lords whose interests and concessions offered suit Marchend, often swinging the balance of power in local politics through the use of the Great cannons.

The army of Marchend are a potent force, a well supplied army, backed by and loyal to the Lady of Marrienburg. Trained in the empire style of war, Recruitment is simple, all warriors hailing from the empire and bretonia are welcome, as long as they can hack the brutal wind and rain, have the stomach to stand in battle and have a thirst for reputation. Equipment varies from standard empire issue, local bretonian armour and weapons, rifles from Riekland, longbows from Bretonnia and a steam tank purchased from Nuln.

Marchend has become the template that all far off empire outposts and forts aim for. A desired posting guaranteed to bring battle, reputation and coin. Envy of all Border lords and princes. A Fiefdom destined to become a family dynasty.

Whether it’s for their Lady, their Lord or their home, the warriors stand under the Owl banner ready to do battle once more for Marchend.

reddit.com
u/The-Decoy-91 — 2 months ago

Which house was before the house of Tudor?

In a recent pub quiz the question posed was;

Who preceded the House of Tudor, now I said Plantagenets but the answer was apparently house of Lancaster but to my understanding the Tudors ended the Plantagenet dynasty, I’m going for a moral victory here so would like to know the answer.

TIA

reddit.com
u/The-Decoy-91 — 2 months ago

A little lore for my empire army

I created the lore to explain the heavy use of bretonian helmets, shields and weapons I’ve used just because I love the them, my 2 units of state troops are bashed together with a men at arms kit, use Bret archers pieces in my missile troops and use Bret knights parts (helmets, horses and shields) for my empire knights and mounted general

The Birth of Marchend

Maric Holt was born under a copper sky with a stiff sea breeze, carrying the smell of the fishermen’s catch and the shouts of the harbour men. The first born son of a soldier who became a trader, one who learned that wielding steel wasn’t half as profitable as shoeing the beasts that carried it. His father swapped blade for hammer, working iron into crescent shapes for draft horses and selling them wholesale in Marienburg.

The business grew and so did the connections. From minor Nobles to Lords through to stable masters and quartermasters. All bought from him, and some owed more than just coin. By the time Maric came of age, there was more money than grit in the household, from warriors to merchants. Destined to count coin and live a life of luxury in the Lady of Marrienburg’s court.

Instead, Maric enlisted in the Westerland officer core. Not under pressure. Not out of rebellion but for ground away from accounts and expectations. The desire To build his own reputation.

Maric’s aptitude and experience with logistics showed early—he knew what goods weighed, how long they kept and which types of merchant were likely to cheat. Superiors moved him to caravan detail and depot oversight. His job was simple: ride the routes, protect the freight, collect the tolls, and make sure the books matched what rolled in.

He was good at it. Efficient. He knew when to shut the pass, when to rotate stock and how to spot forged papers. He observed everything and spoke little. When Maric was on shift the rules were followed and goods never went unaccounted for.

Then came the skirmish at the pass.

A convoy carrying Bretonnian goods and officials was ambushed crossing through the mountain pass—greenskins, quick and coordinated. Official response was delayed and Communications failed. Holt took the initiative. He mustered a handful of guards from a minor station and intercepted the Goblins. Losses were high. The assault was crude, But it worked. Most of convoy’s party survived, the cargo was salvaged and the problem was resolved without central command.

A battle report was filed. The Bretonnians attached their praise, for some young noble was saved, a nephew of the Duke of Gisoreux and sole heir to a Barony with its vast estate. In gratitude a land grant was offered, just inside Bretonnian territory, at the foot of the grey Mountains, near the Gisoreux gap

A small parcel, at the bottom of the mountain pass, alongside the road, with the permission and enough flat ground to build a fortified market with depots. Holt seized his reward and started building with his father’s gold.

Marchend —not poetic, not commemorative, just descriptive. It is the last proper stop before the mountain road turns unsteady. A choke point between traders coming south from the Empire and those drifting north out of Bretonnia. Holt built fast. Stone walls, a gatehouse, towers, Barracks, market square, A ledger hall, A weigh station. Nothing fancy. Just strong walls, clear sightlines and ground stable enough to load and unload freight.

Empire traders used it to pause and transfer goods. Bretonnians came for bulk purchase and safe passage. The toll system was strict—every cart logged, every crate weighed. Toll clerks stamped papers and moved them along. Smugglers were punished hard and fast. No exceptions.

Under the Owl banner of the Holt family, The market grew. Warehouses stacked goods high. Smithy’s stoked their flames. Depots stocked up for caravans pushing into colder ranges. Evermore Taverns and Bunkhouses were built. Everything at Marchend had one purpose, to earn coin and increase trade. No chapels, No ornate homes, No great hall. Just stone walls, metal gates and coin that flowed.

Marchend thrived. The tariffs, tolls and taxes collected are significant for The Empire, Bretonia and Marchend itself. Merchants flocked to the area bringing a boom in population, production and wealth. Marchend’s reputation throughout the realms of men grew, a haven for trade but with the strength to keep the gold it produced.

The roads stayed open through the power of the forces stationed there, constant patrols through the pass and lands surrounding the outpost. Skirmishes and battles with bands of Orcs and Goblins in the mountains, Beastmen in the forests and even helping to repel the seasonal incursions from the Norsemen along the coast and rivers.

The Fort of Marchend and its estate are governed as a fiefdom independent of both the Empire and Bretonia, in its own interests to promote its growth, protect its trade and to project its local power. Although Marchend is loyal to the Lady of Marrienburg, supporting her interests and claim to the imperial throne as well as supporting the interests of the empire as a whole.

The army of Marchend also fights as mercenaries for local Bretonnian Dukes and Lords whose interests and concessions offered suit Marchend, often swinging the balance of power in local politics through the use of the Great cannons.

The army of Marchend are a potent force, a well supplied army, backed by and loyal to the Lady of Marrienburg. Trained in the empire style of war, Recruitment is simple, all warriors hailing from the empire and bretonia are welcome, as long as they can hack the brutal wind and rain, have the stomach to stand in battle and have a thirst for reputation. Equipment varies from standard empire issue, local bretonian armour and weapons, rifles from Riekland, longbows from Bretonnia and a steam tank purchased from Nuln.

Marchend has become the template that all far off empire outposts and forts aim for. A desired posting guaranteed to bring battle, reputation and coin. Envy of all Border lords and princes. A Fiefdom destined to become a family dynasty.

Whether it’s for their Lady, their Lord or their home, the warriors stand under the Owl banner ready to do battle once more for Marchend.

reddit.com
u/The-Decoy-91 — 2 months ago

Marchend

The Birth of Marchend

Maric Holt was born under a copper sky with a stiff sea breeze, carrying the smell of the fishermen’s catch and the shouts of the harbour men. The first born son of a soldier who became a trader, one who learned that wielding steel wasn’t half as profitable as shoeing the beasts that carried it. His father swapped blade for hammer, working iron into crescent shapes for draft horses and selling them wholesale in Marienburg.

The business grew and so did the connections. From minor Nobles to Lords through to stable masters and quartermasters. All bought from him, and some owed more than just coin. By the time Maric came of age, there was more money than grit in the household, from warriors to merchants. Destined to count coin and live a life of luxury in the Lady of Marrienburg’s court.

Instead, Maric enlisted in the Westerland officer core. Not under pressure. Not out of rebellion but for ground away from accounts and expectations. The desire To build his own reputation.

Maric’s aptitude and experience with logistics showed early—he knew what goods weighed, how long they kept and which types of merchant were likely to cheat. Superiors moved him to caravan detail and depot oversight. His job was simple: ride the routes, protect the freight, collect the tolls, and make sure the books matched what rolled in.

He was good at it. Efficient. He knew when to shut the pass, when to rotate stock and how to spot forged papers. He observed everything and spoke little. When Maric was on shift the rules were followed and goods never went unaccounted for.

Then came the skirmish at the pass.

A convoy carrying Bretonnian goods and officials was ambushed crossing through the mountain pass—greenskins, quick and coordinated. Official response was delayed and Communications failed. Holt took the initiative. He mustered a handful of guards from a minor station and intercepted the Goblins. Losses were high. The assault was crude, But it worked. Most of convoy’s party survived, the cargo was salvaged and the problem was resolved without central command.

A battle report was filed. The Bretonnians attached their praise, for some young noble was saved, a nephew of the Duke of Gisoreux and sole heir to a Barony with its vast estate. In gratitude a land grant was offered, just inside Bretonnian territory, at the foot of the grey Mountains, near the Gisoreux gap

A small parcel, at the bottom of the mountain pass, alongside the road, with the permission and enough flat ground to build a fortified market with depots. Holt seized his reward and started building with his father’s gold.

Marchend —not poetic, not commemorative, just descriptive. It is the last proper stop before the mountain road turns unsteady. A choke point between traders coming south from the Empire and those drifting north out of Bretonnia. Holt built fast. Stone walls, a gatehouse, towers, Barracks, market square, A ledger hall, A weigh station. Nothing fancy. Just strong walls, clear sightlines and ground stable enough to load and unload freight.

Empire traders used it to pause and transfer goods. Bretonnians came for bulk purchase and safe passage. The toll system was strict—every cart logged, every crate weighed. Toll clerks stamped papers and moved them along. Smugglers were punished hard and fast. No exceptions.

Under the Owl banner of the Holt family, The market grew. Warehouses stacked goods high. Smithy’s stoked their flames. Depots stocked up for caravans pushing into colder ranges. Evermore Taverns and Bunkhouses were built. Everything at Marchend had one purpose, to earn coin and increase trade. No chapels, No ornate homes, No great hall. Just stone walls, metal gates and coin that flowed.

Marchend thrived. The tariffs, tolls and taxes collected are significant for The Empire, Bretonia and Marchend itself. Merchants flocked to the area bringing a boom in population, production and wealth. Marchend’s reputation throughout the realms of men grew, a haven for trade but with the strength to keep the gold it produced.

The roads stayed open through the power of the forces stationed there, constant patrols through the pass and lands surrounding the outpost. Skirmishes and battles with bands of Orcs and Goblins in the mountains, Beastmen in the forests and even helping to repel the seasonal incursions from the Norsemen along the coast and rivers.

The Fort of Marchend and its estate are governed as a fiefdom independent of both the Empire and Bretonia, in its own interests to promote its growth, protect its trade and to project its local power. Although Marchend is loyal to the Lady of Marrienburg, supporting her interests and claim to the imperial throne as well as supporting the interests of the empire as a whole.

The army of Marchend also fights as mercenaries for local Bretonnian Dukes and Lords whose interests and concessions offered suit Marchend, often swinging the balance of power in local politics through the use of the Great cannons.

The army of Marchend are a potent force, a well supplied army, backed by and loyal to the Lady of Marrienburg. Trained in the empire style of war, Recruitment is simple, all warriors hailing from the empire and bretonia are welcome, as long as they can hack the brutal wind and rain, have the stomach to stand in battle and have a thirst for reputation. Equipment varies from standard empire issue, local bretonian armour and weapons, rifles from Riekland, longbows from Bretonnia and a steam tank purchased from Nuln.

Marchend has become the template that all far off empire outposts and forts aim for. A desired posting guaranteed to bring battle, reputation and coin. Envy of all Border lords and princes. A Fiefdom destined to become a family dynasty.

Whether it’s for their Lady, their Lord or their home, the warriors stand under the Owl banner ready to do battle once more for Marchend.

reddit.com
u/The-Decoy-91 — 2 months ago

The Vaultkin Reliquarii

Still working on it, thoughts and advice welcome

The Vaultkin Reliquarii

Chapter Master: Lord Korran Holt

Chapter based aboard the Veritus Absolva vault ship

Imperial fist successor

Training Influence: tutored by the Black Templars in founding years

War Cry: “The vault walks”

Function and origin

Founded during the indomitus crusade as a Primaris chapter from Imperial Fist gene seed, trained by their Black Templar cousin’s in the disciplines of Crusade warfare in preparation for their quest to regain relics for the imperium. A Writ of Purpose set by them during their creation by Roboute Guilliman to restore lost honour across the Imperium.

The Vaultkin Reliquarii fight not for conquest or pacification but the recovery, sanctification, and preservation of the Imperium’s lost and forgotten relics, weapons and sacred Artefacts, lost to the entropy of war and time. Their very presence in a war zone signals that something sacred is missing and must be returned.

The Vaultkin Reliquarii are not a typical Chapter, They are autonomous from all but the highest imperial Authority and operate strictly according to their Writ of Purpose. They wage war in a clinical but fanatic fashion, arriving without herald nor by request, only answering to the confirmed presence of a relic. They do not join battle unless the recovery of an artefact demands it, immediately ceasing operations and departing once their objective is complete.

If a relic has vanished, has become heretically corrupted, is wielded by the enemy, or lies behind enemy lines, the Vault walks.

The chapter maintains hundreds of servitors aboard the Veritus Absolva, tasked to endlessly comb through live battle reports and transmissions across the Imperium to identify relic signals. Intelligence gathered is then ratified by the Imperial Archivists attached to the Vaultkin. Each identified target is allocated a crusade designation and passed to the nearest company who must retrieve the item.

The Vaultkin care not about the wider conflicts waging in sectors that they enter, they are single minded in the pursuit of achieving their goal. Their crusade is to restore honour lost to the imperium, not to earn glory through military victory. This has caused contention with chapters who lust for the laurels of conquest and battle in the name of the emperor, who would gladly accept help from fellow Astartes yet their crusade has earned them the respect of many more chapters who’ve received relics they believed they would not see again.

It is said Guilliman once remarked about the negative views of some chapters “The Vaultkin Reliquarii will be misunderstood and held in contempt my many until that what was lost is returned”

If another chapter recovers the relic before the Vaultkin do so, they will withdraw and move on to their next target, they will how ever inform the chapter of the rightful owners if they are still active and expect the item to be returned at the earliest opportunity.

Being son’s of Dorn their overriding quest is to find and recover any traces of Rogal Dorn. If an artefact is detected they will halt their current crusade, leaving it to its fate. The responsible company then must to return to complete their abandoned crusade in penance.

The Vaultkin number around 500 battle brothers split into 5 companies each carrying out their crusade in separate sectors, there is also two half companies that have the young aspirants learning their sacred craft who accompany the 3rd and 5th companies. They are only known to unite their forces in chapter strength for recovery of a relic of Dorn.

The Vaultkin recruitment selection is rather peculiar, being nomadic aboard their vault ship and having conquered no worlds they rely on a pact they struck with the Black Templars. They are allowed to select 20 men from each tithe to join the ranks of the Vaultkin in gratitude for a fragment of a damaged helmet worn by Sigismund that the Vaultkin recovered during one of their original 5 crusades.

The Veritus Absolva is a converted Imperial Treasury ship, once used to deliver coin to worlds and collect tithes for the imperium. It is a sprawling mass of Vaults and safes now used to house and display the many Relics captured by the Vaultkin. The Veritus Absolva has been refitted for combat by the Mechanicum to the standard befitting a chapter command ship. It has sanctification halls to service and purge any taint of Chaos or Xenos from what they recover and a vast intelligence deck housing the servitors and Imperial archivists.

The 1st company operate from the Veritus Absolva and its support vessels whilst the other four each have an imperial battle barge and support vessels under their command, all relics recovered are sent to Veritus Absolva to be sanctified and stored until they are returned, Relics of lost chapters are displayed in honour whilst those of fallen and heretic chapters are wielded by the Vaultkin so they may once more serve the emperor.

Doctrine

• Crusade Chapter: Eternal crusading structure inspired by the Black Templars.
• Relic‑First Doctrine: Success is measured by recovery, not victory.
• Autonomous Deployment: The Vaultkin insert into systems without sector permission or request.
• The Vaultkin Obscura will only enter combat if it is beneficial to the recovery of the artefact.
• Post‑Retrieval Departure: Once the artefact is secured, combat ceases immediately. The Vaultkin do not linger.
• Custodial Return: Recovered relics are returned to origin Chapters, Scholae, or Imperial bodies as and when encountered.
• Weapons recovered belonging to traitorous are wielded again in solemn ritual, so the weapon can once more serve the Emperor.
•relics belonging to Lost chapters are displayed aboard the Veritus Absolva in honour of the dead and their deeds.

How does the last wall protocol fit in is something I’m working on

reddit.com
u/The-Decoy-91 — 2 months ago

Realistically how much money do you need to be able to start your own kingdom and how much do you need to be making to keep it going ?

reddit.com
u/The-Decoy-91 — 4 months ago

Bit of background first, huge lover of total war historical games, currently playing Kingdom come deliverance 2 but not 100% sold on it with the combat system.

So I’m looking at this as alternative to play.

So I want to clarify how it plays

Now it seems to be a mixture of turn based strategy on the campaign map but also real time battles where you control your character?

I’ve read that you start as your character doing small quests until you have enough power to have a settlement? Do I have the right?

You can then choose to be independent or join an empire. And I suppose the ultimate goal is become the leader of your faction and take over the world.

I’m really interested in the game but confused to how it plays, especially as the beginning of the game.

So help me understand and sell me the game because I’m itching for some strategy

reddit.com
u/The-Decoy-91 — 4 months ago
▲ 7 r/40khomebrew+1 crossposts

The Vaultkin Reliquarii - iron warriors successor - relic hunters - crusaders.

Now I’ve established my army have 500 men spread across 5 companies and 2 half companies of aspirants that accompany the 3rd and 5th.

I’ve not set different trim colours for my companies, every one uses green pauldrons, trim and yellow helms and knees designates the officer/sergeant class

Haven’t even thought about symbols for the companies but honestly will probably go with Roman numerals for ease.

So onto veterans, traditionally the 1st would be the veteran company but my chapter are relic hunters and I don’t like the lore of having a veteran company, I feel veteran units would be in all the companies, with members of said company striving to join the elite, so for instance my sternguard in the 4th aren’t from the 1st, they are just some of best of the 4th has to offer in ranged combatT, the blade guard some of the best close Combat men and the the terminators, well they are just the guys who’ve seen it all and dish it out!

The same also goes for the dreadnoughts, I’ve established their are 8 dreadnoughts in the chapter (only named 2) 1 in the 1st, 2 in the second, 3 in the 3rd, 1 in the 4th and 5th. They don’t belong to the chapter as such but belong to their company and solely battle with them.

So I guess what I’m going with is any asset of chapter belongs to its particular company and is not shared. I think this also massively suits us as each company is on their relic recovery crusade in separate sectors carrying out their sacred duty. We only unite as a chapter for a recovery of a relic of Dorn, with the last wall protocol being enacted we will all be fighting in the same sector but independently to recover all the relic weapons and vehicles we can from the Iron Warriors (insert spit noise here) for destruction or sanctification to used by the imperium once again.

reddit.com
u/The-Decoy-91 — 4 months ago

Long time lover of historical total war from Rome 1-attila

Have not played pharaoh, all I really know about that is managing your resources is super important.

Could you catch me up on the need to know information Med 3? How’s it going to play? Are we going to be tediously managing resources all the time (I mean like over kill where it becomes a chore) are diplomats going to have teeth again (I’ve always want threats to be an option) the rough time period?

Basically what do we know that’s coming

Thanks in advance

reddit.com
u/The-Decoy-91 — 4 months ago