
A futuristic combat racing game with flippable cars called GRIP XR
Kickstarter:
https://www.kickstarter.com/projects/cagedelement/grip-xr-a-futuristic-combat-racer
We also have a demo on Steam

Kickstarter:
https://www.kickstarter.com/projects/cagedelement/grip-xr-a-futuristic-combat-racer
We also have a demo on Steam
We've been crunching hard to get a prototype Demo out for our combat racing game sequel, and just released it yesterday. Reception has been really good so far! But not a lot of people have seen it, so here it is for you guys
Hope you like what you see!
We've got a pre-launch page for our Kickstarter up, which is for a sequel to our first game we made called GRIP - which was also on Kickstarter but didn't fund. We actually did our own funding campaign on our website after (for less $ though)
https://www.kickstarter.com/projects/cagedelement/grip-xr-a-futuristic-combat-racer
Anyway, it's launching in early June but happy to hear any feedback people might have. Obviously the full campaign page will be more fleshed out with details, but I wonder if the pre-launch page is too sparse as it is. And if the format with the images and links is the best it can be.
Having a demo for the game will certainly help us get traction, but I hear that the follower count for a pre-launch page needs to be more than the number of backers you need to fund the full KS for it to be successful.
I also hear that 30-40% of backers will come directly through the Kickstarter app with discovery, which I found interesting - if true of course.
But yeah, any insight or discussion is appreciated