[Audio] Deconstructed Schubert for a psychological horror game — does the "corrupted memory" effect work for you?
Hey everyone,
I'm working on a solo psychological horror game (first-person, fully diegetic, no HUD) and recently recorded this piece.
It's a dark piano reinterpretation of the second movement of Schubert's Sonata in B-flat Major (D. 960). To tie the audio directly to the protagonist's deteriorating mental state, I deliberately altered the structure: I removed key melodic notes and added extra bars of silence/sustained resonance to simulate a "memory corruption" or cognitive glitch.
I’d love to get your thoughts on a few things:
- What kind of environment or scene comes to your mind when listening to this?
- Does the unexpected gap/missing note in the melody evoke that feeling of a "failing memory", or does it just feel jarring in a bad way?
- How does the dark piano timbre and space feel to you from a sound design perspective?
Any feedback on the mix, atmosphere, or pacing would be hugely appreciated!