



Pearl Abyss has been pushing patches very fast over the last couple of days. Here’s the current state so people stop repeating fixed bugs.
Already fixed (as of 1.18.02):
Still being reported (not confirmed fixed yet):
Note: 1.18.02 only dropped early this morning. A lot of people may not have it yet, especially on console. If you’re still seeing the “already fixed” issues above, make sure the latest patch is fully installed and try a full restart.
The major problems from 1.18.00 got hit pretty quickly. The remaining ones are fewer and more scattered.
If you’re running into something new after 1.18.02, drop it in the comments with your platform so we can keep track. Thanks. Please do not include the known problems which I listed already on this post https://www.reddit.com/r/CrimsonDesertLife/comments/1vqr7ba/patch_notes_version_11802_all_platforms_hotfix/ You are welcome to drop them there instead.
New issues please report alsp to Pearl Abyss using this link: https://support.pearlabyss.com/crimsondesert/en-US/Category
Was doing my explorer thing and came across the Desert Marauder Rusten by accident. You need to destroy the wheels (I used Turning Slash), knock out the enemies, and stab "the core" . I am on chapter 4, so it is completely doable in the early game. The reward is a chest full of money for your camp, Plunderer's Gold Chest with 138,897.00 which will help with expenses a lot!
EDIT:Did this 4 months ago 😂
Just finished upgrading my ROG Strix G18 this afternoon. Went from 64 GB to 128 GB of RAM and added a second 4 TB SSD, so I’m sitting at 8 TB total now. Doing this was out of my comfort zone for sure; however, it was pretty easy, and I am very glad I did it vs paying someone else to do it.
While I had it open, I also cleaned out a shocking amount of dust (farm life is not kind to laptop fans).
This machine has been really solid with Crimson Desert and everything else I’ve thrown at it. Specs now:
Still on the December 2025 NVIDIA driver. I didn’t update it because I kept reading about people having problems after the newer ones, so I left it alone.
64 GB was already more than enough for the game itself, but the extra RAM and storage made a big difference with my photo folders. I have well over 17 gigs of screenshots, and before the upgrade the folders were so slow I had to open them and scroll through to find anything. Now they open, and I can see all the pics immediately. That alone makes the whole upgrade worthwhile.
Anyone else running high RAM or multiple drives with this game? How about what rig you are currently using? Figured it might help others running Crimson Desert too. Cheers!
Fellow Greymanes,
Thank you for your incredible support and enthusiasm since the launch of Crimson Desert.
Over the past few months, we have released several updates for the game that included new content, quality-of-life improvements, and technical refinements, while listening closely to the feedback you shared with us.
To reflect on that journey, we’ve created this infographic highlighting some of the major updates and improvements delivered through each patch since launch. While it doesn’t reflect every change, it offers a look back at some of the key additions that have contributed to the game’s evolution so far.
17 patches, with more than 20 new features and content additions, 120 new mounts and pets, and 70 new outfits, equipment, and items - all made possible thanks to you, Greymanes.
1.00.00
1.01.00
1.02.00
1.03.00
1.04.00
1.05.00
1.06.00
1.07.00
1.08.00
1.09.00
1.10.00
1.11.00
1.12.00
1.13.00
1.14.00
1.16.00
Thank you for being part of this adventure with us.
- The Crimson Desert Team
https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=118
"Pearl Abyss has reported a sharp increase in sales and operating profit for the second quarter of 2026, with Crimson Desert emerging as the primary driver of its financial performance. The open-world action game, which launched globally in March, generated 136.1 billion Korean won during the quarter, representing roughly 70% of the company’s total sales.
According to Pearl Abyss’ August 11 financial announcement, the company recorded 192.6 billion Korean won in consolidated sales, and 67.6 billion Korean won in operating profit for Q2 2026. Compared with the same period last year, sales increased by 247.7%, while operating profit jumped by 7,411.1%.
Crimson Desert had already surpassed 6 million copies sold within 26 days of launch, helping Pearl Abyss significantly outperform its year-ago results. Existing flagship title Black Desert contributed another 55 billion Korean won in sales during the quarter.
Overseas markets accounted for 91% of Pearl Abyss’ total Q2 sales, with North America and Europe making up 75% of that international revenue. The company also confirmed that it is evaluating additional Crimson Desert DLC, with a potential release planned within 2026.
Pearl Abyss is also optimizing Crimson Desert for Nintendo Switch 2, targeting a release during the first half of 2027. Its next major project, Guardian: The Lonely and Great God, is currently targeting the second half of 2028."
Dan Whitfield Senior Content Writer at OtakuKart
https://otakukart.com/pearl-abyss-says-crimson-desert-drove-70-of-q2-sales-as-revenue-rises-247-7/
So I decided to see if I could beat Priscus in my current state mid Chapter 5. I do have some awesome food buff gear that makes my health pretty insane. I showed up, and part of the challenge is to find the basement, but all you can do is climb to the top of the tower.
When you get to the top, you will see a bell. There is no obvious way to ring it, so I aimed my bow above it and brought it down. It gives you the way into the basement 😄. Just jump and fly down.
Priscus has several moves; the important one to avoid is when he goes into the center of the room. Avoid him at that point by running away because you can die very easily from the projectiles. I had issues with Nature’s Snare: I’m a bit out of practice, so I reverted to my bow and unlimited exploding arrows, which worked very well. Then hit him with my Vow of the King. It didn’t take long…
You get some good rewards and a portal opens to the Abyss, which is very helpful; more puzzles to solve 😄.
So who else has beaten Priscus? What chapter were you in?
"Crimson Desert has picked up two major awards in 2026, giving Pearl Abyss plenty of reasons to celebrate.
The game won Best International Game, also referred to as Best Innovative Overseas Game, at the China Game Innovation Awards (CGIA) 2026. It also took home Best Technical Innovation at the Develop:Star Awards 2026.
That's an interesting pair of wins.
One recognizes the game itself. The other recognizes the technology making the whole thing possible.
And yes, the BlackSpace Engine has officially collected some hardware while your PC is still negotiating with its cooling fans.
The first award came from the China Game Innovation Awards 2026, announced around early August during ChinaJoy in Shanghai.
The sixth edition of the awards was hosted by the China Audio-video and Digital Publishing Association and organized by TapTap.
The Best International Game category focuses on overseas games that bring new ideas to gameplay, technology, and artistic design.
Crimson Desert was recognized for its massive open world, technical presentation, combat, and freedom of exploration.
The award also highlights the game's growing presence in the Chinese market.
Pearl Abyss has invested heavily in localization, including Chinese voice acting and subtitles. The company also promoted the game at Bilibili World and ChinaJoy, while partnering with TCL to showcase its open-world technology.
Chinese outlet GamerSky gave Crimson Desert an 86/100, praising the huge amount of content packed into its open world.
That's a lot of virtual land for players to get lost in.
Fortunately, there is no minimap DLC required.
The second award is arguably even more interesting.
At the Develop:Star Awards 2026, held in Brighton, UK, around July 15–16, Crimson Desert won Best Technical Innovation.
The award recognized Pearl Abyss' proprietary BlackSpace Engine.
Unlike many modern games that rely on established third-party engines, BlackSpace was built specifically to handle the demands of Crimson Desert.
And those demands are not exactly modest.
The engine is designed to support a huge seamless world while handling:
Basically, Pearl Abyss decided that making a normal open-world game wasn't enough.
The engine also had to carry the entire sofa.
The Develop:Star category included some heavyweight competition.
Crimson Desert went up against technology associated with games such as Death Stranding 2: On the Beach, Ghost of Yōtei, and DOOM: The Dark Ages, including id Software's idTech 8.
So this wasn't exactly a lobby filled with tutorial-level opponents.
The judges ultimately praised BlackSpace for its originality and its contribution to advancing game technology.
That's important because the award isn't simply about graphical quality.
Pretty lighting is one thing.
Building technology capable of supporting a large, detailed world without constantly breaking the game's physics is another.
Crimson Desert is an open-world action-adventure game from Pearl Abyss, the studio behind Black Desert Online.
Players take control of Kliff, a mercenary exploring the continent of Pywel while dealing with war, political conflict, powerful enemies, and a steadily escalating series of problems.
The game launched on March 19, 2026, for:
Its biggest selling point is the scale of its world.
Players can explore freely while moving between combat, quests, traversal, environmental interactions, and other activities.
That's where BlackSpace has to earn its keep.
A giant map looks impressive in a screenshot.
Keeping that world functioning while hundreds of systems are running underneath it is the part nobody sees.
Until the player clips through a rock.
Then everybody sees it.
The awards also arrive after a strong commercial launch.
Crimson Desert reportedly sold around 2 million copies on launch day, passed 5 million sales in less than a month, and exceeded 6 million copies worldwide by June 2026.
That's a strong result for a new single-player IP.
Pearl Abyss has continued supporting the game after launch with updates, cross-save functionality, community events, and other improvements.
The studio also completed its initial post-launch roadmap earlier than planned and has plans for additional DLC.
So the game isn't sitting in the garage with the engine turned off.
The two awards highlight something important about Crimson Desert.
The China Game Innovation Awards recognize the broader experience: its open-world design, gameplay, technology, and artistic presentation.
The Develop:Star Award focuses more directly on the technology underneath everything.
Together, they show why the game has attracted attention from both players and the development community.
Pearl Abyss didn't simply build a large map.
It built an engine around the idea of making that map work as a single, highly detailed space.
That's a much harder problem.
Crimson Desert still isn't going to be everyone's favorite open-world game.
Its sheer amount of content can be overwhelming, and a massive world doesn't automatically mean every activity inside it is equally good.
But the technical ambition is difficult to ignore.
Winning Best International Game at the China Game Innovation Awards gives the game recognition in one of the world's biggest gaming markets.
Winning Best Technical Innovation at the Develop:Star Awards gives Pearl Abyss recognition for the technology powering the experience.
And that's a pretty good combo.
One trophy says, "People like what you built."
The other says, "We looked under the hood and that thing is actually complicated."
For Pearl Abyss, both are valuable.
And for BlackSpace Engine, this may only be the beginning. If the studio keeps developing the technology, future games could push it even further.
Assuming the engine doesn't decide to clip through the floor first.
Two awards. Six million-plus players. One enormous open world.
Not bad for a game that decided ordinary game development was apparently too easy."
Fellow Greymanes, Here are the fixes and improvements that have been added this patch
Content
Combat / Action
UI
Localization
https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=116
Hello, Greymanes!
First of all, thank you to everyone who participated in the Beyond the Abyss: Community Challenge. We were delighted to receive so many submissions from players around the world and were truly impressed by your gameplay, storytelling and editing skills. It was a pleasure to see so many unique perspectives on the world of Crimson Desert, and we thank you for your passion and creativity which made this event an incredible experience for our team.
After carefully reviewing all submissions, we are excited to announce the 10 winners of the Beyond the Abyss: Community Challenge!
Each winner will receive a fully sponsored visit to the Pearl Abyss Korea headquarters, a Crimson Desert commemorative golden coin, and special Crimson Desert merchandise.
Congratulations to all of our winners, and a huge thank you to every participant for your support, enthusiasm, and passion for Crimson Desert. We loved seeing the world of Pywel through your eyes, and we look forward to more adventures with you in the future.
https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=113
Fellow Greymanes, Here are the fixes and improvements that have been added this patch. This patch improves trading, and includes various bug fixes and stability improvements.
New Additions
Main Improvements
Content
Controls
Combat / Action
Graphics / Settings
Localization
Others
5.7 GB https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=110
We're partnering with LootBar (authorized key shop, 4.9/5 on Trustpilot) to celebrate Halo: Campaign Evolved! Giveaway:
how to enter: Just send any message in the thread!
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Crimson Desert $53 with code OP15 https://www.lootbar.com/game-key/halo-campaign-evolved-xbox?utm_source=DCCD
Winners drawn in 7 days. Need to create a LootBar account in a min..
Someone on the main sub said they counted around 750 side quests in the journal. That made me dig into what the actual totals look like. Pearl Abyss’s own number is "430 adventures", however once you start looking at the rest of the systems, the mountain gets bigger:
430 Adventures (side quests, camp clears, side bosses, discovery encounters)
141 Sealed Abyss Artifacts 350+ Challenges (including 60 Secret Places / Abyss Cressets,
40 Abyss restorations,
37 Ancient Ruins puzzles,
~2,900 Knowledge entries (573 territories, 467 people, 401 creatures, 355 crafting manuals, 110 factions, 76 bosses, 29 mounts, etc.)
This makes it a colossal game. I decided to also compare the side quests to the usual suspects:
Witcher 3 (base game) → 115 side quests (plus ~30 contracts and a bunch of treasure hunts, so more like 180-ish optional activities total)
Tears of the Kingdom → 139 side quests (+ 60 “Side Adventures”)
Breath of the Wild → ~76–77 side quests
Cyberpunk 2077 → roughly 80–100 proper Side Jobs (plus a ton of shorter Gigs)
Skyrim → only about 43 named side quests in the base game (the rest are faction, Daedric, or radiant/misc)
Elden Ring → only ~36 major NPC questlines (very different style: fewer but longer and more consequential)
So yeah… Crimson Desert is straight-up in a different weight class for raw volume of side content. Even the games famous for “too much to do” don’t hit 430 actual side quests. Here is the link to the original post.
https://www.reddit.com/r/CrimsonDesert/comments/1vai69n/750_side_quests_in_this_game/
I just found it interesting to see how it all breaks down. There’s a lot here if you’re the type who likes taking your time and poking around. Has anyone else been tracking these categories?
Crimson Desert lets you play however you want. There is no single “correct” way. What works for one player won’t work for another, and both approaches are valid.
That said, the common advice floating around for new players: “just rush the main story until Chapter 6 so you unlock everything”, has a real downside. Following the main path mostly means you skip a large number of systems, power, and quality-of-life features that are already available much earlier. The key is that you have to actively search for them. The game rarely hands you these systems on the main path.
What you actually skip by mainly following the story
On inventory slots specifically
You start with 50 slots. The main story does give a few Large Bags (+5 slots each) at certain milestones (Damiane unlock and the first camp expansion in Chapter 3, plus Oongka later in Chapter 7). But the large majority of inventory growth comes from Medium Bags (+3 slots) rewarded by side quests, commissions, and Greymane recruit requests. There are dozens of these available well before Chapter 6. Players who do the side content and exploration can easily reach 200+ personal inventory slots by Chapter 5. Skipping them leaves you tighter on space for longer.
Why this matters for new players
Rushing the story doesn’t just delay optional flavor. It means arriving at Chapter 6 with a weaker toolkit, fewer inventory slots, less camp support, and fewer systems under your belt. The players who explore, do side content, research the available locations, and spend time in the Abyss early often feel stronger and less blocked later, not more.
Both styles are fine. If someone prefers to push the story first, that’s their choice. But presenting “rush to Chapter 6” as the practical tip for new players is incomplete. The game already offers a lot of its tools earlier; it just doesn’t always hand them to you on the main path. You have to go looking.
"Pearl Abyss said on July 27 that its open-world action-adventure game Crimson Desert ranked first in Steam revenue among new intellectual properties (IPs) released in 2026.
According to a recent report released by market research firm Alinea Analytics, Crimson Desert generated more than $190 million in revenue on Steam. The figure was achieved in about four months since the game's launch in March.
The title ranked third in revenue when including both new and existing IPs. Crimson Desert was the only new IP among the top five revenue-generating games. Forza Horizon 6 ranked first, while Resident Evil Requiem ranked second. Most games in the top rankings were sequels from established franchises.
Crimson Desert has maintained its full-price retail model without applying discounts or promotional pricing since launch, making its strong global sales performance notable amid competition in the international gaming market."
KimSeonghun
Hey fellow Greymanes of Pywel!
Just wanted to share two really useful Key Items I recently found and figured out. These are great for both new players and veterans.
Golden Piggy Bank
What it does: When you use it, you’ll get kicked back to the title screen. Log out or close the game for a while (best to do so overnight or when you know you won’t play for several hours).
When you log back in, you’ll receive a bunch of Light Copper Pouches, basically passive offline income. It caps at around 365 pouches (24-hour max). EDIT: 6-hour max now.
Use it right before bed or when you’ll be away from the game. Free money is always nice!
Has only ONE USE, so plan accordingly.
During my new playthru (I have 820 hours playing Bellwright for the last 2 years 😂), I never once followed the Cart drivers/guards and decided to help them by making paths to help them negotiate the terrain more easily. After liberating Crasmere, I followed the first delivery and ran into this issue-they were trying to go through a mountain face to continue the journey (they were not the only ones; a bunch of other traders and guards showed up, and I guess they all pushed most of the others through). They all finally made it except for Lubamere, and the only way I could change his pathway was to have a practice duel with him. I am not sure whether this would have been a problem if I hadn't been with them; however, it happened again when Lube was slightly behind the group, and a wolf showed up. Lube's pathing put him behind another cliff face, so he got stuck again, and I had to duel him to get him out of it. I noticed that on the way back, they avoided the first area where they got stuck, so I will need to follow them again to see if anything has changed. Anyone else noticed obvious pathing issues?
u/ZeektheFeek has taken the spot again, congratulations! This is a weekly award with a special flair and is highly coveted by any community. Everyone's contributions are highly appreciated by this sub, and I thank you all for being here.
⚔️ New Event: Combo Showcase! ⚔️
Hey everyone! It is time to show off your skills.
**What to do:**
* Record a video of your coolest fight moves.
* Post your best clips right here in the <#1519348079755788348> with **COMBO SHOWCASE TAG**
**Deadline:**
* 📅 **July 26th**
Show us what you've got! 🔥
(https://discord.com/events/1316915344446591120/1526755753472561303)
https://discord.com/channels/1316915344446591120/1316915345763602536