▲ 275 r/aigamerdevs+2 crossposts

Having a blast playing my vibe coded survival crafter with 2 friends

This output was one shotted using something called "agentic loops", or loops. It works a bit differently than most of us are used to. Instead of careful iteration over multiple prompts, you give the model one single prompt, and let it work through your pre-set budget until completion.

This means you have to structure your prompt a bit differently than usual, you need to make the AI understand that you want it to maximise the output and quality:

Its a procedurally generated world where you can resource gather, craft, hunt and even ride dino mounts 🦌

1. key for this game to turn out so good was asking loop to make all graphics procedurally generated. So there's basically no assets in the game (which by itself is pretty awesome), and I think that really helped the AI to make this really different art style. could The animations feel so smooth and stack layers of procedural shapes on top of each other to build all graphics. Only the backgrounds are images. loop build agents continually take screenshots of your game and perfect it visually.

**2.**⁠ ⁠Once my first build was completed in one loop, I gave it another prompt to set up the multiplayer. It already had the art style down by that point so it could do really well getting the multiplay added quickly. 

3. Continue iterating with or without loops.

Happy to answer any questions about prompt or workflow in the comments

Edit; for the loop I used this: https://tesana.ai/en/blog/introducing-loop

u/sharkymcstevenson2 — 1 day ago
▲ 1.6k r/CaliforniaAILaws+6 crossposts

Bernie Sanders has written a letter to Sam Altman, Dario Amodei, and Mark Zuckerberg urging them to immediately pause all AI development in the interest of humanity. And he warns if they do not take appropriate action now, the US Senate will.

u/Alarming_Art_6448 — 9 days ago
▲ 84 r/aigamedev+1 crossposts

Vibecoded a platformer game inspired by Cuphead

Hey builders, last few months I've been spending most of my time building over 30 games with AI and I thought I'd showcase another game I vibed together last night, heavily inspired by my all-time favorite rage platformer Cuphead, a true platformer masterpiece that is furiously hard to complete

The output you see on the video was one-shotted, so it's my first output so far, meaning I haven't even started getting into the details yet of the game mechanics with the AI - still pretty stoked about how it looks already and cant wait to build this out. The entire output is AI generated, meaning no external assets were added or uploaded to the project.

Prompts so far: 1
Build time: 1 night
Token spend: about $30

So far it has 3 boss fights the player can choose to play with full boss mechanics, movements and attacks, it takes about 2-3 hours to kill all 3 of them if you're good at these kinds of games. It also supports 2-person coop multiplayer.

The game is fully playable and functional, happy to share the game link in the comments for anyone interested

u/sharkymcstevenson2 — 22 days ago

Vibecoded platformer inspired by Cuphead [One-shot output]

Hey vibers, last few months I've been spending most of my time building over 30 games with AI and I thought I'd showcase another game I vibed together last night, heavily inspired by my all-time favorite rage platformer Cuphead, a true platformer masterpiece that is furiously hard to complete

The output you see on the video was one-shotted, so it's my first output so far, meaning I haven't even started getting into the details yet of the game mechanics with the AI - still pretty stoked about how it looks already and cant wait to build this out. The entire output is AI generated, meaning no external assets were added or uploaded to the project.

Edit: people are asking about the prompt, and it was a new type of long build prompt that sets the foundation for a longer AI process that works for much longer, but returns an insane level output like this if you prompt it right. Here is the first prompt:

Build a 2D platformer-inspired boss-rush shooter, utilizing state-of-the-art procedural graphics, completely skipping run-and-gun levels to focus exclusively on intense, skill-based boss fights. It should be visually stunning, mechanically razor-sharp, and crafted at AAA quality—featuring 1930s rubber-hose style procedurally generated animations, multi-stage boss phases, frame-perfect hitboxes, fluid parry mechanics, procedural ink-and-paint textures, and authentic vintage jazz audio integration.

Prompts so far: 1
Build time: 1 night
Token spend: about $30

So far it has 3 boss fights the player can choose to play with full boss mechanics, movements and attacks, it takes about 2-3 hours to kill all 3 of them if you're good at these kinds of games. It also supports 2-person coop multiplayer.

The game is fully playable and functional, happy to share the game link in the comments for anyone interested

u/sharkymcstevenson2 — 22 days ago
▲ 45 r/ChatGPT+1 crossposts

My latest AI game [Part 2]

This is my fourth full game made using only AI, no code written by myself - aI made the entire game, UI, animations, assets etc based on my prompts.

Edit: Removed the game link but kept the prompt for those interested to try in ChatGPT or other models

Model used: Atomos (https://tesana.ai/en/blog/introducing-atomos)
Prompts so far: 4
Build time: Less than 1 day
Token spend: about $20

Starter prompt:

Build a 3D side-scrolling platformer at the level of modern top-tier AAA platformers. It should be visually beautiful, with every single detail crafted at AAA quality—from ultra-responsive movement physics and fluid character animations to deep parallax environments, dynamic lighting, detailed 3D models, and rich audio.

The game consists of 6 different biomes and zones so far, multiple levels and a pretty fun boss fight! Feel free to try it and give me feedback :). I was able to beat this first version in about 4 hours after 89 deaths.

The sound effects need some more work

Happy to share more prompts and workflow tips in the comments

u/sharkymcstevenson2 — 23 days ago

Game update: Testing new PvP mode with my friend

Added multiplayer mode to my wizard fighting game and some more lighting effects to get a full day and night cycle. This is a clip from dusk

The AI has added a multiplayer lobby, team selector and match rulesets and hitboxes to the characters as well

The entire game was promoted with AI except some of the assets

u/sharkymcstevenson2 — 25 days ago

Co-op Roguelike with Skill Trees, Procedural dungeons & Epic loot

Showing my latest co-op roguelike build that includes 6 different procedural map biomes and dungeons, skill tree with different character paths that goes to level 20, a transparent diablo-style overlay map and some pretty neat fighting!

Video shows me playing the game w my friend

This was the 3 first prompts:

1.⁠ ⁠Core game

Build a Path of Exile-style action RPG where I fight large enemy packs using powerful abilities, level up my skills, and explore procedurally generated dungeons with unlimited rooms.

2.⁠ ⁠Loot and inventory

Add gear drops, weapon pickups, an inventory system with stat upgrades, and a Path of Exile-style map overlay opened with Tab. Give the top-down dungeon more visual depth and atmosphere.

3.⁠ ⁠Expanded dungeon progression

Procedural dungeon maps: code-authored floors and walls, varied environments as players descend, treasure chests, more weapons, new enemy types and larger packs, plus a skill tree for unlocking and upgrading abilities.

u/sharkymcstevenson2 — 29 days ago
▲ 2 r/VibeCodeCamp+1 crossposts

Vibecoded a new version of the Y Combinator growth calculator that includes AI token spend - free to use and modify!

[deleted]

u/[deleted] — 29 days ago

AI concept art for my new Viking survival crafter - how long until we can make games of this quality and look?

u/sharkymcstevenson2 — 30 days ago

”Wyrmwood” One-shotted game on Atomos model

This is a one-shotted output on the latest Atomos model

I used one prompt and one reference image to get this. Tried uploading the reference image i used in the prompt, but only allowed to post video.

Edit:
The prompt that generated this output on Atomos was:

"Attached is going to be an image. I want you to try to replicate this game one-to-one. Do everything in your power, all the tools, and everything you have available. Try to recreate it, take a look at the image, and try your best. I believe there's an axe model that we can use for the FPS of this game.”

And I attached the visual reference of the image I had

Game link: https://tesana.ai/play/623cb34a-704d-46cd-bfe5-f68f3c77b6b0

u/sharkymcstevenson2 — 1 month ago

”Wyrmwood” One-shot game output on Atomos

One shotted this game using one prompt and one reference image using game model Atomos,

Using reference images for the prompting has been a huge unlock for the visual style

u/sharkymcstevenson2 — 1 month ago
▲ 184 r/godot+2 crossposts

Dragon Boss fight in my AI RPG, need input to improve collisions

I'm trying to nail this dragon fight (around the 30 second mark in the video) and solved some of the collision with the tail attacks, but still not happy with how it plays.

How are people solving good collision/fight physics right now? Mine looks too clunky

u/sharkymcstevenson2 — 2 months ago
▲ 467 r/AIAssisted+5 crossposts

My latest AI game

Made this game using only AI, no code written by myself - AI made the world, UI, animations, assets etc

Pretty crazy how far we’ve come!

Happy to share prompts in the comments

Edit:
people asking for model/prompts:

Model used: Muranyi-3 (https://tesana.ai/en/blog/introducing-muranyi-3)
Prompts so far: 39
Build time: 2 days
Token spend: about $90

Starter prompts:
First world prompt for the game:

“Create the Foundation for a third-person 3D high medieval fantasy FPS set in a mountainous open plain with a distant castle landmark.”

First prompt to make the character:

"Okay, I wanna start building a new game and just figuring out a really awesome character to start. A hooded purple wizard with a world-class third-person player and movement system. Decoupled camera versus walking direction, with jogging and walking in all directions with the camera behind the player.”

The way I start is first a planning phase with the model to scope out the game core and what I want, that’s about 3-4 prompts to get right

And then I iterate from that first output and tweak animations, world, UI details etc with the AI

Will post more progress in the coming days with more detailed workflow

u/sharkymcstevenson2 — 1 month ago