
UPDATE 1 for Thick as Thieves | Finally basic features.
My biggest problem with game, besides the absence of a Blackjack, was the lack of basic settings. Now that this is off the list, the "Thick" of the game needs some hefty ironing.
There are some design choices that persisted despite the shift from the previous model of extraction PvPvE, the timer to extract still throws me off when i'm ghosting through the whole level. Maybe there could be a tool that "disables" the timer.
Random guard positioning should be a thing, there's no reason to change the whole level layout of traps and such and still keep the same guard routes.
And i'll say that an mission editor should be considered for the long run.
That's about it from my pov. I am praying for a bright future for this game.