Image 1 — Turning League Champs into E7 Heroes: Gangplank (Day 8)
Image 2 — Turning League Champs into E7 Heroes: Gangplank (Day 8)
Image 3 — Turning League Champs into E7 Heroes: Gangplank (Day 8)
Image 4 — Turning League Champs into E7 Heroes: Gangplank (Day 8)
Image 5 — Turning League Champs into E7 Heroes: Gangplank (Day 8)
▲ 2 r/EpicSeven+2 crossposts

Turning League Champs into E7 Heroes: Gangplank (Day 8)

Hey everyone, as an avid enjoyer of both League and Epic Seven, I’ve asked myself what if League had a collab with Epic Seven? I’ve been writing down my ideas for a *LONG* time, so I have decided to start a series where I finally post my theorycrafts. I don’t have exact stats and numbers figured out, so take them with a grain of salt and assume they’re basically relative to a full build version of the champ with most popular items.

For Day 8, I’m posting the champ that one of my friends likes to play: GP

**Hero Info**
> Class: Thief
> Element: Fire
> Constellation: Cancer

- S1: Parley!
> Gangplank shoots his flintlock pistol at an enemy, applying a Burn for 2 turns. A critical strike penetrates defense by 35% and ignores effect resistance. If the caster has Barrel, grants the caster increased speed for 1 turn before dealing additional damage to all enemies, consuming all Barrel stacks. Additional damage dealt penetrates defense by 50% and increases with the number of Barrel stacks consumed and the caster’s attack, critical hit chance, and critical hit damage.

- S2: Powder Keg
> Active: Gangplank plants a barrel near the enemy, granting himself increased speed for 1 turn and the unique effect “Barrel,” before increasing combat readiness by 30%. Barrel stacks up to 5 times. No cooldown.
> Passive: if the caster falls below 35% hp or is immobilized at the beginning of the caster’s turn, the caster consumes a citrus fruit, cleansing all debuffs and healing. Healing increases with the caster’s attack. This skill can be used even when the caster is immobilized. 3 turn cooldown.
> Barrel: Kaboom? Yes, kaboom.

- S3: Cannon Barrage
> Gangplank calls down several waves of cannon strikes over an area, damaging and inflicting Slow on all enemies for 2 turns. Increases Speed of all allies for 2 turns. A successful hit will deal 5000 fixed damage. Cannot trigger a critical strike or a counterattack. Gain an extra turn.
> Cooldown: 6 turns

- Artifact: The Collector
> Thief exclusive
> Increases critical hit chance by 25%. Additional, fixed, or burn damage dealt by the caster that would bring the enemy’s health below 5-10% executes them. The caster gains 5% increased speed for every enemy executed this way.

u/3LD3RDR4G0N — 10 hours ago
▲ 11 r/EpicSeven+1 crossposts

Turning League Champs into E7 Heroes: Yuumi (Day 7)

Hey everyone, as an avid enjoyer of both League and Epic Seven, I’ve asked myself what if League had a collab with Epic Seven? I’ve been writing down my ideas for a *LONG* time, so I have decided to start a series where I finally post my theorycrafts. I don’t have exact stats and numbers figured out, so take them with a grain of salt and assume they’re basically relative to a full build version of the champ with most popular items.

I can’t believe it’s already been a week! For Day 7, I had to go for a controversial pick. I know a lot of others hate this champ, but I personally love their design and play style. It’s the kitty champ Yuumi! I had to get very creative with this one. Whether or not you like the champ, I hope you at least enjoy the theorycraft.

**Hero Info**
> Class: Soul Weaver
> Element: Light
> Constellation: Taurus

- S1: Prowling Projectile
> Yuumi launches a controllable missile at an enemy. A successful hit will inflict Target for 1 turn and heal the caster. When Attached, hit chance of this skill increases by 50% and cannot trigger counterattack. Healing increases with the caster’s attack.

- S2: You and Me! (Passive)
> Increases attack by 20% and increases speed and effectiveness of the caster proportional to attack. The caster cannot trigger a critical hit. Half of all excess healing the caster provides is converted to a Barrier for 1 turn. When not Attached, halves the caster’s speed.
> At the beginning of battle, Yuumi Attaches to the ally in the back row, becoming both untargetable and invulnerable to all damage or effects from enemies and allies alike, granting that ally the unique effect “Best Friends!”. When the caster or the ally she is Attached to takes damage greater than or equal to 20% of their max hp, Yuumi uses “Zoomies.” When the ally the caster is attached to dies or is otherwise removed from the battlefield, gain 75% combat readiness and attaches to the ally with the highest attack at the beginning of the caster’s next turn.
> Best Friends!: Yuumi has grown attached to you! All skill effects directed towards Yuumi are instead redirected to the bearer. The bearer heals for a flat amount of health when dealing damage with a basic skill, with the amount increasing based on Yuumi’s attack.
> Zoomies: Grants a Barrier for 1 turn and increases Combat Readiness of the caster by 30%. Barrier strength increases with the caster’s attack. 2 turn cooldown.

- S3: Final Chapter
> Yuumi channels waves of magical energy, damaging all enemies, decreasing Combat Readiness by 15% three times, healing all allies, and providing a Barrier for 2 turns. When Attached, hit chance for this skill increases by 50% and cannot trigger a counterattack. Heal and Barrier strength increases with the caster’s attack. Starts battle with full cooldown count, and cooldown cannot be increased or decreased by any means.
> Cooldown: 6 turns

- Artifact: Mikael’s Blessing
> Soul Weaver exclusive
> Increases attack by 5-10%. When any ally has an immobilizing debuff, increases Combat Readiness of the caster by 40-80% and cleanses all debuffs from one ally at the beginning of the caster’s turn. Prioritizes allies with the highest attack. 3 turn cooldown.

u/3LD3RDR4G0N — 1 day ago
▲ 6 r/EpicSeven+2 crossposts

Turning League Champs into E7 Heroes: Dr. Mundo (Day 6)

Hey everyone, as an avid enjoyer of both League and Epic Seven, I’ve asked myself what if League had a collab with Epic Seven? I’ve been writing down my ideas for a *LONG* time, so I have decided to start a series where I finally post my theorycrafts. I don’t have exact stats and numbers figured out, so take them with a grain of salt and assume they’re basically relative to a full build version of the champ with most popular items.

For Day 6, went for Dr. Mundo. Health scalers is probably my favorite archetype in game (E7), so I had to come up with something for him. Also sorry for missing yesterday, got busy with stuff irl.

**Hero Info**
> Class: Knight
> Element: Earth
> Constellation: Cancer

- S1: Infected Bonesaw
> Dr. Mundo throws a bonesaw at an enemy, decreasing Combat Readiness by 10% and increasing Combat Readiness of the caster by 10%. A successful hit recovers 10% of the caster’s missing health. Increases the damage dealt by this skill by 10% every time it is used, stacking up to 5 times. Damage dealt decreases with the enemy’s missing health.

- S2: Goes Where He Pleases (Passive)
> Increases max health by 50% and increases attack proportional to the caster’s max health. The caster cannot trigger a critical hit.
> Dr Mundo goes where he pleases, receiving the Unique effect “Canister” at the beginning of the battle and every turn.
> Canister: The next immobilizing debuff the bearer receives is immediately nullified and the buff disappears. When this comes into effect, the bearer immediately takes 10% current health as damage (minimum 1000), and when anybody’s turn ends, the bearer is healed for 10% of their max health and increases their Combat Readiness by 20%.

- S3: Maximum Dosage
> Dr. Mundo pumps himself full of chemicals, immediately cleansing all debuffs, healing for 20% missing health, and granting himself the Unique effect “Overdosed” for 3 turns. Increases Combat Readiness by 50%.
> Overdosed: Increases max health, attack, and speed by 30%. At the beginning of anyone’s turn, the bearer heals for a percentage of their maximum health.
> Cooldown: 6 turns

- Artifact: Titanic Hydra
> Increases max health and attack by 3-6%. Dealing damage with a single target basic skill has a 50-100% chance to deal additional damage to all targets. Damage dealt increases with the caster’s max health.

u/3LD3RDR4G0N — 2 days ago
▲ 23 r/EpicSeven+3 crossposts

Turning League Champs into E7 Heroes: Shyvana (Day 5)

Hey everyone, as an avid enjoyer of both League and Epic Seven, I’ve asked myself what if League had a collab with Epic Seven? I’ve been writing down my ideas for a *LONG* time, so I have decided to start a series where I finally post my theorycrafts. I don’t have exact stats and numbers figured out, so take them with a grain of salt and assume they’re basically relative to a full build version of the champ with most popular items.

For Day 5, I had to go for my favorite jungler as a dragon-lover: Shyvana! This one is a bit of a special case, as I actually have two versions cooked up. The first version is the one I made years ago pre-rework, and I made another separate one for the rework. Also, I don’t have an Artifact for this one. I’m totally down to hear if any of you have any ideas on to make one of Shyv’s most popular items into an Artifact.

**Hero Info**
> Class: Mage
> Element: Fire
> Constellation: Scorpio

- S1: Twin Bite
> Acquire 20 Fighting Spirit
> Shyvana bites the enemy with twin gauntlets, detonating Burns and increasing Combat Readiness by 10%.
> Dragon Form: Attacks all enemies.

- S2: Burnout
> Acquire 40 Fighting Spirit
> Shyvana shrouds herself in fire, increasing speed for 2 turns before launching a fireball, dealing damage and inflicting Burn for two turns on two targets. Increases Combat Readiness by 25%.
> Dragon Form: Attacks all enemies and applies two burns each instead.
> Cooldown: 2 turns

- S3: Dragon’s Descent
> Requires 100 Fighting Spirit
> Shyvana transforms into a dragon while descending on the enemies, dispelling all debuffs before dealing damage to all enemies, decreasing enemy combat readiness by 50% and increases own combat readiness by 50%. Grants the unique effect Dragon Form for 5 turns
> Dragon Form: Increases all stats by 50%. All Combat Readiness gains are doubled. Cannot gain Fighting Spirit

———————————————————————————

**REWORK**

**Hero Info**
> Class: Warrior
> Element: Fire
> Constellation: Scorpio

- S1: Emberstrike
> Acquire 20 Fighting Spirit
> When used on the caster’s turn, this skill alternates between three different attacks if used consecutively. All three attacks inflict Burn for 1 turn then immediately detonate all Burn effects, and increases Combat Readiness of the caster by 20%. Damage dealt increases with the caster’s max health. Counter and Dual Attacks use the first attack version and does not gain Fighting Spirit.
> First: Attacks single target.
> Second: Attacks two enemies.
> Third: Attacks all enemies.
> Dragon Form: First two attacks target all enemies. Third attack instead only hits a single enemy and cannot trigger a critical hit, but penetrates defense and ignores effect resistance.

- S2: Inferno Aegis
> Acquire 40 Fighting Spirit
> Shyvana cloaks herself in a flaming aegis, gaining a Barrier and increased speed for two turns and increasing Combat Readiness by 30%, before throwing a fireball at an enemy, inflicting two Burn effects for 2 turns and decreasing Combat Readiness by 30%. Barrier strength increases with the caster’s attack and max health.
> Dragon Form: Attacks all enemies.
> Cooldown: 3 turns

- S3: Dragon’s Descent
> Consume 100 Fighting Spirit
> Shyvana turns into a dragon and descends on all foes, dispelling all buffs before inflicting Fear for 1 turn and decreasing Combat Readiness by 50%. Ignores effect resistance. Grants Unique effect Dragon Form to the caster for 5 turns. Gain an extra turn.
> Dragon Form: Increases all stats and Combat Readiness gains by 50%. Cannot gain Fighting Spirit. Changes skills.

u/3LD3RDR4G0N — 4 days ago
▲ 0 r/EpicSeven+1 crossposts

Turning League Champs into E7 Heroes: Braum (Day 4)

Hey everyone, as an avid enjoyer of both League and Epic Seven, I’ve asked myself what if League had a collab with Epic Seven? I’ve been writing down my ideas for a *LONG* time, so I have decided to start a series where I finally post my theorycrafts. I don’t have exact stats and numbers figured out, so assume they’re basically relative to a full build version of the champ with most popular items.

For Day 4, I went with the champ anyone would love to see on their team: Braum!

**Hero Info**
> Class: Knight
> Element: Ice
> Constellation: Taurus

- S1: Winter’s Bite
> Braum punches his shield, sending out a chunk of True Ice at the target. Inflicts Slow for 1 turn and decreases Combat Readiness by 20%. Damage dealt increases with max health.

- S2: Unbreakable
> Braum raises his shield, protecting his allies and himself from harm, granting himself skill nullifier once and the Unique effect “Unbreakable” for 1 turn.
> Unbreakable: Decreases speed of the bearer by 20%. All allies except for the bearer cannot be targeted and take 80% reduced damage from AOE attacks. The bearer takes 50% reduced damage.
> Passive: Increases defense of all allies by 30% of Braum’s defense.
> Cooldown: 3 turns

- S3: Glacial Fissure
> Braum creates a fissure by slamming the ground with his shield, knocking up all enemies. Dispels one buff before having an 85% chance to Stun for one turn and 100% chance to inflict Slow for two turns. Decreases combat readiness by 50%. Damage dealt increases with max health.
> Cooldown: 6 turns
> Soulburn (20 Souls): Ignore effect resistance

- Artifact: Knight’s Vow
> Knight exclusive
> Increases max health and defense by 7-14%. Redirects 15-30% of damage taken by the ally with the highest attack to the caster. Heal for 5-10% of the damage dealt by the ally with the highest attack.

u/3LD3RDR4G0N — 5 days ago
▲ 1 r/EpicSeven+1 crossposts

Turning League Champs into E7 Heroes: Teemo (Day 3)

Hey everyone, as an avid enjoyer of both League and Epic Seven, I’ve asked myself what if League had a collab with Epic Seven? I’ve been writing down my ideas for a *LONG* time, so I have decided to start a series where I finally post my theorycrafts. I don’t have exact stats and numbers figured out, so assume they’re basically relative to a full build version of the champ with most popular items.

For Day 3, I went with everyone’s ~~least~~ favorite champ, Teemo!

**Hero Info**
> Class: Ranger
> Element: Earth
> Constellation: Pisces

- S1: Blinding Darts
> Teemo shoots a poisoned dart at an enemy, inflicting Blind, Poison, and Venom each for 1 turn. Deals additional damage based on the caster’s attack.

- S2: Guerrilla Warfare (Passive)
> Increases effectiveness by 100%. Poison and Venom applied by the caster additionally have their damage scale with the caster’s attack. If the caster does not have a debuff, gain stealth and increased speed for one turn at the beginning of battle and end of every turn.

- S3: Noxious Trap
> Non-attack skill. Teemo covertly plants a toxic mushroom at the enemy’s feet, dispelling 1 buff before applying Slow, Poison, and Venom to all enemies for 2 turns. Deals additional damage based on the caster’s attack. Starts battle with full cooldown count.
> Cooldown: 1 turn

- Artifact: Liandry’s Torment
> Ranger exclusive
> Increases attack and effectiveness by 10-20%. Dealing additional damage has a 50-100% chance to apply a Burn for 2 turns. The Burn effects applied by this artifact do increased damage based on the target’s max health.

u/3LD3RDR4G0N — 6 days ago
▲ 39 r/EpicSeven+2 crossposts

Turning League Champs into E7 Heroes: Ashe (Day 2)

Hey everyone, as an avid enjoyer of both League and Epic Seven, I’ve asked myself what if League had a collab with Epic Seven? I’ve been writing down my ideas for a *LONG* time, so I have decided to start a series where I finally post my theorycrafts. I don’t have exact stats and numbers figured out, so assume they’re basically relative to a full build version of the champ with most popular items.

For Day 2, I went with Ashe, my favorite ADC and my first ranged champ.

**Hero Info**
> Class: Ranger
> Element: Ice
> Constellation: Pisces

- S1: Frost Shot
> Acquire 1 Focus
> Shoots a frozen arrow, decreasing Combat Readiness of the target by 15% and increasing Combat Readiness of the caster by 10%. Damage dealt increases proportional to the speed of the caster. At 5 focus, this skill transforms to Flurry.
> Flurry: Increases speed of the caster for 1 turn before attacking with a flurry of frost arrows, doubling the effects of Frost Shot. Increases damage dealt. When the caster has increased speed, use this skill again at 50% effectiveness.
> Soulburn (10 Souls): Increases damage dealt

- S2: Ranger’s Focus (Passive)
> Increases attack and effectiveness proportional to critical hit chance and critical hit damage. The caster cannot trigger a critical hit. When an enemy gains Combat Readiness, Ashe uses Hawk Volley against all enemies as an extra attack
> Hawk Volley: Acquire 2 Focus. Ashe fires a hawk shot, inflicting Target on all enemies for 2 turns, then a volley of frozen arrows, damaging and inflicting Slow on all enemies for 2 turns. Increases speed of the caster for 2 turns.
> Cooldown: 2 turns

- S3: Enchanted Crystal Arrow
> Acquire 1 Focus
> Ashe uses the full power of Averosa’s bow to fire an enchanted arrow, stunning the target for 1 turn and decreasing combat readiness by 100%. Cannot trigger a counterattack. Gain an extra turn.
> Cooldown: 6 turns

- Artifact: Runaan’s Hurricane
> Ranger exclusive
> Increases critical hit chance by 25%. When using a single target basic skill, increases speed by 10% for 1 turn and deals additional damage to two another enemies at random. The additional damage dealt by this artifact has the same properties as the skill that activated it, except for increases to Combat Readiness.

u/3LD3RDR4G0N — 7 days ago
▲ 8 r/EpicSeven+2 crossposts

Turning League Champs into E7 Heroes: Garen (Day 1)

Hey everyone, as an avid enjoyer of both League and Epic Seven, I’ve asked myself what if League had a collab with Epic Seven? I’ve been writing down my ideas for a *LONG* time, all the way back when CArmin, CDom, and Bingo were meta. So, I decided to start a series where I finally post my theorycrafts. I don’t have exact stats and numbers figured out, so assume they’re basically relative to a full build version of the champ with most popular items.

For Day 1, I decided to go with the first champ I’ve both played and mained: Garen

**Hero Info**
> Class: Warrior
> Element: Earth
> Constellation: Taurus

- S1: Decisive Strike
> Garen rushes at an enemy, cleansing 1 debuff from himself and increasing speed for 1 turn before striking an enemy with his sword, silencing them for 1 turn.
> Soulburn (10 Souls): Increases damage dealt

- S2: Courageous Judgement
> Garen steels his courage, granting himself Increased Defense and Effect Resistance buffs for 2 turns before spinning his sword around him, damaging all enemies and decreasing their defense for 2 turns. Damage dealt increases with fewer enemies.
> Passive: At the beginning and end of every turn, heal for a portion of the caster’s max health.
> Cooldown: 3 turns

- S3: Demacian Justice
> Garen calls down the judgement of Demacia on a foe, inflicting Target for one turn before dealing damage increasing with the target’s missing health. Penetrates the target’s defense. This skill cannot trigger a critical hit. If the target dies from this skill, they cannot be revived while this skill is on cooldown. Starts battle with full cooldown count.
> Cooldown: 6 turns

- Artifact: Stridebreaker
> Warrior Exclusive
> Increases Speed by 20% and Effectiveness by 100%. When the caster is granted increased Speed when using a basic skill, deals 2000 fixed damage to all enemies and decreases Combat Readiness by 50%. Can only be activated once every 2 turns.

u/3LD3RDR4G0N — 9 days ago