Communicating health visually instead of through UI.
▲ 26 r/TurnBasedLovers+3 crossposts

Communicating health visually instead of through UI.

One thing I was quite sure of right from the start of the development of this game was that I will eliminate the clutter of health bars on the screen. This meant I cannot have a 0-100 health system - instead it had to be a smaller integer in the sub-10 range. Fine by me.

All the interactable entities in this scene communicate their health through numbers. Two units have two health, 4 houses mean 4 health, and so on.

Towers were a little tricky. But I honestly loved the idea of a tower that had its parts destroyed to communicate depleted health, instead of a just a UI that had "two bars" left.

I have a lot of structures and units still to add, and I hope I don't run into an unsolvable case.

I know everyone have their preferences, and many people may prefer having health bars, so the provision to toggle them on will still be there.

This game is "Encroached" - a turn-based war strategy game about losing territory and getting cornered. A wishlist on Steam would be wonderful!

https://store.steampowered.com/app/4756960/Encroached/

u/polygnomial0 — 15 days ago
▲ 41 r/TurnBasedLovers+7 crossposts

A game about losing territory and being cornered

Encroached: It is an attempt at traditional defence-building, turn-based, war-strategy game with a novel mechanic of encroachment.

u/polygnomial0 — 12 days ago