Vampire Survivors with Mafia-style, online co-op (up to 4 players) with real boss fights: demo is out now!

Vampire Survivors with Mafia-style, online co-op (up to 4 players) with real boss fights: demo is out now!

Made a game called Mafia Hero. Think Vampire Survivors, but online co-op for up to 4 players, with a mafia theme and cool boss fights where you need to learn the pattern and play well to kill!

Built it solo in the evenings, around a full-time job and a 17-month-old kid: getting a playable demo out feels amazing!

Demo is on Steam:

https://store.steampowered.com/app/4884800/Mafia_Hero_Streets_of_Survival_Demo

Solo runs fine, but it's made for co-op.

Grab a friend, give it a shot, tell me what you think!

Gab

u/gnox3 — 19 hours ago
▲ 12 r/BulletHeavens+4 crossposts

Vampire Survivors with Mafia-style, online co-op (up to 4 players) with real boss fights: demo is out now!

Made a game called Mafia Hero. Think Vampire Survivors, but online co-op for up to 4 players, with a mafia theme and cool boss fights where you need to learn the pattern and play well to kill!

Built it solo in the evenings, around a full-time job and a 17-month-old kid: getting a playable demo out feels amazing!

Demo is on Steam:

https://store.steampowered.com/app/4884800/Mafia_Hero_Streets_of_Survival_Demo

Solo runs fine, but it's made for co-op.

Grab a friend, give it a shot, tell me what you think!

Gab

u/gnox3 — 18 hours ago

1920s mafia online co-op survivor game! Need feedback!

Hi everyone!

We are two guys working on our first video game: a 1920s mafia-themed co-op online survivor/roguelite.

We really want to make the game fun for real players, so we are looking for people willing to try the closed demo and give us honest feedback.

We would love to understand:

- what feels wrong or confusing right now

- what should be improved in the short term

- what could be improved in the long run

- whether the game is actually fun to play

The demo is still a work in progress, but we want to get feedback before release instead of developing everything in a bubble.

As a small thank-you, we may give a full-game key to the most helpful playtesters when the game releases this summer.

Honestly, we are not 100% sure if this is the right approach for this subreddit, so if anything is wrong, please tell us kindly. We are just trying to get feedback from players, as players.

If anyone is interested in trying the closed demo, comment here or DM me!

reddit.com
u/gnox3 — 16 days ago

Need feedback for our 1920s mafia online co-op survivor game! Anyone want to try the closed demo?

Hi everyone!

We are two guys working on our first video game: a 1920s mafia-themed co-op online survivor/roguelite.

We really want to make the game fun for real players, so we are looking for people willing to try the closed demo and give us honest feedback.

We would love to understand:

- what feels wrong or confusing right now

- what should be improved in the short term

- what could be improved in the long run

- whether the game is actually fun to play

The demo is still a work in progress, but we want to get feedback before release instead of developing everything in a bubble.

As a small thank-you, we may give a full-game key to the most helpful playtesters when the game releases this summer.

Honestly, we are not 100% sure if this is the right approach for this subreddit, so if anything is wrong, please tell us kindly. We are just trying to get feedback from players, as players.

If anyone is interested in trying the closed demo, comment here or DM me!

reddit.com
u/gnox3 — 17 days ago
▲ 33 r/BulletHeavens+9 crossposts

Need feedback for our 1920s mafia online co-op survivor game! Anyone want to try the closed demo?

Hi everyone!

We are two guys working on our first video game: a 1920s mafia-themed co-op online survivor/roguelite.

We really want to make the game fun for real players, so we are looking for people willing to try the closed demo and give us honest feedback.

We would love to understand:

  • what feels wrong or confusing right now
  • what should be improved in the short term
  • what could be improved in the long run
  • whether the game is actually fun to play

The demo is still a work in progress, but we want to get feedback before release instead of developing everything in a bubble.

As a small thank-you, we may give a full-game key to the most helpful playtesters when the game releases this summer.

Honestly, we are not 100% sure if this is the right approach for this subreddit, so if anything is wrong, please tell us kindly. We are just trying to get feedback from players, as players.

If anyone is interested in trying the closed demo, comment here or DM me!

u/gnox3 — 16 days ago