Nijimon Bell - the 808 cowbell generator VST nobody asked for.

Nijimon Bell - the 808 cowbell generator VST nobody asked for.

Two years ago I had a stupid idea at 3 AM: "what if there was a dedicated 808 cowbell generator for phonk?"

I asked around, sent emails to VST developers asking if they'd consider it. Nobody built it. So I did.

I can write a vibe sometimes and pull a rainbow out of a unicorn's arse but I can't write a bandpass filter, so an LLM handled the math and the bug fixes. I handled the bad decisions and the UI.

If this sounds like your kind of jam, get it here:

https://github.com/hergezod/Nijimon-Bell

And, in case it wasn't clear, it's just a cowbell, nothing serious or overly complicated. Have fun with it. If you use it for something cool, I'd genuinely love to hear it! 😁

u/Feit3ng — 14 days ago

More particles, more life, also, we added a missile 🚀

We've been experimenting with our shmup mini-game again, mostly focusing on the particles and little effects that happen during gameplay.

They're still not quite where I want them. I'm trying to get that sweet spot where everything feels energetic without the screen becoming a mess of effects. But even in their current state, they already make a difference giving a feeling as if there's more happening on the screen.

We also added a rocket because, well, why not? It's definitely not going to completely change the game. Probably. 😏

Still a work in progress, but I'm much happier with how alive it feels now.

What would you tweak about the effects? 🙂

u/Feit3ng — 2 months ago

Little Fluffy Clouds

tl;dr: I want them to be moodier.

I really love how some games use texture warping to simulate effects like clouds, so we made a seamless cloud texture and have been messing around with it for days trying to get the scrolling to look right.

I'm still not 100% happy with the end result, though. Something about the movement still doesn't click with me.

So I'm curious what you think: does the effect work for you? Is there anything you'd change about the texture, scrolling speed, distortion, layering?

I'm open to suggestions.

u/Feit3ng — 2 months ago
▲ 4 r/GalaxyPilgrim+1 crossposts

Capturing the "Pop" of a Real Joystick

I've always admired the feel of playing a game in the arcade and how the Japanese-style stick looked and felt to control, even bought a fight stick to capture that nostalgic feeling.

When putting this together, we watched videos of how the stick moved and one very useful video was a comparison of various sticks from Japanese manufacturers:
https://youtu.be/Cm_qg0NrT0Q

It really helped us get the right "feel" for it.

Would you play our game with an arcade stick or would you stick to regular joystick instead? 😁

u/Feit3ng — 2 months ago

Boring Weekend Tweaks

No big feature today, I'm just tweaking level layouts and adding an underused enemy to make the space feel less empty. Small changes, but they add up to a better flow and feel.

What's a small change that ended up making a big difference in your game? 🙂

u/Feit3ng — 2 months ago
▲ 52 r/GalaxyPilgrim+2 crossposts

If you ran into this enemy, what would you expect it to do?

One of my favorite parts of development is seeing a concept evolve into its final in-game version.

Huge shoutout to artby_lash for cooking with the enemy designs. The pixel art version is coming up soon, and it's so cool to see how much of the personality carries over.

What do you think this enemy does, and what kind of vibe does it give off? 😄

u/Feit3ng — 3 months ago
▲ 21 r/GalaxyPilgrim+1 crossposts

What’s the best way to introduce your main characters? Apparently, by jumping straight out of bed to greet your superior officer in your underwear!

u/Feit3ng — 3 months ago

Dystopias are all about vibes.

Figured I'd add a section of the characters traveling to see the dictator as a way to showcase the people involved with my game from the start. Here's what it looks like so far.

Would you take a ride in our monopod? 🙂

u/Feit3ng — 3 months ago
▲ 3 r/GalaxyPilgrim+1 crossposts

Physics platformers are about solving problems while creating new ones

"Physics will solve half the problems and create the other half", I thought to myself, thinking I was in control of my own game.

u/Feit3ng — 3 months ago
▲ 0 r/shmups

I kinda suck at shmups, so I made a dodge 'em up instead. Does it still count?

Okay, I'm going to make a confession. I'm genuinely terrible at shmups. I've cleared a few games in the past, but mostly because I loved the music or was curious about what was gonna happen next (looking at you, Ai Cho Aniki)

So I'm really not an authority on the genre and feel free to roast me if I get this wrong.

Anyway, I'm developing a space themed platformer and I realized that the game needed more gameplay variety, something that felt more epic. Since the game had 3 different spaceships that players could get, I figured a shmup sequence would make a lot of sense and help spice things up.

So, I put my personal experience aside and decided to make what I labeled as a "Dodge 'Em Up". As a result, the goal switched to reaching the next planet in one piece.

I took inspiration from Gyruss and I like the result and now I'm thinking if I should develop it into a complete 3-4 level unlockable mini-game while adding a usable weapon.

Would this mini-game feel like a natural fit within the platformer genre, or is it just a gimmick? I'd love to hear your thoughts! 😄

You can check out the main gameplay here:

https://store.steampowered.com/app/4677850/Galaxy_Pilgrim/

u/Feit3ng — 3 months ago
▲ 6 r/GalaxyPilgrim+1 crossposts

This shopkeeper doesn't mess around! 😎

I've always felt like shopkeepers deserve more credit, they bring you awesome gear to make your journey easier and yet we tend to forget most of them.

For this game, I wanted to build a shopkeeper who was observant, resourceful, and maybe a little judgmental. He's a character who could actually talk to the player, offering lore and insight into the universe.

And because we're still figuring out the goods and upgrades to sell, we designed a little gag, inspired by Kim from Conquest of the Crystal Palace: if you peek into the closed doors too much, the shopkeeper kicks you out!

Do you think we should keep this cheeky interaction in the final game? 😂

u/Feit3ng — 3 months ago
▲ 25 r/GalaxyPilgrim+1 crossposts

Welcome to the Union. Your prolonged stay reflects increased expectations.

I got tired of seeing those generic "the algorithm thinks you'll like this" posts. The algorithm only cares about ad money.

I'm making Galaxy Pilgrim. It’s a straightforward, physics-based platformer, simple to pick up and play, but with much more depth than you'd usually expect, and characters and lore that can go absolutely wild.

Here is a quick look at our city. I love how the pixel art combines with the coding for the projector light here, it really adds to the dystopian mood.

What do you think of the atmosphere? 😀

u/Feit3ng — 3 months ago

I hated our Planet Select so a friend helped me redesign it. Is it too complicated?

Hello! I'm working on a game with pinball-like mechanics where you move around levels on different planets collecting ore. In my game, gravity directly affects the momentum.

I'm trying to find a good balance for the Planet Select screen and keep it looking sci-fi and futuristic but also clean and simple (it's not a strategy or a space simulator game, so I see no need to overcomplicate things)

I had a designer friend help me make some changes to improve the Planet Select, and I've attached the result along with the current Level Select screen for contrast.

I would really love to hear your thoughts and any advice on the layout and readability of the modal! Do note this is intended for Desktop, I assume that for mobile we would inevitably need to increase the size of the modal. 🙂

u/Feit3ng — 3 months ago

I hated our Planet Select so a friend helped me redesign it. Is it too complicated?

Hey everyone! We’ve been trying to find the sweet spot between a cool sci-fi aesthetic and clean simplicity.

I really like how the Level Select turned out, but the Planet Select was giving me headaches, so a friend stepped in to help overhaul it. My biggest fear with the UI is making it look like a 90s vision of a futuristic mess.

Does the modal feel intuitive, or is there too much going on?

u/Feit3ng — 3 months ago
▲ 5 r/GalaxyPilgrim+2 crossposts

We designed this level to reward players who actually pay attention.

I wanted to introduce a hidden path mechanic in my game, so we built this level as a test and even had T369 chip in with a hint just in case you didn't spot it! 😉

The obvious route is to fly all the way around, but if you're paying close attention, you'll spot something "off" and curiosity will get the best of you!

Would you prefer secret paths or full predictability? Would love to hear your thoughts! 😀

u/Feit3ng — 4 months ago
▲ 4 r/GalaxyPilgrim+1 crossposts

Didn't want to animate walking in the tutorial, so T369 had to kick the player to keep moving.

We’ve since added proper walk cycles and more cutscenes, but we loved the physical comedy of this mechanic so much that we just had to keep it in. Now you know who's really in charge here! 😎

u/Feit3ng — 4 months ago
▲ 1 r/GalaxyPilgrim+1 crossposts

Does anyone know what this flower species is? Asking for an edible friend. 🌸

We originally planned a standard, dramatic boss fight, but when we realized how beautiful the flower’s natural habitat could be, we couldn't resist! The entire battle takes place deep inside it, in a darker, claustrophobic and crowded environment.

If you've ever wondered what a high-stakes fight inside a giant flower would look like, stay tuned for our demo. In the meantime, enjoy this little dance! 😂

u/Feit3ng — 4 months ago
▲ 17 r/GalaxyPilgrim+3 crossposts

Our game’s first major boss: a giant boastful slime named Tartarin.

He’s twice your size and loves to brag, but there’s a catch: he’s completely immune to direct attacks. To damage him, you have to hit his tentacles.

u/Feit3ng — 4 months ago
▲ 28 r/GalaxyPilgrim+2 crossposts

Is it really a totalitarian regime if the dictator doesn't have an unhinged obsession with aesthetic mass?

u/Feit3ng — 4 months ago
▲ 12 r/GalaxyPilgrim+5 crossposts

Galaxy Pilgrim - Official Reveal Trailer

Hey everyone! I'm u/feit3ng from Yellow Emperor Games.

We just dropped the reveal trailer for our game, Galaxy Pilgrim - a physics-based sci-fi platformer.

We'd love to hear your thoughts on the trailer! What features or mechanics caught your eye?

If you like what you see and want to support us, adding the game to your Steam Wishlist makes a massive difference for a small team like ours! You can also follow us on our socials for exclusive updates as we make this into something unforgettable!

https://store.steampowered.com/app/4677850/Galaxy_Pilgrim/

u/Feit3ng — 5 months ago