Our videogame's logo is an ambigram to represent the flippable cars in the game
▲ 174 r/ambigrams

Our videogame's logo is an ambigram to represent the flippable cars in the game

We were quite proud of our first videogame's ambigram logo when it was done sometime in 2017, and now we've updated it for the sequel (both pictured)

It's funny, I posted the sequel one to r/logodesign and they ripped it to shreds.
But any promo post we've made for the game, people rave about how much they love the logo. So I think it's landing really well with our demographic, and that's all that matters.

Someone in that subreddit mentioned r/ambigrams would like it, so here we are!

SPOILER: The games are called GRIP and GRIP 2

If you'd like the check em out, here's the Steam pages:
https://store.steampowered.com/app/4475750/GRIP_2_Combat_Racing_Evolved/
https://store.steampowered.com/app/396900/GRIP_Combat_Racing/

u/Chris_CE — 7 days ago
▲ 67 r/gamemusic+1 crossposts

What do you think of the dnb tune in our game trailer? (unreleased, from original soundtrack) - drop @ 0:22

The predecessor to this game has tunes licensed from Hospital Records (Tony/London Electricity actually plays the game with his kids)

GRIP XR instead has an original soundtrack, so I'm interested to hear what y'all think, and also what dnb genre you would classify this tune as

The full game will have a variety of dnb genres

u/Chris_CE — 4 months ago
▲ 168 r/WipeOut+2 crossposts

since there's no new Wipeout games, any love for Rollcage? We made a spiritual successor

We're making a sequel to our first game GRIP, which we added anti-grav cars to after launch.

This new game GRIP XR doesn't have AG cars, but we might add them later just like we did for the first game.

Anyway, we just launched the Kickstarter for GRIP XR today if you're interested.
https://www.kickstarter.com/projects/cagedelement/grip-xr-a-futuristic-combat-racer

We've taken a bunch of inspiration from old-school 90's/2000's magazines, and some of Wipeout's graphic design style

If this post isn't cool with guidelines on here, np, feel free to nuke it

youtu.be
u/Chris_CE — 4 months ago
▲ 322 r/indiegamedevforum+3 crossposts

we're an 8 person team making a crazy combat racing sequel with flippable cars. We just launched our Kickstarter today

u/Chris_CE — 4 months ago

Rocket-powered, flippable cars that drive 700 kmph. We just launched our demo :)

We've been crunching hard to get a prototype Demo out for our combat racing game sequel, and just released it yesterday. Reception has been really good so far! But not a lot of people have seen it, so here it is for you guys

Hope you like what you see!

https://store.steampowered.com/app/4475750/GRIP_XR/

youtu.be
u/Chris_CE — 5 months ago

GRIP XR - A combat racing game (feedback welcome)

We've got a pre-launch page for our Kickstarter up, which is for a sequel to our first game we made called GRIP - which was also on Kickstarter but didn't fund. We actually did our own funding campaign on our website after (for less $ though)

https://www.kickstarter.com/projects/cagedelement/grip-xr-a-futuristic-combat-racer

Anyway, it's launching in early June but happy to hear any feedback people might have. Obviously the full campaign page will be more fleshed out with details, but I wonder if the pre-launch page is too sparse as it is. And if the format with the images and links is the best it can be.

Having a demo for the game will certainly help us get traction, but I hear that the follower count for a pre-launch page needs to be more than the number of backers you need to fund the full KS for it to be successful.

I also hear that 30-40% of backers will come directly through the Kickstarter app with discovery, which I found interesting - if true of course.

But yeah, any insight or discussion is appreciated

u/Chris_CE — 5 months ago