If there are multiple phase-dependent trigger effects/resolutions . . .
does the turn player have prio to finish all of his first, or must both players alternate (starting from the turn player's) ?
I know these effects/resolutions won't chain to each other, and I know after one trigger eff/resolution, it closes the game state. My question is strictly about: after say the first closed game state initiated by the turn player's eff/resolution ends, does he have prio to start the next one as well?
For hopefully simple examples, let's focus on the EP, and let's say this turn:
Player A (turn player) activated 3 Enemy Controllers (let's call them Econ A1, A2, and A3) controlling effect and also controls one lightsworn monster, say Lumina (owned).
Player B activated 2 Enemy Controllers (call them Econ B1 and B2) controlling effect and controls three lightsworn monsters, like Lyla, Jane, Ehren (owned)
So, A has 4 phase-dependent trigger effs/resolutions, whereas B has 5.
A has prio to resolve maybe Econ A1 to return monster, hence closing the game state and so both can make any responses or whatever. After the game state is open again, does A have prio to continue resolving/activating his other 3 cards (either Econ A2, A3, or Lumina mill)?
Or it must switch to B first? (In other words, A cannot finish triggering/resolving the remaining 3 cards, and so B can instead choose to resolve one of his Econ or mill with one of his LS)
Thanks.