1.18.00 / 1.18.01 / 1.18.02 Status Update

Pearl Abyss has been pushing patches very fast over the last couple of days. Here’s the current state so people stop repeating fixed bugs.

Already fixed (as of 1.18.02):

  • Comrades showing as 0 in the camp resources UI
  • Silver resetting after the quest “A Secret Deal”
  • Movement animation stutter / unnatural movement
  • Character becoming unresponsive after using a shop
  • Lantern causing delayed NPC interaction menu
  • Old housing items (pre-1.12) not displaying
  • Game closing right after launch in some cases
  • Incorrect map area display

Still being reported (not confirmed fixed yet):

  • FPS drops in Demenis and the tournament city area (especially on PS5)
  • Weapons auto-drawing themselves
  • Flashing when using constellation teleports in the Abyss
  • Brief screen freezes when entering certain regions
  • Controller inputs stopping after fast travel
  • Duo gambling game button issues

Note: 1.18.02 only dropped early this morning. A lot of people may not have it yet, especially on console. If you’re still seeing the “already fixed” issues above, make sure the latest patch is fully installed and try a full restart.

The major problems from 1.18.00 got hit pretty quickly. The remaining ones are fewer and more scattered.

If you’re running into something new after 1.18.02, drop it in the comments with your platform so we can keep track. Thanks. Please do not include the known problems which I listed already on this post https://www.reddit.com/r/CrimsonDesertLife/comments/1vqr7ba/patch_notes_version_11802_all_platforms_hotfix/ You are welcome to drop them there instead.

New issues please report alsp to Pearl Abyss using this link: https://support.pearlabyss.com/crimsondesert/en-US/Category

u/dahle44 — 3 days ago

Found by accident while exploring North of Tashcap-Desert Marauder Rusten-great reward for camp funds

Was doing my explorer thing and came across the Desert Marauder Rusten by accident. You need to destroy the wheels (I used Turning Slash), knock out the enemies, and stab "the core" . I am on chapter 4, so it is completely doable in the early game. The reward is a chest full of money for your camp, Plunderer's Gold Chest with 138,897.00 which will help with expenses a lot!

EDIT:Did this 4 months ago 😂

https://www.reddit.com/r/LowSodiumCrimsonDesrt/comments/1sozxnd/found_by_accident_while_exploring_north_of/?share_id=-FgSod7LaJwGK79oltgo1&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1

reddit.com
u/dahle44 — 5 days ago

Today I added more RAM and Storage to my ASUS ROG Strix G18

Just finished upgrading my ROG Strix G18 this afternoon. Went from 64 GB to 128 GB of RAM and added a second 4 TB SSD, so I’m sitting at 8 TB total now. Doing this was out of my comfort zone for sure; however, it was pretty easy, and I am very glad I did it vs paying someone else to do it.

While I had it open, I also cleaned out a shocking amount of dust (farm life is not kind to laptop fans).

This machine has been really solid with Crimson Desert and everything else I’ve thrown at it. Specs now:

  • i9-14900HX
  • RTX 4060
  • 128 GB DDR5
  • 8 TB total SSD storage
  • 18" 2560×1600 240 Hz

Still on the December 2025 NVIDIA driver. I didn’t update it because I kept reading about people having problems after the newer ones, so I left it alone.

64 GB was already more than enough for the game itself, but the extra RAM and storage made a big difference with my photo folders. I have well over 17 gigs of screenshots, and before the upgrade the folders were so slow I had to open them and scroll through to find anything. Now they open, and I can see all the pics immediately. That alone makes the whole upgrade worthwhile.

Anyone else running high RAM or multiple drives with this game? How about what rig you are currently using? Figured it might help others running Crimson Desert too. Cheers!

u/dahle44 — 7 days ago

Update Highlights Aug 12, 2026, 13:00 (UTC)

Fellow Greymanes,

Thank you for your incredible support and enthusiasm since the launch of Crimson Desert.

Over the past few months, we have released several updates for the game that included new content, quality-of-life improvements, and technical refinements, while listening closely to the feedback you shared with us.

To reflect on that journey, we’ve created this infographic highlighting some of the major updates and improvements delivered through each patch since launch. While it doesn’t reflect every change, it offers a look back at some of the key additions that have contributed to the game’s evolution so far.

17 patches, with more than 20 new features and content additions, 120 new mounts and pets, and 70 new outfits, equipment, and items - all made possible thanks to you, Greymanes.

1.00.00​

  • New Item Storage​
  • Improved Controls​

 

1.01.00​

  • New Mounts​
  • Quality-of-Life Improvements​

 

1.02.00​

  • Private Storage Expansion​
  • Headgear Visibility Option Added​

 

1.03.00​

  • New Skills for Each Playable Character​
  • Improvements to Puzzle Gameplay​

 

1.04.00​

  • Difficulty Settings Added​
  • Inventory UI Improvements​
  • Keyboard/Mouse, Controller Preset Options​
  • Improvements to Distant Scenery Graphics Quality​
  • New Pets: Birds​

 

1.05.00​

  • New Content:​
  • Boss Rematch​
  • Re-blockade​
  • New Legendary Animal Pets​

 

1.06.00​

  • New Special Mounts​
  • Display Sheath Option​
  • New Minigame: Claw Machine​

 

1.07.00​

  • More Bosses for Rematches​
  • New Unarmed Combat Skills for Damiane​

 

1.08.00​

  • Pond for Keeping Fish Added​
  • New pet: Baby Wyvern ​

 

1.09.00​

  • Controller Remapping ​
  • New Pets: Small Animals​
  • Farming Content Improvements

 

1.10.00​

  • New Mount: Wyverns​
  • New Pet: Kuku Bird Chick​
  • New Minigames: Pinball and Orb Roll​

 

1.11.00​

  • New Challenges to Register More Pets​

 

1.12.00​

  • Housing Additions:​
  • New Equipment and Furniture​
  • Outdoor Housing Customization Added​
  • Quality-of-Life Improvements for Damiane and Oongka​

 

1.13.00

  • New Equipment and Outfits
  • Rest with Pets​

 

1.14.00

  • Cross-Save(PC, Console)

 

1.16.00

  • Trading Content Improvements

Thank you for being part of this adventure with us. 

- The Crimson Desert Team

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=118

u/dahle44 — 8 days ago

Pearl Abyss says Crimson Desert drove 70% of Q2 sales as revenue rises 247.7% The open-world action game helped the developer record a 247.7% year-over-year sales increase and a major jump in operating profit.

"Pearl Abyss has reported a sharp increase in sales and operating profit for the second quarter of 2026, with Crimson Desert emerging as the primary driver of its financial performance. The open-world action game, which launched globally in March, generated 136.1 billion Korean won during the quarter, representing roughly 70% of the company’s total sales.

According to Pearl Abyss’ August 11 financial announcement, the company recorded 192.6 billion Korean won in consolidated sales, and 67.6 billion Korean won in operating profit for Q2 2026. Compared with the same period last year, sales increased by 247.7%, while operating profit jumped by 7,411.1%.

Crimson Desert had already surpassed 6 million copies sold within 26 days of launch, helping Pearl Abyss significantly outperform its year-ago results. Existing flagship title Black Desert contributed another 55 billion Korean won in sales during the quarter.

Overseas markets accounted for 91% of Pearl Abyss’ total Q2 sales, with North America and Europe making up 75% of that international revenue. The company also confirmed that it is evaluating additional Crimson Desert DLC, with a potential release planned within 2026.

Pearl Abyss is also optimizing Crimson Desert for Nintendo Switch 2, targeting a release during the first half of 2027. Its next major project, Guardian: The Lonely and Great God, is currently targeting the second half of 2028."

Dan Whitfield Senior Content Writer at OtakuKart

https://otakukart.com/pearl-abyss-says-crimson-desert-drove-70-of-q2-sales-as-revenue-rises-247-7/

u/dahle44 — 9 days ago

Fought Priscus the Ancient

So I decided to see if I could beat Priscus in my current state mid Chapter 5. I do have some awesome food buff gear that makes my health pretty insane. I showed up, and part of the challenge is to find the basement, but all you can do is climb to the top of the tower.

When you get to the top, you will see a bell. There is no obvious way to ring it, so I aimed my bow above it and brought it down. It gives you the way into the basement 😄. Just jump and fly down.

Priscus has several moves; the important one to avoid is when he goes into the center of the room. Avoid him at that point by running away because you can die very easily from the projectiles. I had issues with Nature’s Snare: I’m a bit out of practice, so I reverted to my bow and unlimited exploding arrows, which worked very well. Then hit him with my Vow of the King. It didn’t take long…

You get some good rewards and a portal opens to the Abyss, which is very helpful; more puzzles to solve 😄.

So who else has beaten Priscus? What chapter were you in?

u/dahle44 — 10 days ago

Crimson Desert Takes Home Two Major Awards in 2026

"Crimson Desert has picked up two major awards in 2026, giving Pearl Abyss plenty of reasons to celebrate.

The game won Best International Game, also referred to as Best Innovative Overseas Game, at the China Game Innovation Awards (CGIA) 2026. It also took home Best Technical Innovation at the Develop:Star Awards 2026.

That's an interesting pair of wins.

One recognizes the game itself. The other recognizes the technology making the whole thing possible.

And yes, the BlackSpace Engine has officially collected some hardware while your PC is still negotiating with its cooling fans.

Best International Game at the China Game Innovation Awards

The first award came from the China Game Innovation Awards 2026, announced around early August during ChinaJoy in Shanghai.

The sixth edition of the awards was hosted by the China Audio-video and Digital Publishing Association and organized by TapTap.

The Best International Game category focuses on overseas games that bring new ideas to gameplay, technology, and artistic design.

Crimson Desert was recognized for its massive open world, technical presentation, combat, and freedom of exploration.

The award also highlights the game's growing presence in the Chinese market.

Pearl Abyss has invested heavily in localization, including Chinese voice acting and subtitles. The company also promoted the game at Bilibili World and ChinaJoy, while partnering with TCL to showcase its open-world technology.

Chinese outlet GamerSky gave Crimson Desert an 86/100, praising the huge amount of content packed into its open world.

That's a lot of virtual land for players to get lost in.

Fortunately, there is no minimap DLC required.

https://preview.redd.it/667jw267ulih1.png?width=838&format=png&auto=webp&s=e6e05ac44b743db49fb0e8ccaa17656bc8bb9293

BlackSpace Engine Wins Best Technical Innovation

The second award is arguably even more interesting.

At the Develop:Star Awards 2026, held in Brighton, UK, around July 15–16, Crimson Desert won Best Technical Innovation.

The award recognized Pearl Abyss' proprietary BlackSpace Engine.

Unlike many modern games that rely on established third-party engines, BlackSpace was built specifically to handle the demands of Crimson Desert.

And those demands are not exactly modest.

The engine is designed to support a huge seamless world while handling:

  • High-fidelity visuals
  • Dynamic combat
  • Advanced lighting
  • Weather systems
  • Water effects
  • Environmental interactions
  • Large-scale world simulation

Basically, Pearl Abyss decided that making a normal open-world game wasn't enough.

The engine also had to carry the entire sofa.

The Competition Was Serious

The Develop:Star category included some heavyweight competition.

Crimson Desert went up against technology associated with games such as Death Stranding 2: On the Beach, Ghost of Yōtei, and DOOM: The Dark Ages, including id Software's idTech 8.

So this wasn't exactly a lobby filled with tutorial-level opponents.

The judges ultimately praised BlackSpace for its originality and its contribution to advancing game technology.

That's important because the award isn't simply about graphical quality.

Pretty lighting is one thing.

Building technology capable of supporting a large, detailed world without constantly breaking the game's physics is another.

What Makes Crimson Desert So Ambitious?

Crimson Desert is an open-world action-adventure game from Pearl Abyss, the studio behind Black Desert Online.

Players take control of Kliff, a mercenary exploring the continent of Pywel while dealing with war, political conflict, powerful enemies, and a steadily escalating series of problems.

The game launched on March 19, 2026, for:

  • PlayStation 5
  • Xbox Series X|S
  • Steam
  • Epic Games Store
  • Mac

Its biggest selling point is the scale of its world.

Players can explore freely while moving between combat, quests, traversal, environmental interactions, and other activities.

That's where BlackSpace has to earn its keep.

A giant map looks impressive in a screenshot.

Keeping that world functioning while hundreds of systems are running underneath it is the part nobody sees.

Until the player clips through a rock.

Then everybody sees it.

Strong Sales Give Pearl Abyss More Room to Experiment

The awards also arrive after a strong commercial launch.

Crimson Desert reportedly sold around 2 million copies on launch day, passed 5 million sales in less than a month, and exceeded 6 million copies worldwide by June 2026.

That's a strong result for a new single-player IP.

Pearl Abyss has continued supporting the game after launch with updates, cross-save functionality, community events, and other improvements.

The studio also completed its initial post-launch roadmap earlier than planned and has plans for additional DLC.

So the game isn't sitting in the garage with the engine turned off.

More Than Just Pretty Graphics

The two awards highlight something important about Crimson Desert.

The China Game Innovation Awards recognize the broader experience: its open-world design, gameplay, technology, and artistic presentation.

The Develop:Star Award focuses more directly on the technology underneath everything.

Together, they show why the game has attracted attention from both players and the development community.

Pearl Abyss didn't simply build a large map.

It built an engine around the idea of making that map work as a single, highly detailed space.

That's a much harder problem.

Final Thoughts

Crimson Desert still isn't going to be everyone's favorite open-world game.

Its sheer amount of content can be overwhelming, and a massive world doesn't automatically mean every activity inside it is equally good.

But the technical ambition is difficult to ignore.

Winning Best International Game at the China Game Innovation Awards gives the game recognition in one of the world's biggest gaming markets.

Winning Best Technical Innovation at the Develop:Star Awards gives Pearl Abyss recognition for the technology powering the experience.

And that's a pretty good combo.

One trophy says, "People like what you built."

The other says, "We looked under the hood and that thing is actually complicated."

For Pearl Abyss, both are valuable.

And for BlackSpace Engine, this may only be the beginning. If the studio keeps developing the technology, future games could push it even further.

Assuming the engine doesn't decide to clip through the floor first.

Two awards. Six million-plus players. One enormous open world.

Not bad for a game that decided ordinary game development was apparently too easy."

https://gamersub.com/articles/Crimson%20Desert%20Takes%20Home%20Two%20Major%20Awards%20in%202026%0A/kJm86ym46mUVJUwhKT9k

reddit.com
u/dahle44 — 10 days ago
▲ 35 r/Greymanes+1 crossposts

Patch Notes Version 1.17.00 Aug 7, 2026, 12:30 (UTC)

Fellow Greymanes, Here are the fixes and improvements that have been added this patch

Content

  • Fixed an issue where progress toward the "Desperate Rescue" challenge was not counted correctly.
  • Fixed an issue where an unintended item was assigned to the quick slot after all of the assigned food had been consumed.
  • Fixed an issue where the unique effects of special headgear did not activate properly in specific situations.

Combat / Action

  • Fixed an issue where footstep sounds could overlap or animations could stutter while the player was moving.

UI

  • Fixed an issue where icons of unobtainable treasure chests appeared on the map.
  • Fixed an issue where trade routes appeared on the map in an abnormal way.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=116

u/dahle44 — 13 days ago

Beyond the Abyss: Community Challenge Winners Announcement

Hello, Greymanes!

First of all, thank you to everyone who participated in the Beyond the Abyss: Community Challenge. We were delighted to receive so many submissions from players around the world and were truly impressed by your gameplay, storytelling and editing skills. It was a pleasure to see so many unique perspectives on the world of Crimson Desert, and we thank you for your passion and creativity which made this event an incredible experience for our team.

After carefully reviewing all submissions, we are excited to announce the 10 winners of the Beyond the Abyss: Community Challenge!  

Each winner will receive a fully sponsored visit to the Pearl Abyss Korea headquarters, a Crimson Desert commemorative golden coin, and special Crimson Desert merchandise. 

Congratulations to all of our winners, and a huge thank you to every participant for your support, enthusiasm, and passion for Crimson Desert. We loved seeing the world of Pywel through your eyes, and we look forward to more adventures with you in the future. 

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=113

crimsondesert.pearlabyss.com
u/dahle44 — 15 days ago

Patch Notes Version 1.16.00 Aug 1, 2026, 03:30 (UTC)

Fellow Greymanes, Here are the fixes and improvements that have been added this patch. This patch improves trading, and includes various bug fixes and stability improvements.

New Additions

  • Improved trading-related contents.
  • Trading Posts
  • Added 133 new trading posts, including the merchant at the Pailune Trading Post.
  • New trading posts will appear after progressing quests related to
  • Adjusted the overall types and quantities of goods sold at trading posts.
  • You can make higher profits by trading at a post that is hard to reach by wagon.
  • Improved the trading system so that trade good prices change when too many are sold at a single location.
  • Increased the overall amount of profit earned through trading.
  • Wagons no longer disappear after delivering trade goods to a royal trading post.
  • Quadrupled the prices of trade goods at royal trading posts.
  • Trade Goods
  • Added 24 new types of high-value trade goods and 4 new types of regular trade goods.
  • Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.
  • Improved trade items stored in the inventory to be stacked up to 5 or 50 per slot, even when unpackaged.
  • Improved the trading system so that even a single trade good can now be sold.
  • Improved the trading system so that you can now move trade goods between your wagon and your horse.
  • Increased the amount of trade goods lost when retrieving your horse or wagon, or when destroying your wagon.
  • Wagon Workshops
  • Added 7 wagon workshops across Pywel that can serve as intermediate trading posts.
  • Hernand, Demeniss, Delesyia, Pailune, Tommaso, Urdavah, Varnia
  • You can package and load trade goods at wagon workshops.
  • Quality of Life Improvements
  • When riding a wagon, wagon routes are now displayed on the minimap.
  • Added a "Trade" tab to the map.
  • You can see trading posts, royal trading posts, wagon workshops, and wagon routes from the Trade tab.
  • You can use filters to find trading posts that sell the trade goods you want.
  • You can check market prices of all goods by viewing the details of a trading post.
  • The average buy price for trade goods is now displayed.
  • Added a feature that allows you to register items to the map item filter when focusing on a packaged trade good in horse inventory, wagon inventory, trade shop buy/sell UI, or storage UI.
  • Improved the map so that checking trade goods also displays their quantities on horses and wagons.
  • A special marker is displayed in the Trade tab for merchants who buy or sell items affected by trade-related events.
  • Improved bank-related contents.
  • Adjusted the maximum number of gold bars gained or lost through bank interest to 40.
  • Added the "Claim Bank Strongbox."
  • Depositing 10 or more bonds allows you to start investing.
  • Bonds can be exchanged for 10 Gold Bars.
  • Added the "Bond Shop", where you can buy rare items with bonds.

Main Improvements

Content

  • Fixed an issue where the challenge "Back Alley Cleanup" could not be completed if all outlaws had already been turned in.
  • Fixed an issue where progress for the challenge "Shield of Unchanging Will V" was not tracked properly.
  • Fixed an issue where progress for the challenge "Harmonious Hooves VIII" was not tracked properly.
  • Fixed an issue where the challenge "Overwhelming Slash II" could not be completed.
  • Fixed an issue where the Chief Monk of Jijeong Temple did not appear in certain situations.
  • Fixed an issue where contribution points could exceed 100.
  • Adjusted the quest "Where Misery Gathers" in Chapter 2 so that it can only be progressed after completing the quest "Shadow Cast Over the River".
  • Added and improved interaction animations for certain animals.
  • Platypus
  • Feathered Weasel
  • Armadillo
  • Porcupine
  • Hedgehog
  • Fixed an issue where quest progression was blocked during the quest "Assassinate Count Byron" because Byron could not be killed.
  • Fixed an issue where "Nature's Grasp" could be used during Unarmed Duels.
  • Modified the names and descriptions of certain items.
  • "Vellua Pirates Banner Pike" has been renamed '"The Dancing Catfish Pirates' Banner Pike."
  • Fixed an issue where the cube could not be operated after activating a laser switch using Blinding Flash in the Monolith Crown Abyss.
  • Fixed an issue where the camera angle appeared unnatural when interacting with a door to operate the switch during the quest "Help with Octavius's experiment".
  • Fixed an issue where the Fallen Abyss would begin ascending even while its circuit was deactivated.
  • Fixed an issue where attacking Giovanni the outlaw's mechanical tank was considered a crime.
  • Fixed an issue where the Spirit's Judgment and Warden of Darkness Abyss Gears were not functioning.
  • Fixed an issue where forfeiting the battle against Antumbra's Staff did not revive the player at a nearby Abyss Nexus.
  • Fixed an issue where control for furniture placement became unstable when moving installable items near walls.
  • Improved the "Bared Fang" quest list to display the information learned during the investigation.
  • Improved Marni's Laboratorium so that its doors remain open after liberating it.
  • Fixed an issue where using the key would not open the gate at the Spire of the Stars.
  • Adjusted the location where sacks must be moved during the quest "A Fresh Start".
  • Improved the quest "Lawless Market" to allow mission progression even when stealing a single-horse wagon.
  • Fixed an issue where elephants occasionally could not be sold at the Livestock Fence.
  • Fixed an issue where the player was unaffected by attacks when approaching the Fleet of Archives Power Core.
  • Updated the description of the Kuku Transmission 999K Pack to reflect how it is actually used.
  • Fixed an issue where attempting to read a memory without first equipping a dyed Visione would automatically equip an undyed version of it.
  • Improved the quest "Demonstrate unyielding will" so that all Spirit consumed to open the door is refunded.
  • Fixed an issue where missions would occasionally not progress with the message "The NPC is currently on another mission." even when the NPC was not on another mission.
  • Improved explosive items so that they stack in units of 10 in the inventory and can be assigned to quick slots.
  • Fixed an issue where the actual location of the Tailor's Shop did not match its icon location on the Map.
  • Squirrel-type animals can now be skinned.
  • Improved the Martial Monk's outfit set so it can now be dyed.
  • Fixed an issue where the dye on certain outfits appeared unnatural.
  • Fixed an issue where the Sanctum of Transcendence Abyss could not be progressed in certain situations.
  • Fixed an issue where certain quest-related knowledge entries did not appear in the list of knowledge. (421 entries in total)

Controls

  • Fixed an issue where special equipment assigned to a quickslot could not be used immediately after loading into the game.
  • Fixed an issue where food could not be consumed while on a mount on Hard difficulty.
  • Fixed an issue where character controls became unresponsive when examining the spinning statue's dial in the Sunrise Plains Ancient Ruins and Golden Plains Ancient Ruins.
  • Fixed an issue where unequipping the Visione while interacting with Marni's Transporter prevented the character from moving.
  • Fixed an issue where controls became unresponsive when attempting to use 'Tackle' on a Comrade while mounted on a horse.
  • Fixed an issue where the character would unintentionally stop running in certain situations.
  • Fixed an issue where the mount interaction would not become available while a mace was equipped.
  • [Damiane] Fixed an issue where character controls became unresponsive when opening a specific wardrobe.

Combat / Action

  • Fixed an issue where the game would slow down when using Blinding Flash Finisher on multiple enemies with a Wind Spear.
  • Fixed an issue where Medium Mecha Mk. XXI's sawblade charge attack traveled too far.
  • [Damiane] Fixed an issue where nearby enemies would stow and draw their weapons when using Storm Pillar.
  • [Damiane] Fixed an issue where the right-hand weapon disappeared when using shield-related skills while dual wielding.
  • [Damiane] Fixed an issue where the shield would fold and unfold again when stopping or entering Focus during Swift Flight.
  • [Damiane] Fixed an issue where Damiane responded more slowly than Kliff or Oongka when attempting to glide again after canceling a glide.
  • [Damiane] Fixed an issue where the platform spawned below the ground when using the "Skystep" in certain situations.
  • [Oongka] Fixed an issue where using Vertical Flight immediately upon entering the water would trigger an awkward animation.
  • [Oongka] Fixed an issue where attacking with a weapon other than gloves equipped in the secondary weapon slot after enabling default controller customization options caused specific attacks to repeat.
  • [Oongka/Damiane] Fixed an issue where "Repulsion Field" could be used in certain situations.
  • Fixed an issue where elemental skill combos were delayed in certain situations.
  • Fixed an issue where successfully parrying certain attacks from the "Antumbra's Sword" did not interrupt its attack pattern.
  • Fixed an issue where explosives from the Bleed Bandits' Alchemy Explosive Pack would deal damage to allies.
  • Fixed an issue where grabbing certain enemies after stabbing them caused the character to clip through walls.
  • Fixed an issue where the Wyvern could attack and evade at the same time.
  • Fixed an issue where an abnormally large amount of bullets were consumed when using Charged Shot with a shotgun.
  • Fixed an issue where the Axiom Bracelet immediately disappeared when using Nature's Retribution while flying.
  • Fixed an issue where "Large Swing" could not be used while riding a bear.
  • Fixed an issue where explosives thrown by enemies would not hit their targets.
  • Fixed an issue where Spirit was consumed upon landing a successful hit with Focused Evasive Shot.
  • Fixed an issue where using Focused Evasive Shot forward with a pistol or musket did not consume Stamina.
  • Improved combo skill transitions after using 'Stab' with a one-handed sword, two-handed sword, or dagger.
  • Improved "Charged Shot" so that it can be performed even while running, with a ranged weapon equipped.
  • Fixed an issue where firing cannonballs while looking at the ground with the High-Mobility A.T.A.G. caused a specific action to repeat.
  • Fixed an issue where enemies lifted with 'Nature's Grasp' while sliding did not take damage when thrown.
  • Fixed an issue where Abyss Kutum would momentarily disappear and reappear when leaving the combat area while fighting it.

Graphics / Settings

  • [PC] Implemented AMD FSR SDK 2.3.0.
  • Added support for FSR Upscaling 4.1 on AMD Radeon RX 7000 Series (RDNA 3) GPUs.
  • Updated Ray Regeneration to 1.2.0.
  • Reduced flickering around window frame edges and similar boundaries.
  • Fixed an issue where some distant objects were not visible in certain areas.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others

  • [Oongka/Damiane] Fixed an issue where using the stable also restored Kliff's horse's health.
  • [Oongka/Damiane] Fixed an issue where the silver acquisition boosting effects of Abyss Gear were not properly applied when using items such as copper pouches.
  • [Oongka] Fixed an issue where Oongka's right hand was not visible when saving and loading after equipping a hand cannon.
  • Fixed an issue where the location of a memory fragment was not visible when using Blinding Flash.
  • Fixed an issue where the visual effect for the enemies' weaknesses was difficult to see in certain situations.
  • Fixed an issue where the bowstring pulled by the character shifted unnaturally during an archery contest.
  • Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when using Blinding Flash.
  • Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when riding a horse.
  • Fixed an issue where the pickpocketing interaction was available for wild rodents.
  • Fixed an issue where the character's motion appeared awkward when carrying certain dead animals.
  • Fixed an issue where the Wyvern's neck would be locked in place when evading while aiming.
  • Fixed an issue where certain outfits appeared unnatural depending on the character's movement.
  • Fixed an issue where certain weapons would visually overlap with other weapons while in use.
  • Fixed an issue where a lantern could illuminate the area beneath the surface of the mercury.
  • Fixed an issue where the screen would remain black during transitions in certain situations.
  • Fixed an issue where the game would occasionally crash when enhancing Health, Stamina, or Spirit.
  • Fixed an issue where the visual effect of Axiom Force did not display properly when using Force Palm.
  • Fixed an issue where changes to gear visibility settings were not applied immediately.
  • Improved the rowboat pushing animation to look more natural.
  • Improved the character-switching screen used to progress each character’s story so that it now displays the corresponding character’s portrait.
  • Fixed an issue where weapons overlapped when taking off the Visione after reading a memory.
  • Improved the revival system so that only the "Revive at Checkpoint" option is available when dying while reading a memory fragment.
  • Fixed an issue where moving the camera with a left mouse click in housing mode occasionally caused the camera position to shift drastically.
  • Fixed an issue where stabbing while hanging on a wall occasionally caused the dagger to disappear.
  • Fixed an issue where occasional crashes occurred in the Map menu.
  • Fixed an issue where information about a fish would occasionally not be displayed after catching it.
  • Fixed an issue where switching characters while Damiane or Oongka was following the player would cause a crash.
  • Fixed an issue where the character’s animation appeared abnormal when falling from a high place while riding the High-Mobility A.T.A.G.
  • Fixed an issue where the game would occasionally crash during the battle against the Forgotten General.
  • Improved the knowledge system so that you can now obtain the knowledge about harpies after defeating Karanda.
  • Improved the knowledge system so that you can now obtain the knowledge about the Raging Tempest after defeating him.
  • Fixed an issue where the Nazk Sword could be sold to shops for less than intended.
  • Adjusted the item categories so that mushrooms are now classified as alchemy materials rather than cooking materials.

5.7 GB https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=110

u/dahle44 — 19 days ago

Crimson Desert x LootBar: Halo Giveaway & Extra Discount!

https://preview.redd.it/k4pakfxvbdgh1.png?width=1219&format=png&auto=webp&s=db8865904426df77a5f74dbb6a70227ba69eee62

We're partnering with LootBar (authorized key shop, 4.9/5 on Trustpilot) to celebrate Halo: Campaign Evolved! Giveaway:

  • 1 Random winner: Free Halo key or Crimson Desert key

how to enter: Just send any message in the thread!

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How to enter: Purchase any key using our link below to qualify. EXTRA 15% OFF ANY key with code OP15 https://www.lootbar.com/game-key/?utm_source=DCCD

Exclusive Discount: Get Halo for $33 with code OP15 https://www.lootbar.com/game-key/halo-campaign-evolved-xbox?utm_source=DCCD

Crimson Desert $53 with code OP15 https://www.lootbar.com/game-key/halo-campaign-evolved-xbox?utm_source=DCCD

Winners drawn in 7 days. Need to create a LootBar account in a min..

reddit.com
u/dahle44 — 21 days ago

I got curious about the real numbers in Crimson Desert

Someone on the main sub said they counted around 750 side quests in the journal. That made me dig into what the actual totals look like. Pearl Abyss’s own number is "430 adventures", however once you start looking at the rest of the systems, the mountain gets bigger:

https://preview.redd.it/wxcla9z24dgh1.png?width=1920&format=png&auto=webp&s=7ff9dc7471b95637330e41db16a5732bf049a67d

430 Adventures (side quests, camp clears, side bosses, discovery encounters)

141 Sealed Abyss Artifacts 350+ Challenges (including 60 Secret Places / Abyss Cressets,

40 Abyss restorations,

37 Ancient Ruins puzzles,

~2,900 Knowledge entries (573 territories, 467 people, 401 creatures, 355 crafting manuals, 110 factions, 76 bosses, 29 mounts, etc.)

This makes it a colossal game. I decided to also compare the side quests to the usual suspects:

Witcher 3 (base game) → 115 side quests (plus ~30 contracts and a bunch of treasure hunts, so more like 180-ish optional activities total)

Tears of the Kingdom → 139 side quests (+ 60 “Side Adventures”)

Breath of the Wild → ~76–77 side quests

Cyberpunk 2077 → roughly 80–100 proper Side Jobs (plus a ton of shorter Gigs)

Skyrim → only about 43 named side quests in the base game (the rest are faction, Daedric, or radiant/misc)

Elden Ring → only ~36 major NPC questlines (very different style: fewer but longer and more consequential)

So yeah… Crimson Desert is straight-up in a different weight class for raw volume of side content. Even the games famous for “too much to do” don’t hit 430 actual side quests. Here is the link to the original post.

https://www.reddit.com/r/CrimsonDesert/comments/1vai69n/750_side_quests_in_this_game/

I just found it interesting to see how it all breaks down. There’s a lot here if you’re the type who likes taking your time and poking around. Has anyone else been tracking these categories?

reddit.com
u/dahle44 — 21 days ago

You Don’t Have to Rush Chapter 6

Crimson Desert lets you play however you want. There is no single “correct” way. What works for one player won’t work for another, and both approaches are valid.

That said, the common advice floating around for new players: “just rush the main story until Chapter 6 so you unlock everything”, has a real downside. Following the main path mostly means you skip a large number of systems, power, and quality-of-life features that are already available much earlier. The key is that you have to actively search for them. The game rarely hands you these systems on the main path.

What you actually skip by mainly following the story

  • Greymane camp growth and most early comrades (recruited through rumor and side content starting in Chapter 3). I had 37 Greymanes recruited by Chapter 5 through exploration and the rumor quests.
  • Dispatch missions and basic production chains
  • Pet taming, auto-loot, and early special mounts
  • Sanctums and the exploration rewards tied to them: I had all 15 completed by Chapter 5
  • Kuku pot / blueprint progress
  • Full research at Pororin and Scholastone (I had both completely researched by Chapter 5, these give important rewards and knowledge)
  • A big portion of your inventory expansion (I was at 240 personal inventory slots by Chapter 5)
  • Early gear, resources, and traversal tools that make the middle game smoother
  • Time spent in the Abyss learning its systems, mechanics, and gear progression (this is one of the strongest ways to build knowledge and power outside the main story)
  • Picking up Abyss Challenge cubes as soon as they become available (starting them early gives you a much longer window to complete them)

On inventory slots specifically

You start with 50 slots. The main story does give a few Large Bags (+5 slots each) at certain milestones (Damiane unlock and the first camp expansion in Chapter 3, plus Oongka later in Chapter 7). But the large majority of inventory growth comes from Medium Bags (+3 slots) rewarded by side quests, commissions, and Greymane recruit requests. There are dozens of these available well before Chapter 6. Players who do the side content and exploration can easily reach 200+ personal inventory slots by Chapter 5. Skipping them leaves you tighter on space for longer.

Why this matters for new players

Rushing the story doesn’t just delay optional flavor. It means arriving at Chapter 6 with a weaker toolkit, fewer inventory slots, less camp support, and fewer systems under your belt. The players who explore, do side content, research the available locations, and spend time in the Abyss early often feel stronger and less blocked later, not more.

Both styles are fine. If someone prefers to push the story first, that’s their choice. But presenting “rush to Chapter 6” as the practical tip for new players is incomplete. The game already offers a lot of its tools earlier; it just doesn’t always hand them to you on the main path. You have to go looking.

https://preview.redd.it/ny64ml3ro5gh1.png?width=1920&format=png&auto=webp&s=45afda852c07841556585be5a43fee424d170406

reddit.com
u/dahle44 — 22 days ago

Crimson Desert Steam Revenue Surpasses $190 Million in 2026 Pearl Abyss Title Ranks First Among New IP Releases on Steam

"Pearl Abyss said on July 27 that its open-world action-adventure game Crimson Desert ranked first in Steam revenue among new intellectual properties (IPs) released in 2026.

According to a recent report released by market research firm Alinea Analytics, Crimson Desert generated more than $190 million in revenue on Steam. The figure was achieved in about four months since the game's launch in March.

The title ranked third in revenue when including both new and existing IPs. Crimson Desert was the only new IP among the top five revenue-generating games. Forza Horizon 6 ranked first, while Resident Evil Requiem ranked second. Most games in the top rankings were sequels from established franchises.

Crimson Desert has maintained its full-price retail model without applying discounts or promotional pricing since launch, making its strong global sales performance notable amid competition in the international gaming market."

KimSeonghun

https://www.thelec.net/news/articleView.html?idxno=12575

u/dahle44 — 23 days ago

Golden Piggy Bank + Leebur’s Soul (Hidden Treasures)

Hey fellow Greymanes of Pywel!

Just wanted to share two really useful Key Items I recently found and figured out. These are great for both new players and veterans.

Golden Piggy Bank

What it does: When you use it, you’ll get kicked back to the title screen. Log out or close the game for a while (best to do so overnight or when you know you won’t play for several hours).

When you log back in, you’ll receive a bunch of Light Copper Pouches, basically passive offline income. It caps at around 365 pouches (24-hour max). EDIT: 6-hour max now.

Use it right before bed or when you’ll be away from the game. Free money is always nice!

Has only ONE USE, so plan accordingly.

https://www.reddit.com/r/CrimsonDesertLife/s/4JSDYQKfDa

reddit.com
u/dahle44 — 27 days ago

Cart Pathing needs to be revamped

https://preview.redd.it/0jcs2ukdzyeh1.png?width=2130&format=png&auto=webp&s=faefdbdb441ff7b8c04dff8e981a145bf293840f

During my new playthru (I have 820 hours playing Bellwright for the last 2 years 😂), I never once followed the Cart drivers/guards and decided to help them by making paths to help them negotiate the terrain more easily. After liberating Crasmere, I followed the first delivery and ran into this issue-they were trying to go through a mountain face to continue the journey (they were not the only ones; a bunch of other traders and guards showed up, and I guess they all pushed most of the others through). They all finally made it except for Lubamere, and the only way I could change his pathway was to have a practice duel with him. I am not sure whether this would have been a problem if I hadn't been with them; however, it happened again when Lube was slightly behind the group, and a wolf showed up. Lube's pathing put him behind another cliff face, so he got stuck again, and I had to duel him to get him out of it. I noticed that on the way back, they avoided the first area where they got stuck, so I will need to follow them again to see if anything has changed. Anyone else noticed obvious pathing issues?

reddit.com
u/dahle44 — 28 days ago

New Event: Combo Showcase! on Discord

https://preview.redd.it/ksaryf9asdeh1.png?width=951&format=png&auto=webp&s=60214ee1b064d786de214057dd3acbf3cbdf7013

⚔️ New Event: Combo Showcase! ⚔️

Hey everyone! It is time to show off your skills.

**What to do:**

* Record a video of your coolest fight moves.

* Post your best clips right here in the <#1519348079755788348> with **COMBO SHOWCASE TAG**

**Deadline:**

* 📅 **July 26th**

Show us what you've got! 🔥

(https://discord.com/events/1316915344446591120/1526755753472561303)

https://discord.com/channels/1316915344446591120/1316915345763602536

reddit.com
u/dahle44 — 1 month ago