How much gameplay do you include in your demo?
What's your philosophy for what a demo should be?
Or what a demo should include? Does it depend on the game?
I've never released a game before so I'm trying to figure out how much is too much for a demo.
My game has three environments so I'm making my demo start in one and the transition to the other environment is where I plan on stopping the demo.
I have a complicated version of that transition and a simple version... do I leave out the more complicated version OR is it maybe the thing that makes the demo great?
I think the environment for the demo has plenty of 'mini games' included so I think making the transition simpler isn't as big of a deal since people should enjoy that level gameplay itself.