The first combat mechanics in my game
Hi everyone,
Here are some short gameplay clips from my horror roguelike game, set in 1980s Japan.
Part of the combat system involves entering commands via the command line, as shown in the video. The key goal of this concept is to let the player interact with the entire lifecycle of a scene (moving objects, creating, transforming). You’ll build your commands from scratch and unlock new ones, gradually reshaping the world around you and defeating enemies.
Currently, 25 commands have been implemented, but you’ll have the ability to create custom commands or improve existing ones. Another feature of the gameplay is that the commands themselves will depend on which friends you choose in the game (and their personalities), or you can go it alone.
u/_acmwq — 12 hours ago