Image 1 — We got PS2 Tool working and Code Warrior hello world
Image 2 — We got PS2 Tool working and Code Warrior hello world
Image 3 — We got PS2 Tool working and Code Warrior hello world
Image 4 — We got PS2 Tool working and Code Warrior hello world
Image 5 — We got PS2 Tool working and Code Warrior hello world

We got PS2 Tool working and Code Warrior hello world

Me and friend's PS2 Tool T10000 Devkit we got it running, connected to a host pc via static ip direct connection and codewarrior hello world with the debugger, during discord VC DMs. and talked a bit. this was windows xp host pc and ps2 devkit tool but can also be done with windows 10 since codewarrior and ethernet driver works on OS.
We saw the debug log in codewarrior window and it did print a debug prinf function saying 'Welcome to Codewarrior!'

u/Cyndanera — 17 days ago

We got PS2 Tool working and Code Warrior hello world

Me and Sly Cooper's PS2 Tool T10000 Devkit we got it running, connected to a host pc via static ip direct connection and codewarrior hello world with the debugger, during discord VC DMs. and talked a bit. this was windows xp host pc and ps2 devkit tool but can also be done with windows 10 since codewarrior and ethernet driver works on OS.
We saw the debug log in codewarrior window and it did print a debug prinf function saying 'Welcome to Codewarrior!'

u/Cyndanera — 18 days ago
▲ 41 r/ps2

We got PS2 Tool working and Codewarrior hello world

Me and Sly Cooper's PS2 Tool T10000 Devkit we got it running, connected to a host pc via static ip direct connection and codewarrior hello world with the debugger, during discord VC DMs. and talked a bit. this was windows xp host pc and ps2 devkit tool but can also be done with windows 10 since codewarrior and ethernet driver works on OS.
We saw the debug log in codewarrior window and it did print a debug prinf function saying 'Welcome to Codewarrior!'

u/Cyndanera — 18 days ago
▲ 50 r/retrogamedev+1 crossposts

We got PS2 Tool running and codewarrior hello world

Me and Sly Cooper's PS2 Tool T10000 Devkit we got it running, connected to a host pc via static ip direct connection and codewarrior hello world with the debugger, during discord VC DMs. and talked a bit. this was windows xp host pc and ps2 devkit tool but can also be done with windows 10 since codewarrior and ethernet driver works on OS.
We saw the debug log in codewarrior window and it did print a debug prinf function saying 'Welcome to Codewarrior!'

u/Cyndanera — 17 days ago

Inhouse Engine Ingame-Cutscene System

Acroarts is the name of the interactive ingame-cutscene system it is used to do realtime 2D.5 animated cutscenes by composing backgrounds, animation cels, FMV visual effects, audio clips for dialog and SFX, camera control, it works like a Japan Animation XSheet.
This is one of the inhouse engine tools for new PS2 title in development 2026, the following program you seeing is the cutscene viewer for windows, using a place holder of a test image to test it out, it uses win32 api and opengl 1.2 written in C90 using Visual Studio 2005 Professional.
It works like a real time Cutscene 2D.5 Compositor.

Cutscene Viewer

My PS2 booting up for first time

PS2 boot

reddit.com
u/Cyndanera — 23 days ago

Inhouse Engine Ingame-Cutscene System

Acroarts is the name of the interactive ingame-cutscene system it is used to do realtime 2D.5 animated cutscenes by composing backgrounds, animation cels, FMV visual effects, audio clips for dialog and SFX, camera control, it works like a Japan Animation XSheet.
This is one of the inhouse engine tools for new PS2 title in development 2026, the following program you seeing is the cutscene viewer for windows, using a place holder of a test image to test it out, it uses win32 api and opengl 1.2 written in C90 using Visual Studio 2005 Professional.
It works like a real time Cutscene 2D.5 Compositor.

u/Cyndanera — 23 days ago
▲ 2 r/ps2

Inhouse Engine Ingame-Cutscene Viewer

Acroarts Viewer Development

Acroarts is the name of the interactive ingame-cutscene system it is used to do realtime 2D.5 animated cutscenes by composing backgrounds, animation cels, FMV visual effects, audio clips for dialog and SFX, camera control, it works like a Japan Animation XSheet.
This is one of the inhouse engine tools for new PS2 title in development 2026, the following program you seeing is the cutscene viewer for windows, using a place holder of a test image to test it out, it uses win32 api and opengl 1.2 written in C90 using Visual Studio 2005 Professional.
It works like a real time Cutscene 2D.5 Compositor.

PlayStation 2 Boot

PlayStation 2 booting up for the first time.

reddit.com
u/Cyndanera — 23 days ago
▲ 614 r/playstation2+4 crossposts

Just got my PlayStation 2 Today!!

Just got my PlayStation 2 today, that I ordered :)

It will be uses for playing games and testing my retail ps2 game builds I'm developing.

u/Cyndanera — 24 days ago

New PlayStation 2 game in development 2026

My two friends are helping with using dtl-t10000 ps2 tool devkit hardware.

This is a new brand new game being developed for the ps2 hardware and planned to be released as a PS2 DVD-ROM bootable disc on all models, I work with a DVD manfactor for this. the codename of the project is Luna, the game is called Sarah named after the main character.

more info on the game project can be found here. https://cyndanera.indieretrogames.com/sarah
the game soundtrack can be found here. https://www.youtube.com/playlist?list=PLcQnWu4_nCgs

u/Cyndanera — 24 days ago

New gamecube and wii game in development in 2026

Wii & GameCube

Supported:

• Dolby Pro Logic II support

• Compatible with Wii systems supporting GameCube software

• Wii Remote + Nunchuk support

• Wii Classic Controller support

• GameCube Controller support

• Game Boy Advance Link Cable connectivity with bonus content and additional features

• DS Download Play connectivity with Co-op mode and additional features

• Nintendo Wi-Fi Connection support

• Wii Motion support

Physical DVD Release as a bootable disc and DVD-VIDEO for interactive manga of the game's story as a bonus disc.

reddit.com
u/Cyndanera — 25 days ago
▲ 5 r/PSP

PSP Connection with PS2 New Indie Game Question

Hi PlayStation Dev here, I was wondering If I can hear from any of you that would be instrested in a brand new PSP version of the game being developed in 2026? it's a 2D.5 Metroidvania Platformer inspired by the style of Shantae HGH\Seven Sirens and Rayman Lengens Style.
It is being developed for GC\Wii, PlayStation 2, PSP.

Platform Features:

Wii & Gamecube
• Dolby Pro Logic II
• Compatible with Wii systems supporting GameCube software
• Game Boy Advance Link Cable connectivity with bonus content and additional features

PlayStation 2
• Dolby Pro Logic II
• Optional 1080i output mode
• 5.1 Surround Sound
• PSP USB Cable connectivity for save transfers, bonus content, and unlockable features

PlayStation Portable
• AV Cable connectivity to the TV
• USB Cable connectivity with the PlayStation 2
• Memory Stick save support
• Exclusive bonus content and unlockable features

I have the SN Systems TDEV devkit for GameCube and two friends helping with PS2 version, they have devkit for PS2, helping out with debugging aka the PS2 Tool DTL-T10000.

Let me know what you guys think would you like a PSP version? I thought it be cool to have the PSP connection feature with PSP and PS2 to share data and saved games between the systems, not much PS2 games used this feature.

u/Cyndanera — 25 days ago

SN Systems TDEV Discover

I just discover the retail bios menu still exist on the SN Systems TDEV devkit for GameCube!!! 😄

By changing the boot mode to production

u/Cyndanera — 28 days ago
▲ 12 r/WiiHacks+1 crossposts

Wonderland Adventures - Chomper Wii Model Animation Preview

Chomper Wii Model Animation Preview! Exported from Maya to Wii Format, Animation done by me
Wonderland Adventures WiiWare is still in deep development.

u/Cyndanera — 3 months ago
▲ 7 r/WiiHacks+1 crossposts

Wonderland Adventures WiiWare - Chomper animation

Chomper model has been rigged and animated! :D

now I can import the animation into maya for the Wii and DS

u/Cyndanera — 3 months ago
▲ 6 r/wii

WiiWare in 2026 Is Real… Wonderland Adventures Wii Port

A youtuber did a video on my Wonderland Adventures WiiWare Port In Development!
Music and some SFX is using MIDI for keeping size small and the sfx rhyme sequences for the shards, Limit for WiiWare is 40MB and DS memory limit is 4MB
All textures and audio has been cleaned been cleaned up, assets also use LZ77 compression to reduce size on files
Game has a update system where it will download a patched version of the game logic StaticR from my server so the game can be easily updated for bug fixes. :)

youtube.com
u/Cyndanera — 3 months ago
▲ 32 r/WiiHacks+1 crossposts

Got Unity 3.5.6 For The Nintendo Wii Working

Got Unity 3.5.6 For The Nintendo Wii Working :D
Turns out it just uses a WiiPlayer.elf to run C# bytecode and built scenes, assets

u/Cyndanera — 3 months ago
▲ 3 r/wii

Wonderland Adventures - WiiWare Editor Tool

This is the Internal Dev Editor Tool for making levels for hub world and adventures.

u/Cyndanera — 3 months ago
▲ 15 r/wii

Wonderland Adventures - WiiWare Dev Screenshot

Hi I'm the developer of WiiWare version of Wonderland Adventures and here's a dev screenshot running on Wii. :)

u/Cyndanera — 3 months ago