

I hated our Planet Select so a friend helped me redesign it. Is it too complicated?
Hello! I'm working on a game with pinball-like mechanics where you move around levels on different planets collecting ore. In my game, gravity directly affects the momentum.
I'm trying to find a good balance for the Planet Select screen and keep it looking sci-fi and futuristic but also clean and simple (it's not a strategy or a space simulator game, so I see no need to overcomplicate things)
I had a designer friend help me make some changes to improve the Planet Select, and I've attached the result along with the current Level Select screen for contrast.
I would really love to hear your thoughts and any advice on the layout and readability of the modal! Do note this is intended for Desktop, I assume that for mobile we would inevitably need to increase the size of the modal. 🙂