▲ 39 r/EU5

EU5 finally looking familiar (modded)

https://preview.redd.it/qcufylknm9eh1.png?width=2559&format=png&auto=webp&s=e627d432ab94dde378b3a7bafad58c9e528fbcfd

Had ottoman steamroller, big Timurids (they collapsed in the pic), united china,massive wars of religion, big Russia, ( ignore England, broke them as Spain), this is what EU5 should be, historical plausibility with the player changing the course of events.

Mainly achievable with historical tweaks mod.

reddit.com
u/larper00 — 1 month ago
▲ 3 r/EU5

Please add mass cede province/location

For god's sake pdx just add mass cede/sell province/location for subjects etc, my hand is hurting from clicking

reddit.com
u/larper00 — 1 month ago
▲ 5 r/EU5

Game needs on map actions (cabinet, colonization, exploration)

It would save a lot of clicks and scrolling through lists making the game less tedius

reddit.com
u/larper00 — 2 months ago

Thinking of buying (coming from project reality)

Are there mods with 2 seat vehicles (mbts-ifvs) like project reality where the driver also has commander sights? I want to play with a friend of mine and would love the older style of project reality. Also can servers be populated with bots?

reddit.com
u/larper00 — 3 months ago

Loving the NAVY update

(Almost) none build a navy, UK has ZERO ships. good work PDX

u/larper00 — 3 months ago
▲ 395 r/victoria3

Army UI design is one step forwards 2 steps backwards

I swear PDX runs a social experiment on bad UI design tolerance, i get the new army UI design where icons dont take half the screen property but why the fuck do you have to click so much for BASIC information, click to expand unit types or else you cant assign conscripts or see how many damn units you have queued, not only that but windows dont stay expanded if you open the army window again. what the fuck paradox

not only that but this click-fest was apparent to me in the first 5 mins of my USA run...

u/larper00 — 3 months ago