Romance Trope - Nighttime phone call/sleep call

I’ve been searching the site to see if this is already on it under a specific name, but I don’t know if it actually is.

Basically, this is when two characters that are already in a relationship (Or simply have some degree of ShipTease) are shown talking on the phone at night/before bed. Sometimes, they'll talk until one or both fall asleep. Apparently, this is common in romcoms, from what I’ve heard.

Does TVTropes have this catalogued? And if so, what does it call it?

reddit.com
u/Empoleon777 — 2 months ago

Those who have Nuzlocked Pokémon Legends Z-A, what was the most clutch moment you’ve had?

I just had a thought while responding to a post in r/LegendsZA. I don’t know how many people here have done Nuzlockes of Z-A, but I was wondering - Those that have, what was your most clutch moment?

Mine was in the first Lebanne fight; my party consisted of five newer recruits/backups I had been training to Lebanne’s level cap, which I knew was coming soon. What I didn’t see coming was the Jacinthe Zone sequence before the first Le Super Tournoi de Jacinthe being one of (I think) only two story fights where you get shoved into a battle straight out of a cutscene with no real chance to change your party around. So I had to navigate three back-to-back fights with these backups. And then I got to Lebanne, and my team was pretty ill-equipped to handle hers. I genuinely thought Dragalge was going to wipe me there (One member did die at the hands of her Garchomp, but that was the only one).

And then Clanne the Vanilluxe got a lucky Freeze with Ice Beam, giving me a chance to chip it down. Dragalge thawed before I could finish it off, but before it could retaliate with a likely fatal blow, Clanne froze it again almost instantly, saving us from certain doom.

reddit.com
u/Empoleon777 — 3 months ago

Those who have Nuzlocked this game, what was the most clutch moment you’ve had?

I just had a thought while responding to a post in r/LegendsZA. I don’t know how many people here have done Nuzlockes of this game, but I was wondering - Those that have, what was your most clutch moment?

Mine was in the first Lebanne fight; my party consisted of five newer recruits/backups I had been training to Lebanne’s level cap, which I knew was coming soon. What I didn’t see coming was the Jacinthe Zone sequence before the first Le Super Tournoi de Jacinthe being one of (I think) only two story fights where you get shoved into a battle straight out of a cutscene with no real chance to change your party around. So I had to navigate three back-to-back fights with these backups. And then I got to Lebanne, and my team was pretty ill-equipped to handle hers. I genuinely thought Dragalge was going to wipe me there (One member did die at the hands of her Garchomp, but that was the only one).

And then Clanne the Vanilluxe got a lucky Freeze with Ice Beam, giving me a chance to chip it down. Dragalge thawed before I could finish it off, but before it could retaliate with a likely fatal blow, Clanne froze it again almost instantly, saving us from certain doom.

reddit.com
u/Empoleon777 — 3 months ago

Those who have Nuzlocked this game, what was the most clutch moment you’ve had?

I just had a thought while responding to a post in r/LegendsZA. I don’t know how many people here have done Nuzlockes of this game, but I was wondering - Those that have, what was your most clutch moment?

Mine was in the first Lebanne fight; my party consisted of five newer recruits/backups I had been training to Lebanne’s level cap, which I knew was coming soon. What I didn’t see coming was the Jacinthe Zone sequence before the first Le Super Tournoi de Jacinthe being one of (I think) only two story fights where you get shoved into a battle straight out of a cutscene with no real chance to change your party around. So I had to navigate three back-to-back fights with these backups. And then I got to Lebanne, and my team was pretty ill-equipped to handle hers. I genuinely thought Dragalge was going to wipe me there (One member did die at the hands of her Garchomp, but that was the only one).

And then Clanne the Vanilluxe got a lucky Freeze with Ice Beam, giving me a chance to chip it down. Dragalge thawed before I could finish it off, but before it could retaliate with a likely fatal blow, Clanne froze it again almost instantly, saving us from certain doom.

reddit.com
u/Empoleon777 — 3 months ago

Those who have Nuzlocked this game, what was the most clutch moment you’ve had?

I just had a thought while responding to another post here. I don’t know how many people here have done Nuzlockes of this game, but I was wondering - Those that have, what was your most clutch moment?

Mine was in the first Lebanne fight; my party consisted of five newer recruits/backups I had been training to Lebanne’s level cap, which I knew was coming soon. What I didn’t see coming was the Jacinthe Zone sequence before the first Le Super Tournoi de Jacinthe being one of (I think) only two story fights where you get shoved into a battle straight out of a cutscene with no real chance to change your party around. So I had to navigate three back-to-back fights with these backups. And then I got to Lebanne, and my team was pretty ill-equipped to handle hers. I genuinely thought Dragalge was going to wipe me there (One member did die at the hands of her Garchomp, but that was the only one).

And then Clanne the Vanilluxe got a lucky Freeze with Ice Beam, giving me a chance to chip it down. Dragalge thawed before I could finish it off, but before it could retaliate with a likely fatal blow, Clanne froze it again almost instantly, saving us from certain doom.

reddit.com
u/Empoleon777 — 3 months ago

Advice for Primal Groudon

I’m in the middle of Nuzlocking \*Legends Z-A\* right now, and I’ve been including the DLC as part of the run. I’m about to fight Groudon, but I’m really nervous about who to bring. Almost nothing on my team has a particularly good matchup against it; all the Water-types have to worry about Solar Beam, and more importantly, will be severely gimped once it activates Primal Reversion (Though, according to a video I looked at, it seems the Desolate Land effect is temporarily dispelled while Groudon is stunned). My Ground-types may be able to help after it undergoes Primal Reversion, though the ones that aren’t screwed by Solar Beam are also Steel Types, and thus, have to worry about Scorching Sands and Precipice Blades. And Grass and Ice-types are off the table due to Fire Blast.

My current thought is using Altaria as a way to wall it, as, outside of Mega Evolution, it resists everything in its arsenal, and thus, may be able to survive some of the onslaught. That, or Goodra, as it also resists Fire Blast and Solar Beam, even if it doesn’t have Altaria’s Ground immunity (Well, resistance here, since Rogue Mega Evolutions bypass immunities). Maybe I’ll bring one of my Water-types to beat its first form, or to rack up damage when it’s stunned, but that also created the issue of the timer potentially beating me.

What seems like the best approach here?

u/Empoleon777 — 4 months ago

Advice for Primal Groudon

I’m in the middle of Nuzlocking *Legends Z-A* right now, and I’ve been including the DLC as part of the run. I’m about to fight Groudon, but I’m really nervous about who to bring. Almost nothing on my team has a particularly good matchup against it; all the Water-types have to worry about Solar Beam, and more importantly, will be severely gimped once it activates Primal Reversion (Though, according to a video I looked at, it seems the Desolate Land effect is temporarily dispelled while Groudon is stunned). My Ground-types may be able to help after it undergoes Primal Reversion, though the ones that aren’t screwed by Solar Beam are also Steel Types, and thus, have to worry about Scorching Sands and Precipice Blades. And Grass and Ice-types are off the table due to Fire Blast.

My current thought is using Altaria as a way to wall it, as, outside of Mega Evolution, it resists everything in its arsenal, and thus, may be able to survive some of the onslaught. That, or Goodra, as it also resists Fire Blast and Solar Beam, even if it doesn’t have Altaria’s Ground immunity (Well, resistance here, since Rogue Mega Evolutions bypass immunities). Maybe I’ll bring one of my Water-types to beat its first form, or to rack up damage when it’s stunned, but that also created the issue of the timer potentially beating me.

What seems like the best approach here?

u/Empoleon777 — 4 months ago

[Legends Z-A] Advice for Primal Groudon

I’m in the middle of Nuzlocking Legends Z-A right now, and I’ve been including the DLC as part of the run. I’m about to fight Groudon, but I’m really nervous about who to bring. Almost nothing on my team has a particularly good matchup against it; all the Water-types have to worry about Solar Beam, and more importantly, will be severely gimped once it activates Primal Reversion (Though, according to a video I looked at, it seems the Desolate Land effect is temporarily dispelled while Groudon is stunned). My Ground-types may be able to help after it undergoes Primal Reversion, though the ones that aren’t screwed by Solar Beam are also Steel Types, and thus, have to worry about Scorching Sands and Precipice Blades. And Grass and Ice-types are off the table due to Fire Blast.

My current thought is using Altaria as a way to wall it, as, outside of Mega Evolution, it resists everything in its arsenal, and thus, may be able to survive some of the onslaught. That, or Goodra, as it also resists Fire Blast and Solar Beam, even if it doesn’t have Altaria’s Ground immunity (Well, resistance here, since Rogue Mega Evolutions bypass immunities). Maybe I’ll bring one of my Water-types to beat its first form, or to rack up damage when it’s stunned, but that also created the issue of the timer potentially beating me.

What seems like the best approach here?

u/Empoleon777 — 4 months ago

What if the Fyrún Region's Fakédex became a competitive metagame?

The Fyrún Region is a fan-made Fakémon region created by Mykel Ryan on Instagram (https://www.instagram.com/mykemon\_regions/), and the setting of a hypothetical game, Pokémon Brain and Brawn. If you'd like to see his videos on the concept, they can be found here (Although much of the information in this post comes from his individual Instagram posts): https://youtube.com/playlist?list=PL2T8hRNutLrr_NGbKUW6YFDUSBNSU3jVm&si=lHYPVpKLjlJiSOwE

A side note - It seems Mykel's concept for these games replaces Freeze with Frostbite, not unlike Legends Arceus, but I usually just used the former in place of the latter. We could also imagine a version of the metagame where Frostbite exists in place of Freeze, though.

I know what some of you familiar with this region will probably ask about, and no, I won't go over Transforge here. I highly doubt anything like that would work well in a competitive environment. Plus, it might get multiple higher-tier Legendaries banned from everything, as some of their Finisher Moves are straight up instant win buttons.

The Fakémon

Name Type Ability A Ability B Hidden Ability HP Attack Defense Special Attack Special Defense Speed Evolution Cross-Gen Evolution?
Bearry Grass Overgrow Moxie 60 68 50 42 50 50 Shrubjorn
Shrubjorn Grass Overgrow Moxie 80 98 70 50 60 62 Bearzerkr
Bearzerkr Grass/Dark Overgrow Moxie 100 120 90 60 80 80
Foaloga Fire Blaze White Smoke 45 55 45 55 50 70 Brenneigh
Brenneigh Fire Blaze White Smoke 60 70 60 60 70 100 Hesseldr
Hesseldr Fire Blaze White Smoke 70 100 70 80 90 100
Crabubb Water Torrent Sheer Force 50 50 65 45 65 40 Nauticlaw
Nauticlaw Water Torrent Sheer Force 70 65 90 60 90 45 Vikrabb
Vikrabb Water Torrent Sheer Force 80 90 120 70 110 60
Lemmini Normal Cheek Pouch Run Away Huge Power 50 51 47 25 47 50 Lemmass
Lemmass Normal Cheek Pouch Run Away Huge Power 81 61 77 41 77 81
Arctern Flying Big Pecks Snow Warning Gale Wings 45 40 43 50 38 62 Hawkryo
Hawkryo Flying/Ice Big Pecks Snow Warning Gale Wings 60 56 60 72 50 84 Gyrfalcold
Gyrfalcold Flying/Ice Big Pecks Snow Warning Gale Wings 72 80 72 86 70 122
Wigleam Bug Shield Dust Compound Eyes 46 45 62 45 56 46 Crystalis
Crystalis Bug/Rock Clear Body 57 60 90 60 76 57 Diamoth
Diamoth Bug/Rock Clear Body Tinted Lens 73 67 117 90 80 73
Grumpurr Ghost Insomnia Frisk Cursed Body 62 55 50 65 63 60 Chillynx
Chillynx Ghost/Ice Insomnia Frisk Cursed Body 96 63 78 108 83 75
Furzen Ice Ball Fetch Snow Cloak Intimidate 60 65 63 55 50 62 Snowarg
Snowarg Ice/Ghost Strong Jaw Snow Cloak Intimidate 75 108 83 63 78 96
Shokiru Electric/Ice Static Snow Cloak Slush Rush 60 96 70 60 58 98
Triccoon Dark Run Away Pickpocket Protean 42 48 45 30 45 75 Rasquerade
Rasquerade Dark Run Away Pickpocket Protean 70 92 87 45 76 122
Raindear Normal/Water Rain Dish Sap Sipper Drizzle 60 50 50 50 50 80 Eikthyrein
Eikthyrein Normal/Water Rain Dish Sap Sipper Drizzle 70 95 72 80 72 95
Kistletoe Grass/Fairy Double Date 120 40 95 60 95 75
Festevil Dark/Fairy Pickup Pickpocket Prankster 70 90 70 40 70 90 Nikklaus
Nikklaus Dark/Fairy Pickup Pickpocket Prankster 85 115 85 50 85 100
Dohplicate (Normal) Fairy Sweet Veil Aroma Veil 80 80 80 80 80 80
Dohplicate (Pikachu) Fairy/Electric Sweet Veil Aroma Veil 80 80 80 80 80 80
Dohplicate (Eevee) Fairy/Normal Sweet Veil Aroma Veil 80 80 80 80 80 80
Dohplicate (Beary) Fairy/Grass Sweet Veil Aroma Veil 80 80 80 80 80 80
Dohplicate (Foaloga) Fairy/Fire Sweet Veil Aroma Veil 80 80 80 80 80 80
Dohplicate (Crabubb) Fairy/Water Sweet Veil Aroma Veil 80 80 80 80 80 80
Fyrúnian Buneary Normal/Flying Run Away Klutz Aerialate 55 50 44 60 56 85 Fyrúnian Lopunny
Fyrúnian Lopunny Normal/Flying Run Away Klutz Aerialate 65 76 54 96 84 105
Resognat Bug/Normal Pitch Perfect 80 30 74 130 74 112
Aquauk Water/Flying Keen Eye Hydration Cloud Nine 65 54 50 54 50 52 Harbird
Harbird Water/Flying Keen Eye Hydration Cloud Nine 80 92 85 92 85 91
Cascod Water Swift Swim Hydration Adaptability 20 15 40 55 40 30 Catlantic
Catlantic Water Swift Swim Hydration Adaptability 87 128 87 68 87 83
Searimp Fire/Water Flame Body Flash Fire White Smoke 45 65 45 70 45 65 Lobstew
Lobstew Fire/Water Flame Body Flash Fire White Smoke 70 100 80 100 80 70
Fyrúnian Lapras Water/Dragon Water Absorb Inner Focus Competitive 120 60 80 100 95 80
Fyrúnian Natyke* Fighting Guts Vital Spirit Anger Point 56 85 61 38 57 73 Fyrúnian Tribrute
Fyrúnian Tribrute* Fighting Guts Vital Spirit Anger Point 72 122 88 48 82 88
Fyrúnian Voodoll* Psychic Forewarn Synchronize Magic Guard 73 38 57 85 56 61 Fyrúnian Voodoom
Fyrúnian Voodoom* Psychic Forewarn Synchronize Magic Guard 90 48 72 122 84 84
Fyrúnian Gerbean* Dark/Normal Run Away Gluttony Rattled 70 50 45 25 45 50 Fyrúnian Herbil
Fyrúnian Herbil* Dark/Grass Run Away Gluttony Rattled 120 90 90 35 65 70
Squirroll Normal/Psychic Own Tempo Unburden Psychic Surge 50 40 40 55 40 75 Ratatoskrol
Ratatoskrol Normal/Psychic Own Tempo Unburden Psychic Surge 85 70 80 101 80 115
Fyrúnian Ekans Poison/Psychic Intimidate Shed Skin Mesmerize 35 50 44 50 54 55 Redda
Redda Poison/Psychic Intimidate Shed Skin Mesmerize 60 85 60 90 69 84
Twerple Grass/Poison Poison Point Effect Spore Toxic Debris 45 70 45 30 45 45 Purpunk
Purpunk Grass/Poison Poison Point Effect Spore Toxic Debris 80 100 80 60 80 80
Sporcerer Grass/Psychic Effect Spore Magician Magic Bounce 60 40 50 60 50 35 Enchanterele
Enchanterele Grass/Psychic Effect Spore Magician Magic Bounce 80 50 70 130 70 60
Draseed Grass/Ground Chlorophyll Leaf Guard 50 32 45 58 45 30 Midgarden
Midgarden Grass/Ground Chlorophyll Leaf Guard 80 40 62 75 62 35 Yggdrasoil
Yggdrasoil Grass/Ground Chlorophyll Seed Sower 125 60 90 105 90 40
Fyrúnian Zubat Rock/Flying Inner Focus Infiltrator Sonar 40 55 40 30 35 45 Fyrúnian Golbat
Fyrúnian Golbat Rock/Flying Inner Focus Infiltrator Sonar 75 90 75 65 70 30 Fyrúnian Crobat
Fyrúnian Crobat Rock/Flying Inner Focus Infiltrator Sonar 85 110 80 70 75 115
Ottortto Steel Shell Armor Water Veil Anger Shell 70 50 90 40 70 40 Shelskel
Shelskel Steel Shell Armor Water Veil Anger Shell 100 90 135 50 115 70
Porifoam Poison Water Absorb Hydration 102 48 92 85 92 16
Ocortex Psychic Mastermind 50 55 100 70 100 50
Musscular Fighting Huge Power 50 70 100 55 100 50
Termight Bug/Fighting Swarm Guts No Guard 60 75 50 35 35 50 Fistmite
Fistmite Bug/Fighting Swarm Guts No Guard 70 100 65 55 55 60 Exterminite
Exterminite Bug/Fighting Swarm Guts No Guard 80 130 85 60 75 75
Mulee Fighting Limber Steadfast Unburden 60 65 65 50 50 60 Donkik
Donkik Fighting Limber Steadfast Unburden 85 101 95 80 80 90
Clayttle Ground Reckless Sap Sipper Thick Fat 60 55 65 55 65 50 Audhloam
Audhloam Ground Reckless Sap Sipper Thick Fat 88 88 102 70 102 80
Flamb Fire Fluffy White Smoke Speed Boost 62 65 54 65 54 50 Rammable
Rammable Fire Fluffy White Smoke Speed Boost 80 101 84 101 84 80
Roaster Fire/Flying Early Bird Flame Body Flash Fire 50 55 60 75 60 50 Cookatrice
Cookatrice Fire/Dragon Early Bird Flame Body Flash Fire 75 125 90 130 90 75
Fyrúnian Boarrior* Steel/Fighting Guts Battle Armor Sheer Force 75 110 100 80 80 65
Fyrúnian Spearow Ghost/Flying Keen Eye Cursed Body 40 41 31 50 30 70 Fyrúnian Fearow
Fyrúnian Fearow Ghost/Flying Keen Eye Cursed Body 65 65 61 90 61 100
Limboo Ghost/Ground Arena Trap Infiltrator Wandering Spirit 38 65 70 30 70 30 Draugrave
Draugrave Ghost/Ground Arena Trap Infiltrator Wandering Spirit 73 150 100 50 100 50
Comara Ghost/Psychic Insomnia Mesmerize Soul Absorb 60 30 50 68 60 35 Dreamon
Dreamon Ghost/Psychic Insomnia Mesmerize Soul Absorb 100 40 100 150 98 45
Elfay Fairy Invisibility 45 50 35 50 40 45 Dwelf
Dwelf Fairy Invisibility 60 75 45 75 50 65 Huldelfolk
Huldelfolk Fairy/Fighting Invisibility 70 105 65 105 70 95
Fyrúnian Primitot* Grass/Rock Rock Head Steadfast Grassy Surge 60 70 50 35 50 40 Fyrúnian Grottroll
Fyrúnian Grottroll* Grass/Rock Rock Head Steadfast Grassy Surge 70 85 70 60 70 50 Fyrúnian Troglogre
Fyrúnian Troglogre* Grass/Rock Rock Head Steadfast Grassy Surge 90 100 90 75 90 60
Palbble (Solo Form) Rock Stacking 45 25 25 20 20 40
Palbble (Stacked Form) Rock Stacking 45 140 140 125 140 30
Fyrúnian Pixero* Fairy/Steel Cute Charm Battle Armor Mirror Armor 42 55 45 30 40 53 Fyrúnian Yumburr
Fyrúnian Yumburr* Fairy/Steel Cute Charm Battle Armor Mirror Armor 54 86 65 40 51 73 Fyrúnian Frigilyph
Fyrúnian Frigilyph* Fairy/Steel Cute Charm Battle Armor Mirror Armor 68 120 90 50 82 108
Medroid Steel/Fairy Healer 105 55 95 60 95 65
Combot Steel/Fighting Iron Fist 65 95 95 60 55 105
Wolvolt Electric Voltage Hyper Cutter Galvanize 40 78 42 60 42 78 Savoltaic
Savoltaic Electric/Fighting Voltage Hyper Cutter Galvanize 70 121 72 80 72 110
Vesplug Electric/Bug Lightning Rod Motor Drive Plus 50 70 43 50 43 97 Waspark
Waspark Electric/Bug Lightning Rod Motor Drive Plus 72 97 60 77 60 110
Sproutlet Electric/Grass Battery Volt Absorb Minus 97 43 43 70 50 50 Flowatt
Flowatt Electric/Grass Battery Volt Absorb Minus 110 60 72 97 77 60
Fyrúnian Salandit Poison/Ice Corrosion Oblivious 48 44 40 71 40 77 Salizzard
Salizzard Poison/Ice Corrosion Oblivious 60 50 71 117 71 117
Fyrúnian Trubbish Poison/Water Stench Sticky Hold Storm Drain 50 50 44 60 60 65 Garbocean
Garbocean Poison/Water Stench Sticky Hold Storm Drain 80 60 82 95 82 75
Oiluga Water/Poison Liquid Ooze Poison Touch Merciless 45 80 40 80 40 70 Cetacrude
Cetacrude Water/Poison Liquid Ooze Poison Touch Merciless 75 98 72 118 72 100
Teethen Water Strong Jaw 65 60 40 40 40 70 Jawful
Jawful (Nobody Form) Water Nobody to Nemesis 95 90 72 43 62 95
Jawful (Nemesis Form) Water Nobody to Nemesis 95 180 95 100 85 95
Fyrúnian Wailord Water/Ice Water Veil Ice Body Pressure 150 95 50 95 50 60
Duormr Dragon Rivalry Adaptability 50 50 50 50 50 50 Wisdormr/Valormr
Wisdormr Dragon/Psychic Rivalry Adaptability 80 50 80 140 100 75
Valormr Dragon/Fighting Rivalry Adaptability 75 140 100 50 80 80
Regoloth Ice/Ground Oblivious Snow Warning Mold Breaker 60 80 67 40 67 48 Letharium
Letharium Ice/Ground Oblivious Snow Warning Mold Breaker 90 140 95 50 95 60
Cerod Ice/Electric Lightning Rod Thick Fat Reckless 50 80 61 40 61 70 Rhinohm
Rhinohm Ice/Electric Lightning Rod Thick Fat Reckless 80 140 85 50 85 90
Gorochu Electric/Dragon Lightning Rod Intimidate 60 95 50 95 80 105 Pikachu
Drekeon Dragon Marvel Scale Multiscale 65 110 65 60 130 95 Eevee
Niflhymn Ice/Psychic Swan Song 75 83 67 123 95 95 Jynx
Fossegrem Dark/Water Invisibility 75 115 75 115 115 75 Gremliar*
Retri Fairy Pressure Super Luck Magic Guard 65 130 60 75 60 75
Pyrogonal Fire Levitate 80 50 50 95 135 105
Selkey Water/Ice Liquid Voice 90 100 95 100 95 90 Dewgong
Phantomb Ghost/Dark Pressure Midnight 60 112 128 112 128 45 Spiritomb
Hailmet Ice/Dragon Ice Body Celsius 50 50 60 50 60 50 Ymirime
Ymirime Ice/Dragon Ice Body Celsius 60 70 80 70 80 60 Jotundra
Jotundra Ice/Dragon Ice Body Celsius 80 110 95 125 95 95
Kindlad Fire/Dark Flame Body Fahrenheit 50 60 50 60 50 50 Surtorch
Surtorch Fire/Dark Flame Body Fahrenheit 60 80 70 80 70 60 Magnarok
Magnarok Fire/Dark Flame Body Fahrenheit 80 125 95 110 95 95
Verminite Steel/Normal Own Tempo Inner Focus Technician 50 58 55 42 55 60 Hourodent
Hourodent Steel/Fairy Own Tempo Inner Focus Technician 70 95 105 50 105 85
Blosheep Grass/Normal Leaf Guard Harvest Cotton Down 60 50 58 50 58 42 Baapeep
Baapeep Grass/Fairy Leaf Guard Harvest Cotton Down 80 70 110 70 110 70
Googoose Flying/Normal Early Bird Big Pecks Rain Dish 50 42 58 60 50 58 Governest
Governest Flying/Fairy Early Bird Big Pecks Rain Dish 75 52 108 115 70 108
Jetray Flying Speed Boost Motor Drive 50 65 60 65 50 140 Colossoar
Colossoar Flying Speed Boost Motor Drive 95 80 85 80 85 120
Halofin Fairy Natural Cure 70 30 50 50 50 70 Seraphish
Seraphish Fairy/Flying Natural Cure 90 34 68 85 86 90
Skyphozoa (Lull Form) Flying/Water Storm Surge 100 50 115 75 115 80
Skyphozoa (Storm Form) Flying/Electric Storm Surge 100 50 75 150 75 80
Iridesceel Flying/Dragon Refraction 100 70 70 125 70 100
Illruse Psychic/Dark Mind Games 100 80 100 150 150 100
Sthormur Fighting/Electric Brute Force 100 150 150 80 100 100
Nidhogaia Dragon/Grass Overgrow Intimidate 92 100 92 78 130 90
Faferno Dragon/Fire Blaze Intimidate 90 78 92 130 92 98
Jormarine Dragon/Water Torrent Intimidate 90 115 92 107 78 92
Matroarch Dragon/Fairy Ineffable Beauty 100 100 150 100 150 100
Nykurán Water/Dark Midnight 80 130 105 130 105 130
Urdest Fairy Serene Grace 75 130 75 130 75 95
Verdandest Fairy Serene Grace 95 75 130 75 130 75
Skuldest Fairt Serene Grace 130 75 75 95 75 130
Eidlodin Ghost/Fairy Solemn Decree 100 150 100 150 100 100
Frosfyre Ice/Fire Dual Nature 80 170 100 170 100 80
Seydrian Chesnaught Grass/Steel Overgrow Iron Barbs 75 122 107 64 88 74
Seydrian Emboar Fire/Ground Blaze Flame Body 100 100 70 123 70 67
Seydrian Empoleon Water/Ice Torrent Serene Grace 86 70 98 110 88 78
Polartic Ice/Fairy Snow Cloak Slush Rush Magic Bounce 100 140 90 85 90 65 Beartic
Glacix Ice/Ground Ice Body Sturdy Clear Body 60 90 150 50 100 60 Onix
Seydrian Skiddo Normal/Steel Sap Sipper Weak Armor 66 65 62 48 52 57 Seydrian Gogoat
Seydrian Gogoat Normal/Steel Sap Sipper Weak Armor 120 100 97 62 73 80
Seydrian Whimsicott Grass/Steel Prankster Infiltrator Iron Barbs 60 77 100 66 77 100
Hrossea Water/Psychic Swift Swim Sniper Synchronize 80 80 80 100 100 100 Seadra
Seydrian Spidream* Bug/Normal Insomnia Compound Eyes Mesmerize 50 30 40 55 40 50 Seydrian Nightmarach
Seydrian Nightmarach* Bug/Normal Insomnia Compound Eyes Mesmerize 90 50 71 113 71 90
Seydrian Torkoal Fire/Water White Smoke Insomnia Water Absorb 70 70 130 90 90 20 Eruptois
Eruptois Fire/Water White Smoke Insomnia Water Absorb 80 75 140 110 110 25
Seydrian Dragonite Dragon/Fairy Serene Grace Multiscale 91 105 95 134 95 80
Seydrian Druddigon Rock/Dragon Rough Skin Sheer Force Mold Breaker 80 120 95 45 95 50 Gargoygon
Seydrian Druddigon Rock/Dragon Rough Skin Sheer Force Mold Breaker 90 130 105 55 105 65
Seydrian Mandibuzz Electric/Flying Big Pecks Overcoat Lightning Rod 110 70 80 100 60 90
Seydrian Chinchou Ghost/Electric Volt Absorb Illuminate Soul Absorb 75 34 34 60 60 70 Seydrian Lanturn
Seydrian Lanturn Ghost/Electric Volt Absorb Illuminate Soul Absorb 126 54 54 78 78 70
Seydrian Oddish Grass/Water Storm Drain Water Veil 45 45 65 75 60 30 Seydrian Gloom
Seydrian Gloom Grass/Water Storm Drain Water Veil 60 55 80 85 75 40 Seydrian Vileplume
Seydrian Vileplume Grass/Water Storm Drain Water Veil 80 70 90 110 90 50
Seydrian Tentacool Electric/Poison Clear Body Liquid Ooze Volt Absorb 40 50 35 100 40 70 Seydrian Tentecruel
Seydrian Tentecruel Electric/Poison Clear Body Liquid Ooze Volt Absorb 80 80 65 120 70 100
Cuatree Grass/Flying Pressure Leaf Guard 90 85 90 125 100 90
Reilmdall Normal Reality Warp 110 120 110 120 110 110

* Natyke, Tribrute, Voodoll, Voodoom, Gerbean, Herbil, Boarrior, Primitot, Grottroll, Troglogre, Pixero, Yumburr, Frigilyph, Gremliar, Spidream and Nightmarach were from a previous concept of Mykel's, the Leweka Region. I made a similar post on that region last week.

* For those wondering where Vætture is, it seems like Mykel doesn't have any information on it on his Instagram profile, so I excluded it.

New Abilities

Name Effect
Double Date Doubles the user's Special Attack if the opponent is Infatuated.
Pitch Perfect Gives Sound-based moves priority.
Mesmerize Contact with the user has a 30% chance to make the attacker fall asleep.
Sonar Once per battle, the user will automatically switch out if the foe is about to use a Super Effective move on them.
Mastermind Huge Power, but for Special Attack.
Soul Absorb Water/Volt Absorb, but for Ghost-type moves.
Invisibility Boosts Evasion when the user's HP is low (Mykel did not specify the exact amount).
Stacking It's just Wishiwashi's Schooling.
Voltage Basically an Electric-type version of Overgrow/Blaze/Torrent/Swarm.
Nobody to Nemesis Basically just Palafin's Zero to Hero.
Swan Song An Overgrow/Blaze/Torrent/Swarm-style ability for sound-based moves.
Midnight The user is immune to Fairy-type moves.
Celsius Increases any chance to Freeze by 20%.
Fahrenheit Increases any chance to Burn by 20%.
Storm Surge Skyphozoa transforms into its Storm Form when its HP is low (Mykel didn't state the threshold, but I think it might be like Minior's Shields Down).
Refraction Reflects a fraction of all Special damage back to the target (Mykel didn't state what that fraction was).
Mind Games Boosts the power of all the user's Special moves (Mykel didn't state the exact amount).
Brute Force Boosts the power of all the user's Physical moves (Mykel didn't state the exact amount).
Ineffable Beauty Prevents all foes from using Status moves.
Solemn Decree The foe cannot use the same move twice in a row.
Dual Nature Any move used by the user will receive a power boost if they used a move of a different type the previous turn (Mykel didn't state exactly how large this boost is).
Reality Warp Multitype/RKS System but with Melodies instead.

New Moves

Name Type Category Base Power Accuracy PP Additional Effects Known Recipients
Thorn Hedge Grass Physical 35 85 15 Basically a Grass-type Fire Spin/Sand Tomb/Whirlpool. Bearry, Shrubjorn, Bearzerkr, Fyrúnian Primitot, Fyrúnian Grottroll, Fyrúnian Troglogre, Nidhogaia
Savage Strike Dark Physical 60 100 10 Doubles in power if the target isn't holding an item. Shrubjorn, Bearzerkr, Savoltaic
Verdant Slash Grass Physical 120 100 10 Basically a Grass-type Outrage. Bearzerkr
Kindle Fire Status 20 Raises the user's Special Defense by 1. Doubles the power of their Fire-type moves next turn. Foaloga, Brenneigh, Hesseldr, Searimp, Lobstew, Flamb, Rammable, Roaster, Cookatrice, Pyrogonal, Faferno
Firewall Fire Status 10 Baneful Bunker, but it inflicts Burn instead. Foaloga, Brenneigh, Hesseldr, Searimp, Lobstew, Flamb, Rammable, Pyrogonal
Soul Brand Ghost Physical 90 100 10 Has a 30% chance to Burn the target. Hesseldr
Aqua Assault Water Physical 120 100 10 The user takes 1/3 of the damage inflicted as recoil. Vikrabb
Feather Shot Flying Physical 25 100 30 Hits 2-5 times. Arctern, Hawkryo, Gyrfalcold
Dragon Wing Dragon Special 70 90 25 Has a 10% chance to lower the target's Special Defense by 1. Gyrfalcold
Diamond Dust Rock Special 90 100 [Mykel forgot to add the PP] Has a 30% chance of lowering the target's Accuracy. Diamoth
Shiver Shock Electric Physical 90 100 10 Has a 20% chance to Freeze the target. Shokiru
Absolute Zero Ice Status 55 10 Freezes the target. Shokiru, Chillynx, Snowarg, Regoloth, Letharium, Cerod, Rhinohm
Phantom Bell Ghost Status 5 A Special variant of Belly Drum. Chillynx
Icy Chains Ice Physical 80 100 10 Prevents the user and the target from switching out until one faints. Snowarg
Flirty Kiss Fairy Special 60 100 15 Has a 30% chance to Infatuate the target. Kistletoe, Elfay, Dwelf, Huldelfolk, Matroarch
Heartbreaker Fairy Physical 65 100 10 Doubles in power if the target is Infatuated with the user. Rasquerade, Kistletoe, Matroarch
Enchantment Fairy Special 110 70 10 Has a 30% chance to Infatuate the target. Kistletoe, Elfay, Dwelf, Huldelfolk, Governest, Matroarch
Secret Ingredient Fairy [Mykel forgot the category] 100 100 10 Changes type depending on which form Dohplicate is in. Dohplicate
Shout Normal Special 40 100 35 Resognat
Ghoulish Wail Ghost Special 80 100 10 May cause the target to flinch (Mykel didn't state the exact chance). Resognat, Fyrúnian Lapras
Aqua Fang Water Physical 80 100 15 Has a 20% chance to lower the target's Special Attack by 1. Catlantic, Teethen, Jawful
Clobber Fighting Physical 70 100 10 Has a 20% chance to Confuse the target. Fyrúnian Natyke, Fyrúnian Tribrute, Fyrúnian Boarrior, Fyrúnian Primitot, Fyrúnian Grottroll, Fyrúnian Troglogre, Fistmite, Exterminite
Chokehold Fighting Physical 80 100 10 Prevents the user and target from switching out until one faints. Fyrúnian Tribrute, Fyrúnian Boarrior, Savoltaic, Exterminite
Cave In Rock Physical 80 100 10 Traps the target. Fyrúnian Zubat, Fyrúnian Golbat, Fyrúnian Crobat, Fyrúnian Primitot, Fyrúnian Grottroll, Fyrúnian Troglogre
Rock Fangs Rock Physical 85 100 10 Destroys screens, much like Psychic Fangs. Fyrúnian Zubat, Fyrúnian Golbat, Fyrúnian Crobat
Necromancy Ghost Status 5 The user sacrifices half of their max HP to revive a fallen ally with the same amount of HP. Cannot be used multiple turns in a row. Limboo, Draugrave
Ghoulish Wail Ghost Special 80 100 10 May cause the foe to flinch (Mykel did not specify the exact chance). Comara, Dreamon
Spellbreaker Fairy Physical 90 100 10 A two-turn attack where the target vanishes, then strikes the next turn. This can hit through protection moves. Huldelfolk
Iron Edge Steel Physical 80 100 10 Has a high critical hit ratio. Fyrúnian Pixero, Fyrúnian Yumburr, Fyrúnian Frigilyph
Speed Surge Electric Physical 50 100 20 Basically an Electric-type Flame Charge/Trailblaze Shokiru, Wolvolt, Savoltaic, Cerod, Rhinohm
Electro Claw Electric Physical 90 100 15 Has a high critical hit ratio. Wolvolt, Savoltaic
Fatal Sting Poison Physical 120 100 15 The user takes 1/3 of the damage dealt as recoil. Has a 10% chance to Badly Poison the target. Waspark
Black Ice Ice Status 20 An entry hazard that damages foes switching in. Salizzard
Pollution Poison Special 70 100 20 Has a 10% chance to Poison. Deals Super Effective damage to Water-types. Garbocean, Cetacrude
Dragon Gale Dragon Special 110 70 10 Has a chance to Confuse (Mykel didn't state the exact chance, but I'm guessing it's 30%, since it seems like this is a Dragon-type Hurricane). Fyrúnian Lapras
Dragonic Mystery Dragon Special 100 100 10 Becomes a Physical move if the user's Attack exceeds their Special Attack. Duormr, Wisdormr, Valormr
Dragonic Magic Dragon Special 90 100 10 Lowers the target's Special Defense (Mykel did not specify the exact amount). Wisdormr
Dragonic Might Dragon Physical 90 100 10 Lowers the target's Defense (Mykel did not specify the exact amount). Valormr
Excavate Ground 60 100 25 Steals the target's item. Regoloth, Letharium
Immortal Thunder Electric Special 90 100 10 Lowers the PP of the last move the target used by 3. Gorochu
Miracle Scale Dragon Physical 75 100 10 Heals the user for half the damage dealt. Drekeon, Faferno, Matroarch
Harmonize Normal Special 100 5 Deals the same amount of damage as the target's last used move. Niflhymn, Selkey
Silent Symphony Dark Special 80 100 Lowers the PP of the last move the target used by 3. Fossegrem
Invernal Fury Ice Special 120 90 5 Has a 10% chance to Freeze. Jotundra, Frosfyre
Infernal Fury Fire Physical 120 90 5 Has a 10% chance to Burn. Magnarok, Frosfyre
Rewind Fairy Status 100 5 Heals all of the target's lost HP and inflicted status conditions from the last turn. Cannot be used twice in a row. Verminute, Hourodent, Urdest, Verdandest, Skuldest
Timeout Fairy Status 50 5 The user will move before the opponent next turn. Verminute, Hourodent, Urdest, Verdandest, Skuldest
Forward Fairy Status 30 5 Instantly KOs the target. This move has reduced accuracy against Fairy-types. Verminute, Hourodent, Urdest, Verdandest, Skuldest
Tick Tock Steel Physical 70 100 10 Increases in power the more turns the user has been in battle, up to 200. Hourodent
Squall Flying Special 90 100 15 Eliminates all weather conditions. Skyphozoa, Seydrian Mandibuzz
Slithering Shadows Dark Special 90 100 5 Lowers the target's Special Defense (Mykel didn't state the exact amount). Illruse
Mighty Hammer Fighting Physical 100 90 5 Lowers the target's Defense (Mykel didn't state the exact amount). Sthormur
Fierce Elegance Dragon Physical 90 100 5 Lowers the target's highest stat (Mykel didn't state the exact amount). Matroarch
Dark Abyss Dark Special 100 100 5 Prevents the target from healing or using items. Nykurán
Shadow Cyclone Ghost Special 90 90 5 Lowers the target's highest stat (Mykel didn't state the exact amount). Eidlodin
Freezing Flames Fire Special 120 100 5 Behaves as both a Fire and Ice-type move at the same time. Has a 10% to Burn or Freeze. Frosfyre
Iron Thornstrike Steel Physical 65 90 15 Leaves a layer of Spikes on hit, much like Ceaseless Edge. Seydrian Chesnaught, Seydrian Whimsicott
Volcanic Crash Ground Special 60 100 15 Doubles in power if the target has a status condition. Has a chance to Burn (Mykel did not state the chance, though). Seydrian Emboar
Glacial Descent Ice Special 50 90 15 Lowers the target's Defensive stats (Mykel was operating on Legends: Arceus logic with this description, and there's no real indication on which defensive stat would get lowered in the mainline systems), and gives the user a boost to their Critical Hit ratio. Seydrian Empoleon
Pelagic Magic Water Special 70 90 10 Has a chance to raise the user's Defensive stats (Mykel was operating on Legends: Arceus logic with this description, and there's no real indication on which defensive stat would get increased in the mainline systems). Seadra, Hrossea
Aurora Raid Fairy Physical 60 100 10 Has a chance to Freeze (Mykel did not specify the chance). Doubles in power if the target has a status condition. Polartic
Storm Wing Electic Special 75 90 10 Increases the user's Speed (Mykel did not specify the amount). Has a high Critical Hit ratio. Seydrian Mandibuzz
Ice Breaker Ice Physical 120 90 5 Hits through Protect and other like moves, and removes their effects. Glacix
Lead Foot Steel Physical 50 100 20 Raises the user's Speed by 1. Seydrian Skiddo, Seydrian Gogoat
Ironhorn Bash Steel Physical 70 90 10 May raise the target's Defensive stats (Mykel was operating on Legends: Arceus logic with this description, and there's no real indication on which defensive stat would get increased in the mainline systems). Seydrian Gogoat
Eraser Web Bug Physical 80 90 10 Removes all stat modifications from the target. Seydrian Spidream, Seydrian Nightmarach
Rising Geyser Water Special 120 100 10 A two-turn attack where the user boils water on the first turn, then attacks on the second. Has a chance to Burn (Mykel did not specify it). Seydrian Torkoal, Eruptois
Mystic Cyclone Fairy Special 95 80 5 Has a chance to put the target to Sleep (Mykel did not state what it was). Seydrian Dragonite
Concrete Claw Rock Physical 100 100 5 Lowers the user's Defensive stats (Mykel was operating on Legends: Arceus logic with this description, and there's no real indication on which defensive stat would get lowered in the mainline systems). Seydrian Druddigon, Gargoygon
Sinking Abyss Ghost Special 60 90 10 Forcibly switches the opponent's Pokémon, much like Dragon Tail. Seydrian Lanturn
Abyss Bolt Electric Special 60 100 15 Has a chance to Poison (Mykel did not specify the chance). Doubles in power if the target has a status condition. Seydrian Tentacruel
Element Burst Flying Special 100 100 10 Has a chance to inflict (Mykel did not specify the chance). Frostbite, Paralysis, Burn or Poison depending on the user's type (Frostbite for Articuno, Paralysis for Zapdos, Burn for Moltres, and Poison for Cuatree). Articuno, Zapdos, Moltres, Cuatree
Rainbow Beam Normal [Mykel forgot to put the category in, but I'm assuming it's probably Special] 100 100 10 This move assumes the type of Reilmdall's current Melody. Reilmdall
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u/Empoleon777 — 5 months ago
▲ 287 r/itsalwayssunday+1 crossposts

Creating the hypothetical final four signature abilities for some of the upcoming Megas in Champions:

Quick explanation on each ability:

Mastermind - Probably the most absurd ability here which gets realistically held back by the fact Mega Malamar gets oneshot by a single U-Turn. Intimidate users are punished by this as they would just intimidate themselves (lmao) and set up sweepers would be punished as they would just be helping the other side max out their stats. Also set up on the users side would be insane as if Mega Mar calm minds it would duplicate the boost to its partner. I imagine there would be a crazy amount of interactions from this single ability.

Auxiliaries - Essentially Parental bond but with 3 strikes instead of 2 strikes. I didn't want to just make this a strict upgrade to Parental bond so a passive evasion nerf would make it more stressful when getting targeted by lower-accuracy moves. I guess its somewhat thematic because more units = easier to target.

Mucus body - Allows Mega Eelektross to keep its niche as the only pokemon with no weaknesses while allowing it to use electric terrain as a trade from its loss of a full immunity. There's already 5 levitate Megas anyway so I don't think we need any more. Also its kinda thematic as mucus traps irritants like dust and keeps your body healthy.

Silver skin - The ability everyone secretly wants for Mega Scrafty (Wonder skin would be cool but its still getting washed by a single moonblast). Would give it a great niche in switching into strong fairy-type attackers like Mega Floette and Sylveon while leaving it with a great solid defensive profile of only having two weaknesses (fighting + flying).

u/Empoleon777 — 5 months ago

At what point is it best to get into the Legends Z-A DLC content?

As it currently stands, in my Nuzlocke, I’ve beaten Zygarde and done most of the Side Missions in the game. However, I’ve mostly stayed away from the Z-A Royale, given that, when you go up for a Reward Match, you’re thrown straight into a fight with no chance to properly prepare (And given how this game can be, I am NOT taking any chances).

At this time, I’m mostly wondering when it’s safest to start the DLC content. I’ve researched the mechanics of Hyperspace Lumiose (I know how the Hyperspace Level System works, that you can’t gain EXP, and that most of what you’ll get will be severely underleveled, only really compensated for by just how much high-tier EXP Candy will be handed to you). Should I grind everybody to Lv. 100 before going in? Or might I be safe at a lower level?

reddit.com
u/Empoleon777 — 5 months ago

At what point is it best to get into the Legends Z-A DLC content?

As it currently stands, in my Nuzlocke, I’ve beaten Zygarde and done most of the Side Missions in the game. However, I’ve mostly stayed away from the Z-A Royale, given that, when you go up for a Reward Match, you’re thrown straight into a fight with no chance to properly prepare (And given how this game can be, I am NOT taking any chances).

At this time, I’m mostly wondering when it’s safest to start the DLC content. I’ve researched the mechanics of Hyperspace Lumiose (I know how the Hyperspace Level System works, that you can’t gain EXP, and that most of what you’ll get will be severely underleveled, only really compensated for by just how much high-tier EXP Candy will be handed to you). Should I grind everybody to Lv. 100 before going in? Or might I be safe at a lower level?

reddit.com
u/Empoleon777 — 5 months ago