u/Which-Worldliness556

Image 1 — Just for funnies: Hypothetically, in a 10v10 or 4v4, could PACT actually field enough AA to stop a 10 stack that all used a deck like this that is specfically designed to drain all AA units and supplies dry, especially if none of the Helis were blobbed and thus not taking any AOE or AOE suppression?
Image 2 — Just for funnies: Hypothetically, in a 10v10 or 4v4, could PACT actually field enough AA to stop a 10 stack that all used a deck like this that is specfically designed to drain all AA units and supplies dry, especially if none of the Helis were blobbed and thus not taking any AOE or AOE suppression?
Image 3 — Just for funnies: Hypothetically, in a 10v10 or 4v4, could PACT actually field enough AA to stop a 10 stack that all used a deck like this that is specfically designed to drain all AA units and supplies dry, especially if none of the Helis were blobbed and thus not taking any AOE or AOE suppression?
▲ 5 r/warno

Just for funnies: Hypothetically, in a 10v10 or 4v4, could PACT actually field enough AA to stop a 10 stack that all used a deck like this that is specfically designed to drain all AA units and supplies dry, especially if none of the Helis were blobbed and thus not taking any AOE or AOE suppression?

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I mean, essentially to not die to AOE AA you'd have to have the discipline to send the helis very spaced out in groups of like 8 in big long lines and try to encircle it like you're playing Total War, like Ye Olde Musket Infantry, with the intent that yeah you're basically doing a mix of sniping all the anti-air and simply draining the anti-air missiles through sheer AA soak.

But if they all went straight for the spawn points and overwatching (but not wasting ammo on) FOBS so PACT can't resupply or safely spawn in more AA, I wonder if PACT could actually withstand it.

But assuming you also planespammed appropriately to not use up all the helis at once, I wonder if a PACT team that wasn't specfically preparing an anti-helorush meme deck could actually stop airspam of this level or if they would literally run out of anti air missiles.

I think the one deck that could actually counter this would be like, KDA through sheer mass infantry as the helis would probably run out of ammo trying to kill all of KDA, glorious Guardsmen that they are.

EDIT I just found out about 2nd UK Helo inf

WTF you can spam out 57 Rocket and ATGM helis and they all come with a free very combat capable squad to zombie with later.

Are there any other decks that are good/funny for this kind of ill advised tomfoolery?

u/Which-Worldliness556 — 17 hours ago

EL2: I'm kind of sick the AI moving an army 6 tiles in real time and hitting me with a folding chair due to faster reflexes in my turn based game, can we get a mode where armies are given orders at the start of the turn, and execute them simultaneously at the end of a turn?

I know I can and do preplan my army marching orders and set the "act now" hotkey to Q and mash that MF every time I press end turn, but sometimes I forget or elsewise am somehow rudely reminded that this game isn't really turn based.

TBH it really kills the vibe, especially when something unexpected happens and suddenly it becomes a fast paced RTS to dodge a stack with my scout or race for a treasure or rush my army to secure a position etc.

Its like all the worst parts of RTS and turn based, being neither positively exciting nor truly comfy because at any moment the game force me into an RTS situation.

EG:

Army Control setting for people who like the current system:

1)) "Simultaneous" turns: (vanilla) the current method of he who clicks first, wins.

-TBH you should be able to just walk away with no penalty if someone tries to fight you but you have more movement left than them. Annoying that in a turn based game, my 4/4 movement Scout can be forced to retreat itself to death because a 0/3 movement unit ran out of the fog of war and attacked it.

What I want though is:

2)) Planned Simultaneous: All unit/Army movements are "Planned" by all players during the shared turn, and then when all players press "end Turn" all armies advance down the exact paths they were given, if they bump into other armies, they will ignore/block/attack based on diplomatic status.

You then have a "Conflict Phase" where you resolve all the Conflicts from armies bumping into each other (deciding whether to let people go, attack them, Hold them in place to force them to attack you, etc).

Units should also be able to intelligently "Chasedown" other armies, in that case they'll do it tile by tile during the Movement Phase, maybe getting a +1 move bonus if they are locked onto and chasing another army within their own borders.

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▲ 194 r/warno

Did you know, that the cheaper a tank is, the lower the chance for it to trigger Bail Out on a penetrating hit? Likewise, cheaper planes and helicopters are less likely to be affected by Critical Hits. This goes for all units, really. Cheaper really is better!

▲ 3 r/AOW4

What kinds of armies is the AutoBattle AI good at using without pointless casualties?

Even with a caveat EG you have to set up the battle so it doesn’t give away turn initiative by charging in, but from there you can slap autobattle and it will pilot effectively.

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u/Which-Worldliness556 — 4 days ago
▲ 3 r/warno

Superheavy tanks: Vet 1 or Vet 0?

Personally my whole army of land units gets Vet 1 as a minimum due to how brutal suppression is on tier 0 units.

+ if I manage to lose like what 3000 points worth of vet 0 heavy tanks im probably going to lose lol.

But how do you handle it?

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u/Which-Worldliness556 — 7 days ago

Population Management: I REALLY want Humankind’s Expert Policy custom filter + a checkbox for “prioritise pop specialty over policy.”

Also i want the game to actually obey my pop rules lol, it keeps auto assigning as Balanced even when I set the filter to food priority.

In Humankind you can directly Tier the pop job assignent rules, eg auto assigning pops to Farmers>Workers>scribes.

This would be a godsend as I really like to try to unlock the population bonuses.

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u/Which-Worldliness556 — 8 days ago
▲ 169 r/AOW4

POV you just got hired to my army as a 30 gold instant feudalism Pikeman Levy

"RAMIREZ! THAT DRAGON IS HEADED STRAIGHT FOR BURGERTOWN, SHOOT IT WITH THE LONGBOW!"

u/Which-Worldliness556 — 9 days ago

See above.

What if, each unit you have multiple copies of, makes the next cost 10% more Production? This would incentivize more diverse armies, using Village units, and also act as an anti-snowball mechanic for warmongers that are soaring ahead.

That way, you would also actually have to engage with the weaker parts of a roster too.

EG you might suddenly find it efficient to have a weaker wing-army of Sentinels and figure out a use for them, even if you already have a legion/chosen armour stacked doomstack.

u/Which-Worldliness556 — 15 days ago

  1. Suspects aren't John wick when they fight
  2. Suspects actually have a normal human level of morale (4 guys flash and burst in VS 1 guy>>>They surrender)
  3. SWAT AI isn't incompetent.
  4. Suspects haven't turned the the entire post-code into a minefield.

Can we get like, Casual but with more enemies and a 2nd SWAT Squad?

Maybe like another 5 man team, that you can give vague orders to like "Hold this Room" or "Follow 1 room behind me".

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u/Which-Worldliness556 — 25 days ago