







La tensión crece en Ceuta un mes después de la avalancha de migrantes que entraron en la ciudad autónoma a finales de julio. Pero esta noche la violencia ha cruzado una línea. El protagonista se llama Ali y solo tiene 8 años. Es marroquí, cruzó el día 30 a Ceuta a nado y duerme en el asentamiento de El Príncipe junto a su hermano de tres años, su madre y su padre.
Anoche, unos encapuchados les dispararon con un rifle de perdigones. Uno de ellos le dio en la cabeza a Ali, muy cerca de su ojo derecho, causándole una brecha de unos centímetros. Aún se puede ver la mancha de sangre en su tienda de campaña.
Having this feature ready to go would help showcasing the game and it's unit variety a little bit more. Also it allow to get a good look to units not available during the alpha.
Fairly surprised they added something like that.
https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun
Next Stretch goals:
🇲🇦🇪🇸| Amid applause, neo-Nazi activist Isabel Peralta 🇪🇸 provoked a gathering and performed a NAZI SALUTE in front of the Moroccan Embassy 🇲🇦 in Madrid.
In 2021, she had already been expelled and banned FOR LIFE from entering Germany 🇩🇪 after being intercepted at Frankfurt Airport in possession of a copy of Mein Kampf and a Nazi flag.
In 2025, she was also sentenced to one year in prison for incitement to hatred following a previous hate-filled gathering in front of the Moroccan Embassy 🇲🇦.
An extremism that doesn't arise from nowhere. It is rooted in a society where Francoist rhetorics targeting Morocco 🇲🇦, Moroccans, and Jews ✡️—themselves fueled by the neuroses of the Reconquista—continue to be widely tolerated and to find broad consensus.
Morocco 🇲🇦, equated with the "Moors" of Al-Andalus, and Jews ✡️, "crypto-Jews" or "Marranos," continue to be regarded far more than one might think as "eternal enemies" of Spain 🇪🇸, in this historical imaginary foundational to post-Reconquista Spanish identity.
Source: Morocco intel (x)
It doesn't have any improved stats
Like the title says, how it would perform Deadeye in its basic form from DIV1 if it was introduced to DIV2?
The bonuses could be something like:
The 4pcs bonus would work similarly to DIV1:
I have not thought of what talents the chest and the backpack could provide. Feel free to share your ideas on it, and how it would impact on the overall balance of the game.
Enemies don't taking damage from some shots, or taking the damage after a couple seconds. It happens to all of us.
Seems to be some inconsistency, lag or hitreg problem. Is up to the devs to fix it, there's nothing wrong on your end.
Got this one in the proficiency table. Any news on this one?