Enemies won’t attack or do anything unless they’re behind me. Any mod to fix this?

I want to do multiple opponents but no matter what they always walk out of my field of view before doing anything. Idk if it supposed to entice me to be the aggressive one but I don’t want to do that. I just want the duel dynamic but with multiple opponents to make it faster and more interesting. But the game seems to think I’m a chameleon with a 360 degree friend of vision because they will not attack me until they are behind me and it’s quite frankly very annoying. Is there a mod to fix this behavior or is there some well known mod I’m running that causes this behavior?

u/Colonel_dinggus — 24 hours ago

Is there a “shut up” mod for the blades similar to the “shut up, greybeards” and “ shut up, ancient heroes” mods for ps5?

I’ve played through the game probably 30 times now over the course of 15 years. I greatly appreciate the creation mods that make the greybeards and ancient heroes shut up during their forced pseudo-cutscenes and I’m wondering if one exists that skips Delphine and the old man’s dialogue and slow walking when we reach the new blades’ hideout. It was cool listening to him talk about alduin’s walk the first dozen times. I’ve just heard it enough. I know the prophecy. I did a search but didn’t find anything

reddit.com
u/Colonel_dinggus — 4 days ago

There is such a thing as “over-modeled”

Today I learned that the map geometry for Kowakujo is far TOO detailed in some parts. Which is funny because some spots of the map are far TOO under-modeled

u/Colonel_dinggus — 14 days ago

In game screenshot teaser of new Rex infernus special enemy

Jumping on the meme bandwagon. This game is called choo choo Charles

u/Colonel_dinggus — 16 days ago

The multiplayer is unbearable with connection delay

Playing MP makes me feel like I live 1.5 seconds in the past compared to everyone else. I’m getting killed by people before they even round the corner. Even when I shoot someone, there’s almost a full second delay between when I pull the trigger and when I get the hit marker. My missiles are getting un-shot from my launcher because the person I’m shooting kills me on their screen before they’ve even turned to look at me on my screen.

I have pretty good internet. 400down/15up speed. I’ve only ever had a full 4 green bar connection once but there was still heavy noticeable lag. I don’t get it.

reddit.com
u/Colonel_dinggus — 19 days ago
▲ 1.5k r/CODZombies

God. Fucking. Damnit.

I thought I was safe on console.

I joined a public lobby and for a second there were two russmans. Then this shit started floating across my ui. It left such a bad taste in my mouth that I’d actually rather go back to bo7

u/Colonel_dinggus — 23 days ago

The gremlin’s name is fitting because it displeases me greatly in every way

It’s weird that this we got a free weekly challenge attachment that is actually very unique as well as decently good in zombies, while this battle pass weapon is just a full bag of disappointment.

THE biggest negative standout for this gun is that its headshot damage is HALF of most automatic guns in the game, and you’re forced to akimbo it so it’s even harder to precisely aim and conserve ammo. Oddly enough the remedy for that is just barrel stuffing zombies which is what you’re gonna be forced to do anyway because it’s an smg with its weird damage falloff mechanic. And its damage falls off at a distance about as far as a 90 year old grandmother can spit. Anything beyond 2 arms-length away and you’re gonna be doing 30-something damage with headshots. That’s on par with the Sokol when it first launched lol. That’s genuinely embarrassing.

The only reason I’d have to keep using this gun is the morbid curiosity to see how the prestige attachment performs.

3/10 so far. Maybe the prestige attachment would save it but I really don’t even want to level up the gun enough to unlock it.

u/Colonel_dinggus — 26 days ago
▲ 115 r/diablo4

Please make war plan progress transfer between seasonal characters

I’m trying my 3rd character and I really REALLY don’t want to do more undercities and infernal hordes over and over and over again.

And on top of that, place make it so we can disable and enable any purchased node within the activity trees. It took me way longer to complete certain seasonal challenges than it should’ve because they’re locked behind torment 12 and I had already leveled up the activity enough to raise the monster power to +10 or higher.

Edit: infernal hides war plan should

A: get activity points for each individual wave cleared similar to hellfires getting progress for individual chest openings even if it’s not your current war plan activity.

And B: have different war plan levels just like nightmare dungeons have escalating level and hellfires have a higher level activity. Make it so that 4 waves is the standard and equal progress to the current activity war plan reward, 6 waves is intermediate and 10 waves is the biggest activity progress reward.

reddit.com
u/Colonel_dinggus — 1 month ago
▲ 117 r/diablo4

instakill floor-gribbles is genuinely just unfun and unbalanced

I fucking hate the instakill floor effects in this game because they specifically ruin the playstyle that I find most enjoyable.

I call them gribbles. Idk why. I just think it’s fitting because it just sounds like nonsensical bullshit which is what the instakill floor effects are.

I really like playing builds with a lot of visual and auditory impact. Last season I tried doing warlock tyrant grasp. A few seasons ago I did Druid rock spikes. This season I’m trying to do necro blood wave because I really like how satisfying it feels. It’s honestly great in helltides and infernal hordes. But it’s a total boner-killer when i can’t see the gribbles charging up underneath my feet during a pit/boss run. Or I can’t see the tiny lightning ball gribbles that exclusively only launch towards me when I’m in close proximity and stuck in place from my main damaging skill. I could probably easily clear pit 110+ without any mythics if I could just stop getting 1-shot by a giant golden-hued scorpion.

The overhead sword is fine. The flying spinning blades are fine. The lightning pillars are a mixed bag because they’re big but they’re also red and everything in the game is fucking red. It’s the obscured and instant lethal damage ones that are so fucking annoying. They need to happen less often, and be easy to see so I can at least have a chance to react. It’s like the game actively punishes every build that isn’t super mobile and visually limpwristed. Those enemies’ regular attack damage can be buffed a bit to compensate and keep the difficulty high while making it more of a damage curve instead of a damage spike.

I don’t want to play fucking selig WW barb every season.

reddit.com
u/Colonel_dinggus — 1 month ago

Poop from a butt vs shit from an ass

No joke my very first game back in bo2 zombies and these are my first two box rolls. I should’ve kept my money 😔

u/Colonel_dinggus — 1 month ago

First zombies game after beating bo1 campaign

Readjusting back to the old ways is going to be difficult lol

u/Colonel_dinggus — 1 month ago

My opinion on the new mirage attachment

Not necessarily a bad attachment in terms of statistical performance potential. It’s just not implemented in a way that I like. It should’ve just been a direct projectile replacement for the grenade launcher but they had to go and make it weird by making it replace your ADS.

u/Colonel_dinggus — 2 months ago