Why does almost every single Asym never have good fucking settings?

Why does almost every single Asym never have good fucking settings?

This is mainly about music settings but there are a few more gripes I have
- Mute ingame music while in lobby, in games where rounds can last 8-10 minutes, sitting there twiddling your thumbs after dying first sucks, it happens, but having to listen to 1-2 minutes of someone else's LMS or 6 minutes of special round music screeching in your ears for no fucking reason is awful, play the game music when I'm playing the fucking game
- Different sliders for different types of music, I might really enjoy most LMS' in the game and want to hear them more clearly and vividly when I'm the last left, but be less keen on hearing chase themes so loudly constantly because maybe I don't like the game's audio mixing and it's too loud, and I just don't want the ambient music full stop, well I can't choose that, because everything is one slider, sometimes it's just shoved into "master volume" even
- Global killer chase themes, if I really jam with a killer's chase theme when I'm on them and want to hear more of it, hell even hear the full track without it being interrupted by killing a survivor or them just getting too far away, I should be able to just listen to the track in full without it constantly restarting, DOD does this and it's good
- Display avaliable match information, If you tell me which map or killer is going to be next, don't squirrel it away into a random ass billboard in the basement of the lobby, it is genuinely two lines of ui text in the corner of the screen
- Ability window indicators, just my own, I would like to know that my parry lasts x amount of time visually, or when I'm animation locked due to using an ability, when I am no longer animation locked, clarity is nice
- Seperation of skins and their custom music, let me slap the colour and electricity chase theme onto my M4 coolkid or whatever, it cannot be that difficult to build a more in depth music controller and people love customisation

Genuinely it feels like developers spend so long making cool animations, pairings for custom LMS', cool and interesting abilities, constant opportunities for skill expression, faithful and good reference skins, and then their settings menu has hitboxes, one sound slider, a check box for if chase themes play or not, and then 5 other random misc things nobody gives a shit about

u/Fuetfufjcgkfhdh — 8 hours ago

Reading Alot Of Bad Things About DD1 On PC

Is there any way to play a copy of just the original game as it was on Xbox 360, but on PC? Thinking of going on a bit of a nostalgia trip, but if the game's changed massively then I don't know if it'd be worth doing

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u/Fuetfufjcgkfhdh — 3 days ago

Zombies are super unfun ngl

https://preview.redd.it/fkb63ch87bjh1.png?width=1454&format=png&auto=webp&s=8e1f3629fade02f5349a26ec79a2ddf3500d3256

Even if it's "temp damage" they're still spamming sfx and buzzing in your ears like a bunch of goddamn mosquitos, furthurmore they can cancel abilities like the child's statue for some reason

There is no reason for these creatures to be dealing this much damage and being this much of annoyance, while being able to respawn in mere seconds right next to you, the zombie mechanics should be reserved for a different gamemode, not buzzing in the ears of the Vinnie during LMS who's already got enough to be dealing with

And you KNOW it's always the Kit players getting exhumed after dying to be a bunch of spiteful ankle biters

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u/Fuetfufjcgkfhdh — 6 days ago

They gotta do something about vertical mobility

We needen't worry about the new flying character, for the existing users have already achieved flight

If you're on new world or the resort map it can genuinely be impossible to catch a tac 9, dante or kit if they're willing to play dirty enough and your killer doesn't have easy access to vertical mobility, they jump onto higher elevation at a spot far away from any direct paths up, you have the GAUL to try to chase them in an asym game, they jump down before you get there and then ready their jump, if you stay up top you can't hit them, if you jump down they jump back up and you have to go around, losing at least 20-30 seconds just catching back up to them, those two abilities might as well not even have a stun attached because the vertical mobility is capable of getting guaranteed value every time, either in the form of forcing out cooldowns or gaining a dragon's hoard of distance

I think they should limit the launch angle of dante's jump and give tac 9's walljump a significantly longer cooldown unless they land their thwomp stun, a meta where the most optimal way to play is to avoid interacting with the killer as much as possible and force unwinnable interactions makes for generally unfun gameplay

u/Fuetfufjcgkfhdh — 8 days ago

Which Killers Does Everyone Find Annoying/Skip

I refuse to play a single game of survivor against Pursuer or Killdroid purely because of how hard the survivor team needs to try compared to how hard the killer needs to try, Pursuer runs at ppl and presses m1, and killdroid spams drones and hits the flying aimbot button, the skill floor and skill ceiling are touching and I have never enjoyed games against either of them

I've heard people complain about Artful, but I see them struggling more often than thriving (and for some reason teams lock in specifically against Artful for some reason), and I've even heard people complain about Badware, but never about Harken, oddly, so I'm genuinely just curious about everyone else's preferences as survivor against killer

u/Fuetfufjcgkfhdh — 29 days ago

#1 Boss Fight So Far Hands Down

Jesus christ the surrogate vulture is such a beautiful boss fight, while I was getting through It I was just sitting there, mouth agape, taking in how wonderful it looked, how hauntingly melancholic it sounded

Genuinely got jumpscared by how good this bossfight was

u/Fuetfufjcgkfhdh — 1 month ago

Why Doesn't LMS Heal You?

Whenever LMS happens, if the killer hasn't been a targetting halfwit, then usually everyone's a bit banged up, including the reciever of the LMS, what's the point of having all these flashy effects on special LMS' when 90% of the time the survivor during the LMS is sitting at 60, 40, even just one hit away from death, it almost removes the point of the LMS since the killer gets their time back if they were low, but the survivor doesn't get their health back, even in matchups like Pursuer where the killer specialises in sticking on one single person and just m1ing them to death

I have rarely seen a showtime or pursuer special lms go on for any real amount of time because unless the banana stops playing the game and hides in a corner somewhere, they'll be sitting on medium-low health just from chip damage and have no real chance when the LMS begins

This has been a weird issue in every single asym I've played for some reason and I've never understood it

u/Fuetfufjcgkfhdh — 1 month ago

Why Are Pursuer And Killdroid The Most Annoying Killers To Face Right Now?

Killdroid was in a fairly alright spot before the update, and pursuer was unbearable before, but now I just can't gleam the slightest ounce of enjoyment playing against the two at all, I'm thinking it's because Pursuer is and always has been built to target people and killdroid's drones are super oppressive and can be made invincible by using flight

I'm not on about like, balance or whatever, even if pie is terrible I like using it anyways, but if you're on about general enjoyment, it just feels like Pursuer and Killdroid sit at the epitome of annoying design and I wish they would try give Pursuer more sauce than M1 gameplay

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u/Fuetfufjcgkfhdh — 1 month ago

Offscreen Arcade Notes?

I've seen multiple songs that use the side zoom feature quite often which have notes that will have already passed the timing line before the screen zooms back out, it's impossible to react to them as a result, this is some real barnacles

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u/Fuetfufjcgkfhdh — 2 months ago

Multiplayer Mechanics Still Used?

Are multiplayer mechanics still used decently often? If I put down my summon sign at say, gargoyles or something, how long would it generally take for someone to come along, if ever?

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u/Fuetfufjcgkfhdh — 2 months ago

Friend Randomly Kicked For "Removed Event Desync"

We're in the second area on the dugong in vanilla, however this has been happening since the first, one friend specifically, their computer isn't great but I used to play the game on the same model of computer and it was fine when I joined friends

Anyone know any fix?

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u/Fuetfufjcgkfhdh — 2 months ago

One Flaw In The Crew Dynamic

I've got 4 friends who all now have Barotrauma cause they got it off steam keys for cheap, and we have one friend who isn't into games like Barotrauma and they're online probably the most, so as a result whenever I bring up the idea of playing Barotrauma in the vc it implicitly discludes that one person, so I'm fucked man

It's fucked man, fucked I say! I've been practicing neurotrauma and shi cause I really wanna try that out at some point but I'd be lucky to get a regular ass round in, I'm being watched over by the Honkmother's grace and I'm the fool of the month dancing to their crappy honking orchestra

u/Fuetfufjcgkfhdh — 3 months ago