▲ 23 r/Houdini

It is 3rd time I try to understand APEX workflow

Hi Guys,

do you also struggling with understanding APEX? Trying to get into since release but usually drop it and use KineFX for projects.

I know there are good tuts out there. But during last three years I am facing several problems.

-There are a lot of changes in each version. (so at one point tuts are useless)

-It is really different than ususal houdini ux

Any advise how to get on the APEX ride.

u/ibackstrom — 2 days ago

Split screen?

Hi guys (and especially multiplayer creators),

After launch of the game I heared around 4 times that they wanted split screen. At start I was thinking a lot about implementing it but finished with just online multiplayer (local only with bot).

I heard that steam remote player suck as well.

Do you think it is better to invest time/energy to make split screen or it is better to add content and mechanics?

Any experience you had with it?

reddit.com
u/ibackstrom — 14 days ago

My first multiplayer game

Hello friends,

I strongly believe that you have to go through 4-7 fully released games to understand how to "hit it" properly. I am on my 3rd and at this time I have decided to make multiplayer. I am not sure about successfulness but friends enjoyed it.

Last game I released with 2k WLs. This one with 20 lol.

I just like create games.

u/ibackstrom — 18 days ago

State of tech art for me in this "new era"

Hi guys,

I just want to share some thought and what is actually happens in production.

I found out that that putting a lot of time and energy in real understanding stuff was a right decision back then. Those skills are yet not interchangeable with generative transformers.

For example:

In modern time every blender junior with couple month of experience can prompt a script for transfering materials, creating custom hlsl, counting texture resolutions and polygon count for optimisation, transfer/renaming files and so on. It is not valuable skill anymore. Everybody with minimal knowledge can do it.

What our "helpers" can't do is real optimisation within interaction between CPU and GPU, how drawcalls and buffers work, internal interactions within the rendering system. We have one "visionary" who said fable can handle it. I gave him a week - he failed. And I really afraid how much money he burned on tokens lol.

Apart from deep render there are other stuff like animations, cross-platforming and so on.

So wisdom of live - understand, learn and be curious. If you do minimum to get fancy profession and money - you will def fail.

I hope changes don't get you down. Our territory is vast. Our work is important. There will be some changes but we should always stay professionals.

Cheers!

reddit.com
u/ibackstrom — 29 days ago
▲ 10 r/Houdini

Probably the worst splash screen of all time

You can edit houdini.env file in your user preferences dir and uncomment the HOUDINI_NO_SPLASH = 1line

or instead you can use your own image:
HOUDINI_SPLASH_FILE = path/to/your/file

reddit.com
u/ibackstrom — 30 days ago
▲ 3 r/gametrailers+2 crossposts

My First multiplayer game (finally got to Steam)

Hi Guys,

it is my third game. I don't consider myself as "successful" developer but keep trying.

My first game was about music. Second about the story. And this just about fun.

u/ibackstrom — 3 days ago

I spent 4 days with Fable to get something out of it

Hi guys,

I have spent 4 days with new Fable to somehow get anything new from voynich. I have downloaded all literature in close source regarding that era to have comparison and to help network to find some clue.

Anyhow, there are new minor findings that could help future researchers.

- **The famous low-entropy anomaly largely disappears under better glyph segmentation.** When common EVA sequences are treated as learned multigraph signs, Voynich character redundancy falls from **0.439 to 0.281**, inside the natural-language range. This removes a major argument against language, but does not prove meaning because the generator behaves similarly.

- **The manuscript contains document-scale organization, but not detectable long-range sentence structure.** Word mutual information persists up to roughly **1,000 words**, and spatial keyword clustering resembles real books; within individual sections, however, the signal mostly vanishes after **16–64 words**. The information is primarily topical and section-level.

- **The zodiac appears to encode a 360-degree scheme.** Each sign has **30 star-holding figures**; split Aries and Taurus pages contain 15+15. The 299 surviving labels are mostly unique, consistent with one designation per zodiac degree rather than a repeated count or tally.

- **Herbal page-opening words are not plant names.** Across 114 herbal pages, the opening words have **zero overlap** with 227 pharmaceutical object labels; the same opener, `kooiin`, also heads two pages showing visibly different plants. These openings are formulaic register markers.

- **A leading gallows glyph is a detachable morphological prefix, not merely decoration.** Removing it from gallows-initial body words produces an attested core **67%** of the time, compared with **37%** after stripping ordinary initial glyphs. Paragraphs preferentially select the prefixed form, but the rule operates throughout the text.

reddit.com
u/ibackstrom — 1 month ago

Some stylized VFX for UE/Niagara

Hey guys,

I've been in game development/vfx for quite a while. And what I always have missed is some simple stylized effects. So I have decided to make some for fab so others people head will not think about basic stuff and can enhance the basics. Two packs. Please and welcome.

u/ibackstrom — 2 months ago

What happened

Aggregator said that half an hour almost all program were removed from bugcrowd (445 to be exact).

u/ibackstrom — 2 months ago

Bugcrowd ban

I am a bit confused

I received a message from CICSO that they will pay out. And in 5 minutes I've received message from BugCrowd that I am banned permanently.

u/ibackstrom — 2 months ago

4 month ago I released game and some results

Hi Community,

Just share some stats.

In February I have released my game IMRY. Made it in 5 month. I have quite nice feedback but the problem that people just don't buy it haha.

Even though I have 2k wishlists - I have less then 100 sales.

Still try to figure out what is the problem... But that happens.

Maybe median time says a lot - people don't find it very interesting.

Anyway, what doesn't kill us - make us stronger.

I am still happy that game happened.

u/ibackstrom — 2 months ago

Arcades on pc

My pirate-friends found this concept quite fun but I was wondering... if is there demand for those kind of games rn? I mean there are a lot of popular mobile arcades around, however, in the beginning, will release it on pc (you know, solo porting is not easy as well).

u/ibackstrom — 3 months ago
▲ 19 r/OculusQuest+1 crossposts

The Bug That Doesn’t Exist on x86: Race Conditions on ARM | by Denis Dubin | May, 2026

Notes from shipping a UE project to mobile and Quest, three concrete crashes the editor will never show you and what the fix looked like in each case.

medium.com
u/ibackstrom — 3 months ago

Three traps that stay silent on x86 and detonate the moment you push a build to ARM

Short writeup of three native crashes that passed every test on my dev box and then ate my first ARM build, posting in case anyone else is about to step on the same rake.

medium.com
u/ibackstrom — 3 months ago