

Our game reached 20,000+ wishlists in its first month - Village51
Hi everyone!
We launched the Steam page for Village51 just over a month ago, and today we reached 20,668 net wishlists.
We're incredibly grateful for the response. We knew the concept resonated with people, but we didn't expect the game to gain this much traction so quickly.
Here are the numbers so far:
- 21,042 wishlist additions
- 374 wishlist deletions
- 20,668 current outstanding wishlists
- Steam page live since June 4
As the graph shows, the first days generated the biggest spike, followed by a couple of smaller waves and then a more stable daily growth. That seems to be the typical pattern once the initial excitement settles.
Most of our traffic came from:
- Steam's organic discovery
- Content creators and social media
Our next milestones are:
- Launching our first public playtest
- Releasing the demo
- Participating in Steam Next Fest
- Continuing to share development updates with the community
We're curious to hear from other developers: What helped keep your wishlist growth going after the initial launch spike?
Any lessons or strategies you'd be willing to share would be greatly appreciated.
Thanks for reading!
Steampage: https://store.steampowered.com/app/3819700/Village_51/