
u/AtomicTaco13

Making a game into social platform is a disaster waiting to happen
The SR series handled vehicle storage much better than GTA
From the very first game to even the reboot, I personally liked how Saints Row does vehicle storage much more than GTA.
In GTA, one of things I like to do is save the unique vehicles from particular missions and with limited garage space, it can be tricky - at least with games like VC or SA, the purchasable safehouses and ventures allow increasing the space to be just enough. It was probably the worst in IV, which had those parking spots in the open that had a very limited space - plus oncoming traffic could easily push your vehicles out of the area and they're gone.
I much prefer the Saints Row approach, where the vehicles are just stored in a "pocket dimension" and vehicles can be retrieved from any storage spot, completely irrelevant to the space you can see on your properties. Some would say "it's not realistic", but to be honest, fuck realism when it makes things more tedious.
My personal "interactions I wanna see at some point and why" list
Los Santos popo lost in Las Venturas
Ever had this happen? This cop normally belongs in Los Santos, but he spawned in Las Venturas. And here's what I figured it out - I JUST loaded the game that I had saved from the Four Dragons Casino savepoint. I tried it out with the Doherty garage too, which is another save point "in the open", so I could see if the glitch happens there as well and it did indeed. Here's what I think - when you're loading a saved game, the game takes a moment to load the pool of NPCs who are supposed to appear in the particular area. So if the NPCs spawn while the game is still thinking, it defaults to the Los Santos NPCs.
GOG and the fanbase did more for Jazz than Timmy did for the last 2 decades
youtube.com[LXQt and Hyprland] This is the Gorbino's Quest of Linux ricing
I like messing around with Linux on virtual machines. Very often, I pair LXQt with different WMs to to discover fun combinations. Out of boredom, made this quick Cruelty Squad themed rice.
SR2 on GOG for just 1,49$
If there's anyone here who ain't played Saints Row 2 yet or have got a friend who's interested, now is a pretty good opportunity. SR2 is on discount on GOG until the 9th of August. The rest of the series is on a discount too. Just wanted to share it so more folks know.
Fun fact - you can grab the theme from Windows XP and style the Wine widgets on Linux with it
I've been daily-driving Linux for over a year now. And here's a pretty fun thing - I made a virtual machine with Windows XP on it, copied the theme from the system directory to my Wine prefix and I was able to set it for widgets to use. Basically, Wine uses the same styling format as Windows XP and any theme that's available for XP in the .msstyles format also works for Wine, so it's really neat.
Emily this episode basically
I know, SW sequel meme in the big 2026
Easy way to trivialize Supply Lines
So, in most of the "worst GTA missions" compilations, you're gonna see Supply Lines from SA. It's majorly due to the fuel meter, which can easily deplete too soon. But here's something that makes the mission significantly easier - do NOT hold the accelerate button all the time. The RC Baron only consumes fuel when it's held. And even while you don't accelerate, the plane takes a good while to slow down. Only accelerate when you really need to. With this trick, I find the mission a piece of cake, didn't even deplete half the fuel.
I did not care for Liquid Glass
As much as I love the 2000s UI design and want flat design to die, I think Apple's "Liquid Glass" design is in my opinion far from a good implementation of the "glassy" look and completely misses the point of what made the 2000s skeuomorphism special.
Windows Vista and 7, as well as Mac OS up to Mountain Lion and the Oxygen style for KDE all had something in common - while looking beautiful, they didn't sacrifice utility for it. UI was still perfectly readable and matched colors right to not make it an eyesore.
Liquid Glass just took the flat design and made it look like it's been put through a bevel filter. Icons are the same blobs that only vaguely look like things they're supposed to represent, but with transparency added. And not in a good way. While Windows Vista actually used tinting to make it readable, Liquid Glass just makes it so you can't see shit.
I was never an Apple person and only really used Mac OS through virtual machines, but I could at least admit the pre-Mavericks design looked cool. With the current direction on the other hand, I don't really think so.
Just kinda wanted to get it off my chest and I'm wondering what y'all think.
"Yeah, my great-great-great-great-grandmother invented zodiac signs"
Early AI was hilariously cursed
I've been reminescing lately. Remember how about 3-4 years ago, generative AI was so stupid that nobody really treated it seriously? In a way, it was entertaining in the "let's see what the machine hallucinates from this prompt" way. It still obviously pulled existing data to train, but the quality was so obviously bad that there wasn't really any worry. As someone who kinda enjoys horror based on uncanny valley (liminal spaces, Backrooms etc.), it was a curiosity for me. And it didn't yet need entire data centers with in-house power plants. Just some Python spaghetti code that poorly assembles an output from the data that fits the prompt. As soon as the suits actually started treating it seriously, it started becoming clear it's no longer some innocent cursed toy. I never saw it as some wonder technology, but rather a glorified autocomplete, and I still stand by those thoughts. I think there's more artistry in people actually utilizing the hallucinations of early AI for the sake of intentional uncanny valley than those who use the current models completely unironically and claim it's good.