
Tried to make Alba Larsen but the character creator said no 💀
Would be nice if the game had a feature to upload a photo and auto-generate the face though.

Would be nice if the game had a feature to upload a photo and auto-generate the face though.
Really hoping we get these fun outfits on the NA server soon.
I've been thinking about this lately. Good graphics are nice, but if the driving doesn't feel right, I usually lose interest pretty fast. On the other hand, a lot of people seem to care more about car collection and customization now. What keeps you playing a racing game the longest?
If you had to show one track to someone and say"this is why the game feels good to play" ,which track would you pick?
Mostly curious which layouts do the best job of highlighting the game's handling, pacing, and clean driving feel.
Not really sure how the matchmaking works in this game.
Up until a little over 1000 rating, I was usually finishing near the top and most races felt pretty manageable. But once I got past that point, I suddenly started running into opponents who were way faster than everyone else, like in this screenshot.
What makes it hard to tell is that I genuinely can’t tell whether these are real players or bots.
So how does matchmaking actually work here? Do you only start getting matched with real players after around 1000 rating, or is it something else? At what point did the races start getting noticeably harder for you?
been playing for a bit now and honestly the event page is overwhelming af. took me a while to figure out what's actually good so here's my take:
the no-brainers (literally free stuff)
good if you're grinding ranked anyway
paid stuff worth considering
skip
so i know there's CN server and some other regional ones that launched earlier. for those who played on other servers before coming to global, what are the main differences?
specifically wondering about:
is the meta the same? heard some cars are better/worse depending on server
are we behind on content or did they skip ahead on some stuff?
any QoL changes they added for global?
most importantly - are the events/banners on the same schedule or completely different?
trying to figure out if guides and tier lists from CN still apply here or if i should take them with a grain of salt
anyone got experience with multiple servers?
Racing Master global ran fine on my 15 Pro. 60fps stable, device got warm, M-series silicon barely utilized.
New build trailer shows significantly more simulation. Dynamic weather with surface changes, dense particle effects, complex lighting transitions.
M4's GPU is massively overpowered for typical mobile games. This might actually use some of it - not all, but enough to be interesting.
Curious about optimization quality. iPad version often just scaled-up iPhone builds. Anyone tested if this uses the full resolution and metal features properly?
Ran Racing Master global on S23 Ultra. Smooth 60fps, got warm, nothing extreme.
New build trailer suggests significant upgrade. More physics, more environmental interaction, more dynamic elements. 8 Gen 2 for Galaxy should handle it, but sustained performance?
Wondering about thermal behavior. Samsung's cooling improved but not dramatically.
Anyone tested actual frame pacing after 20+ minute sessions?Also curious if it triggers the "light performance" throttling that hit Genshin hard.
Played the earlier version on 8 Gen 2. Decent 60fps but not pushing the silicon.
New trailer shows way more environmental complexity. Wet track physics, particle effects, dynamic lighting shifts. Either better optimization or they're actually using the GPU this time.
Wondering about sustained performance. 8 Gen 3's Adreno 750 should handle it, but for how long before thermal limits hit?Anyone with retail devices tested actual frame times?
| Ran Racing Master on my 8 Gen 2 back then. Looked good, ran fine, nothing special.This new version though? Trailer shows dynamic weather, puddle accumulation, actual track surface changes. That's compute-heavy stuff for mobile.Curious if it's optimized or just brute-forcing on flagship silicon. Anyone with 8 Gen 3 or A17 Pro tested actual frame pacing? Not just "feels smooth" but consistent 60 without thermal throttling. |
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I know you guys are the true sim experts here, so I wanted to get your take on this.
I stumbled across this clip of a mobile game called Racing Master. It’s a collab between NetEase and Codemasters. Obviously, it's a mobile game, so I'm not expecting RBR or DiRT Rally levels of realism. But the dirt and snow transitions look visually incredible for a phone.
Since Codies is involved, I’m curious if anyone here has actually tried it? Did they bring any of their rally DNA into the handling model, or is it just another typical tap-to-steer mobile arcade game? Just wondering if it's worth downloading as a casual time-killer.
Found this short clip from a mobile game (Racing Master) and thought the rally aesthetics were surprisingly well done. Obviously it's not real life motorsport, but the visuals of the Lancer Evo transitioning through dirt and snow stages just hit that classic rally sweet spot for me. Just wanted to share some Evo appreciation with you guys!
Just sharing a clip I found. Getting some strong old-school DiRT vibes from this Evo setup. The graphics look insane, but I can already feel my phone melting and the battery draining just by watching this video 💀. Hoping the handling is actually decent.
Saw this clip and thought it looked pretty sick. The transition from dirt to snow and street looks solid for a mobile game. Hoping the tuning is actually this deep and not just paid cosmetics. What do you guys think?
full widebody, GT wing, GReddy / ADVAN livery with the #11 door number
full widebody, GT wing, GReddy / ADVAN livery with the #11 door number