▲ 22 r/DinoCrisis+1 crossposts

How would you feel about a modern Dino Crisis remake/sequel?

I think with all these old Resident Evil games being remade, we're in a prime spot for a new Dino Crisis game. It could either be a remake of one of the older ones or a completely new one. And they could even do collabs with Jurassic Park if they wanted to.

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u/Bl00dWolf — 8 days ago

Is there a site where I can find all recipes?

I noticed some vanilla items have changed recipes and I haven't unlocked them in the recipe book. So I don't know what I'm missing. Is there a wiki I could look up because I can't seem to find it by googling.

Like, how do I make an item frame? The old recipe doesn't work.

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u/Bl00dWolf — 2 months ago

So, what exactly is Aiki?

I've read pretty much all of the series I could get my hands on. And I still don't really understand. What the hell is Aiki? Is it based on anything real? Is it completely made up? Or is it prime example of everyone in the Baki universe just being completely schizo at times?

https://preview.redd.it/08z7szbo8lhh1.png?width=480&format=png&auto=webp&s=a5148d2b0ef0534db6f67151d6248ff1e3726110

Also, how strong Shibukawa actually is? I feel like every single fight I've seen with him with maybe the exception of duel with Doppo, he is kind of hiding his power level.

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u/Bl00dWolf — 2 months ago

How do you make money as Khorne?

I've been trying to make playing any of the Khorne factions work, but I always end up getting messed up by my economy. You don't have any economy buildings outside of the meager income from your production, which you can't upgrade either. While your armies, if you actually build a proper one, get so expensive you can barely sustain them. Like, I owned entire Lustria and still could only afford a single army. What am I missing?

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u/Bl00dWolf — 3 months ago

Is it possible morality comes from evolution?

I had this idea rolling in my head. For most people in the world, bad things are bad, not really because somebody told them they're bad, but because they have this innate feeling that it's bad. For example, most people feel kind of yucky about murder. You could logically give them reasons why murder is justified or even morally good, but it doesn't change the actual feeling they have. And I imagine most of their moral positions essentially are based on this internal feeling they're getting.

So my idea then is, what if, there used to be people who's inner feelings were completely different, thus causing their morality to be essentially backwards to ours, but all of their attempts at society and civilization simply didn't survive. Thus applying evolutionary pressure to societies, who end up with moral systems where wanton violence and murder is bad for example? Which would mean, the morals we have do not come from god or some external source, but rather are refined by evolution from some baseline randomness.

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u/Bl00dWolf — 4 months ago

Will I have to start a new game for the DLC if I finish the main story, or is there free play afterwards?

I'm currently playing through my first full playthrough of Stalker 2, and I was wondering how does the DLC integrate into the main game. If I finish the full main storyline will my game end or is there some sort of free play that I'll be able to then do the DLC stuff?

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u/Bl00dWolf — 4 months ago

I wish Conquest was a bit more Rogue-like

I recently went back and played the first mod that ever seriously got me into the Men of War series. The original Dynamic Campaign Generator. It was primarily developed for the 1st Men of War and wasn't really properly ported to any of the newer games, so it does mean you have to play the original Men of War when it comes to mechanics and gameplay features. But looking back on it, it had a lot of really cool features that Conquest just doesn't have, and a part of me really wishes I could somehow get those features in the Gates of Hell game. Specifically:

  • Randomization of available forces. The mod didn't really have tech trees or unlocks. Instead, you'd get a randomized list of available forces, with availability constantly changing based on which theater you chose and the current date of the campaign, which the game kept track of. You'd have a limited number of points to get units and you'd get more for performing well in missions or capturing enemy equipment and selling it off. It promoted conserving troops, because you never knew what troops will be available the next time, and you could sometimes find rare squad types which changed your in-battle strategy quite a bit depending on what you got.
  • Basic simulation of enemy divisions. Between the battles, instead of just having a list of interconnected maps, it actually showed where your division was and where the enemy units where on the map. And every evemy division had their own type meaning that influenced which units they would get, and their division strength. Thus if you could encircle the division, you could fully destroy it. And fighting the same division multiple times in a row made their unit quality worse as they ran out of reserves and had to replenish. It gave an extra strategic layer to choosing which battles to fight and where your division was, as you were subject tot the same problems if your division got encircled.
  • Soldiers were not hard tied to squads or vehicles. You could freely move soldiers between different squads and vehicle crews. This meant that not only completely custom squads were possible, you benefitted way more from keeping the same soldiers alive and looting enemy equipment, as the game would remember their inventories between games. And it meant you could reshuffle your tank crews between different tanks, thus keeping their veterancy.
  • There was no weird phase system. You could take as many or as little of the troops as you had purchased, only limited by a max manpower number. But even that number wasn't a hard cap, as beating a mission would actually increase that cap, while also advancing the time and letting you choose your next campaign.
  • This meant that not only your units persisted between battles, they persisted between campaigns. And you would grow attached to your hardened war veterans that could survive the entire war under your command if you chose to play that long.

Basic menu when starting the mod, and when you're actually in-game in battle.

Unit purchase screen. Note the force pool on the right being completely randomized before each battle.

Strategic map showing the different battle locations. Certain locations could be chokepoints, and cutting off enemy divisions from all of their supply tiles would severely weaken them allowing you to completely destroy them.

Unit deployment screen. You could choose to now take all of your units into battle, and you could basically preplace their spawn locations, which could lead to all kinds of shenanigans sometimes.

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u/Bl00dWolf — 4 months ago

How come corporate states and banana republics didn't become more of a thing?

In the past, we had corporations that were so powerful, they could own entire countries, to the point that they became the government. Like East India Company was so rich they essentially governed all of India, and had their own navy and military force. Yet, somehow in the modern age where you could argue corporations are more rich and powerful than ever you barely get any of them having their own private armies or becoming their own governments. Is there some particular reason why corporation becoming the government didn't take off?

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u/Bl00dWolf — 4 months ago
▲ 75 r/hoi4

If you could add any new formable to HoI4, what would it be?

I'll start first. I think Rome should be available as a formable to way more nations. Specifically: France, Spain and Greece should all be able to form Rome if they own the city of Rome and some number of states around the Mediterranean.

I'd also like the US to be able to form the Golden Circle if they go fascist and conquer enough of central america, and for Canada to be able to core the US and form Dominion of North America without it being only available to the UK.

I think realistically, every single nation in the game should have at least one formable, for every single path they can take. All formables should come with some sort of bonus to forming it, either via extra cores, or maybe a unique national spirit. And multiple nations could share the same formable where possible. Like how almost all European nations can form the EU if they're democratic.

We should also get an ability to create formables for our puppets, if we own the required territory. Like, If I own all of balkans for example as Germany or some other nation, I'd like the option to unite them all into the Balkan Federation or to recreate Yugoslavia if it doesn't exist. Though maybe Germany doesn't need it, as they specifically get their unique reichscommisariats for that.

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u/Bl00dWolf — 4 months ago

Army of Burers

https://preview.redd.it/t5hqkdirfg8h1.jpg?width=2560&format=pjpg&auto=webp&s=659db56a46ed373b96d1e0c8e24343f79610d6a2

Came upon an army of Burers next to Eastern Tunnel in Wild Island. Is this a bug or is this an actual spawn there? Also, any tips on how I would fight them? I have the Sledgehammer and a Fora on me, but not that many nades or any other weapons. I'll probably just run away from them, but I'd love to try and fight them.

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u/Bl00dWolf — 4 months ago

Could we invent other constants like i for other undefined functions?

Basically, I know that certain functions, have certain inputs, for which values are undefined. Like square root of a negative, division by 0 or logarithm of a negative number. However, we have found out, that essentially inventing a new number, just to have a value for that occasion, allows us to explore maths in new ways and sometimes even allows us to solve other, seemingly unrelated formulas that end up using the same constant.

So my question is, is there any particular reason why we can't have a special constant just for division by 0 for example, or logarithm of a negative number?

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u/Bl00dWolf — 4 months ago

Do you paint the inner parts while assembling or only paint the outside at the end?

Been building my first ever model kit, and I've noticed there's all these small parts that you're supposed to paint while assembling, even though some of them will literally never be visible outside of the tank. So my question is do you bother painting them while assembling or do you only paint them afterwards, when you're gonna be painting the whole model anyways?

u/Bl00dWolf — 5 months ago