I want a PC/Mini PC/Laptop for Gaming (Budget 300 - 400 Euros)

I am on the hunt to buy a PC, Mini PC or Laptop for basic gaming on extreme budget.

I am a solo game dev for basic 2D and 3D games. I do all my unity work on my MacBook Pro M2, this is my daily work horse but I want a PC for PC compatibility testing and also for game research. I love my mac but hate that 90% of all games are still PC only. The main things I want out of it is below:

\- Test my 2D Unity builds for PC compatibility
\- Play 2D and simple 3D games for research
\- Most games will be Balatro, Slay the Spire and A Game About Digging A Hole.
\- If I can get it to work, I would love to play Half Life 2 and maybe even No Man Sky on low graphics at a solid 30fps.

I already bought a Beelink Mini PC, Mini S12 Intel 12th Gen Alder Lake-N N95 but got screwed over with malicious Malware already preinstalled.

Now I am thinking I want to go down the route of a laptop to keep my set up portable and I landed on ThinkPads as just a not glamorous solution for my needs. The model I was researching was:

\- Lenovo ThinkPad T14 Gen 1 (Ryzen 5 Pro 4650U)

\- 16gb ram 512gb storage

\- Windows 11 pro

\- AMD Ryzen 4000 series or newer

\- TPM 2.0

Thoughts on all this?

reddit.com
u/Foolish_Gambit_Dev — 1 month ago

I want a PC/Mini PC/Laptop for Gaming (Budget 300 - 400 Euros)

I am on the hunt to buy a PC, Mini PC or Laptop for basic gaming on extreme budget.

I am a solo game dev for basic 2D and 3D games. I do all my unity work on my MacBook Pro M2, this is my daily work horse but I want a PC for PC compatibility testing and also for game research. I love my mac but hate that 90% of all games are still PC only. The main things I want out of it is below:

- Test my 2D Unity builds for PC compatibility
- Play 2D and simple 3D games for research
- Most games will be Balatro, Slay the Spire and A Game About Digging A Hole.
- If I can get it to work, I would love to play Half Life 2 and maybe even No Man Sky on low graphics at a solid 30fps.

I already bought a Beelink Mini PC, Mini S12 Intel 12th Gen Alder Lake-N N95 but got screwed over with malicious Malware already preinstalled.

Now I am thinking I want to go down the route of a laptop to keep my set up portable and I landed on ThinkPads as just a not glamorous solution for my needs. The model I was researching was:

- Lenovo ThinkPad T14 Gen 1 (Ryzen 5 Pro 4650U)

- 16gb ram 512gb storage

- Windows 11 pro

- AMD Ryzen 4000 series or newer

- TPM 2.0

Thoughts on all this?

reddit.com
u/Foolish_Gambit_Dev — 1 month ago

I want to build or buy a PC for my Game Dev Gaming. (Budget 300 Euros)

I am on the hunt to buy a PC, Mini PC or Laptop for basic gaming on extreme budget.

I am a solo game dev for basic 2D and 3D games. I do all my unity work on my MacBook Pro M2, this is my daily work horse but I want a PC for PC compatibility testing and also for game research. I love my mac but hate that 90% of all games are still PC only. The main things I want out of it is below:

- Test my 2D Unity builds for PC compatibility
- Play 2D and simple 3D games for research
- Most games will be Balatro, Slay the Spire and A Game About Digging A Hole.
- If I can get it to work, I would love to play Half Life 2 and maybe even No Man Sky on low graphics at a solid 30fps.

I already bought a Beelink Mini PC, Mini S12 Intel 12th Gen Alder Lake-N N95 but got screwed over with malicious Malware already preinstalled.

Now I am thinking I want to go down the route of a laptop to keep my set up portable and I landed on ThinkPads as just a not glamorous solution for my needs. The model I was researching was:

- Lenovo ThinkPad T14 Gen 1 (Ryzen 5 Pro 4650U)

- 16gb ram 512gb storage

- Windows 11 pro

- AMD Ryzen 4000 series or newer

- TPM 2.0

Thoughts on all this?

reddit.com
u/Foolish_Gambit_Dev — 1 month ago

Building my first game. Thoughts on the design so far?

I got inspired by the 90s Gold games like Neo Turf Masters, Links, Microsoft Golf 2.0 (1995) so I created an incremental game. All still early work in progress but really enjoying this build. Thought I'd share my progress so far.

u/Foolish_Gambit_Dev — 2 months ago

Is the 7k Wishlist Meta Dead? The Breakdown of the New Steam Storefront Update & What It Means for Solo/Mid-Tier Indies

Hey Devs,

So, I just watched Code Monkey’s latest video on the new Steam storefront refresh, and as a solo dev currently working on my own first solo dev project, it honestly felt like a gut punch.

Here’s the video for context: https://www.youtube.com/watch?v=NZfIxeK463o

The TLDW on what changed: Steam just rolled out a refreshed homepage. Historically, hitting roughly 7,000 wishlists right before launch would be the the golden threshold to get your game onto the universal level-playing-field "Popular Upcoming" tab. That gave indies massive, mass-market front-page visibility right at launch.

According to the video's analysis of the current games on that tab via SteamDB, that section is now heavily weighted toward raw popularity rather than chronological release date. The smallest game that was currently sitting there has an estimated 70k–80k wishlists (based on follower counts). Major titles, AAAs, and high-budget indies are taking over the slots. It feels like the solo indie dev days are slightly numbered here.

Are we screwed, or is it just a new meta? Code Monkey points out that Steam is trying to redirect niche discovery to the new "Your Personal Calendar" and a streamlined Discovery Queue.

  • The Bad: The massive, front-page general traffic boost for hitting 7k wishlists seems completely gone.
  • The Potential Silver Lining: The personalized calendar means traffic might become hyper-targeted. Instead of getting 5,000 general wishlists at launch, you might get 500 from users who are statistically way more likely to buy your specific sub-genre on day one.

For those of you close to launching or actively marketing right now: How are you pivoting? Are we completely dependent on Next Fest and external short-form platforms now to build massive momentum, or do you think the personalized algorithm will actually treat high-quality, niche indies better over time?

Let's discuss this.

youtube.com
u/Foolish_Gambit_Dev — 2 months ago

Microsoft Golf 1995 BUT there's a black hole in the hole. Would you play this?

I'm prototyping a game that's a 90s golf simulator, inside a Windows 95 UI all about feeding a black hole.

The idea started with an old copy of Microsoft Golf from the 90s and the question:

>

The entire game is presented as a fake Windows 95 golf simulator.

You feed golf balls into a growing singularity to earn:

  • Money
  • Mass

Money is used to build a golf business around the anomaly.

Mass is used to research and expand the black hole itself.

As progression continues you unlock things like:

  • New ball types
  • Driving ranges
  • Golfers
  • Golf carts
  • Sponsorship deals
  • Championship events

The goal is to make it feel like a lost golf CD-ROM from 1995 that slowly turns into an incremental game about feeding a cosmic anomaly.

I'm still very early in development and mostly trying to validate the core hook.

My question:

When you look at the screenshot, what interests you more?

  1. The Windows 95 golf simulator aesthetic?
  2. The black hole concept?
  3. The incremental/automation progression?
  4. The nostalgia dripped music and crackling sound files?
  5. None of the above?

Would genuinely appreciate honest feedback before I spend the next few months building it.

u/Foolish_Gambit_Dev — 2 months ago

I found a 90's golf simulator game, now I'm gonna wreak havoc by adding a black hole. Thoughts?

Hey guys,

I'm working on a new prototype. The entire game looks like a lost Windows 95 golf simulator. Except the hole is a black hole. Feed golf balls into the singularity. Earn money and mass.

Build driving ranges, hire golfers, sign sponsorship deals, and eventually create a golf empire dedicated to feeding the anomaly.

Trying to figure out whether this is:

  • interesting,
  • completely stupid,
  • or both.

What is your first reaction?

u/Foolish_Gambit_Dev — 2 months ago

I found a 1995 golf simulator and I'm about to added a black hole to it.

Working on a new prototype.

The entire game looks like a lost Windows 95 golf simulator.

Except the hole is a black hole.

Feed golf balls into the singularity.

Earn money and mass.

Build driving ranges, hire golfers, sign sponsorship deals, and eventually create a golf empire dedicated to feeding the anomaly.

Trying to figure out whether this is:

  • interesting,
  • completely stupid,
  • or both.

What is your first reaction?

u/Foolish_Gambit_Dev — 2 months ago

Thoughts on these marketing capsules? (Feedback Welcomed)

Building out my first game and quickly created these capsule designs for Coinbound game. Steam page not released but debating whether i should hire an artist better that littl' old me to beef the juice up on these.

u/Foolish_Gambit_Dev — 3 months ago

How does everyone get their ideas?

For me my ideas come from playing games, watching anime, and seeing interesting blender models on Reddit. Then doing a deep dive discussion on chat GPT. Some ideas stick, some ideas fall to the wayside. Whatever ideas stick, I'll develop a visual board, blender prototype and maybe even a unity prototype.

What all your idea generation pipelines?

reddit.com
u/Foolish_Gambit_Dev — 3 months ago

Thoughts on this cyberdeck gambling machine for my new game COINBOUND?

Building a cyberdeck in Blender to be used in Unity for my new sole game dev adventure. Thoughts on the build so far? still prototyping right now.

u/Foolish_Gambit_Dev — 3 months ago
▲ 3 r/SoloDev+1 crossposts

I need a PIXEL COMPOSER alternative for Mac. What's the best?

So i have just discovered Pixel Composer and looks amazing for game dev. I absolutely need to implement this for that 'juicy juice'. BUT its for PC only.... whats the best alternative for Mac?

https://pixel-composer.com/

u/Foolish_Gambit_Dev — 3 months ago

I need a budget PC for GameDevTesting. (350€)

So I am a Mac book pro M2 user and building a game on unity. Imaging CloverPit, Raccoin, etc. A single room 3d roguelite game with gambling mechanics and a hint of horror.

I need a PC for game testing my builds, plus steam pc gaming but I have a total budget of 350 bucks. What are my options? What to avoid, what to look for? should I go for a Laptop, Mini PC, or build my own PC tower? Is 16GB and 520SSD enough?

I don't need anything fancy. Just play test my builds and play Slay the Spire, Slots&Daggers, CloverPit, etc. At best No Man Sky at a solid 30fps.

What's your advice lads and lasses?

reddit.com
u/Foolish_Gambit_Dev — 3 months ago
▲ 234 r/HorrorGaming+1 crossposts

What is the scariest fear to make a game about?

I am slowly getting into horror game. If you could play a horror game tomorrow and want something that really scared the living sh!t out of you. What's that fear for you? Mine would be deep dark water at night.

Big nope.

u/Foolish_Gambit_Dev — 3 months ago
▲ 184 r/blender

I love Blender but this scares the hell out of me

I've watched so many tutorials and my head just doesn't click with nodes. I am waiting for the moment for it to click. Any tips or advice?

u/Foolish_Gambit_Dev — 3 months ago

How do we do proper play testing for indie games?

I'm a solo game dev, new to this whole thing but deep into everything game dev. Learning play testing and the advice I am reading is "play test as soon as you can".

My current plan is below:

  1. Play test with a few friends when you have a mechanic loop but not a final game. Test whether the mechanic is readable, understandable and more importantly if it's fun.

  2. When the Vertical Slice is rough but done. Put your game on itch.io but under a secret name and images. Test , feedback, make changes.

  3. When the demo is polished and ready. Play test via live streaming for final changes. only after this post on steam.

  4. Demo feedback from steam to make changes in the final game.

I probably have this wildly wrong. Correct me, educate me.

reddit.com
u/Foolish_Gambit_Dev — 3 months ago

Best genre to start as a new solo dev?

New game dev here who's become OB-SESSED with making games. Like it's all I consume and do for the last 6 months. What's the best genre to jump into as a complete newbie?

Set up is Unity, Blender, Aesprite, Codex.

Also any advice?

reddit.com
u/Foolish_Gambit_Dev — 3 months ago